DuckStation (2025-01-23-807094d)
Changelog: Always display OSD warning messages (Stenzek) Fix swap chain clear colour normalization (Stenzek) 0166939: PostProcessing/GLSL: Clear alpha to 1.0 (Stenzek) Reduce overdraw when using overlays (Stenzek) Fix overlay destination alpha with postfx (Stenzek) Fix order of updating state (Stenzek) Push settings through FIFO (Stenzek) Fix global setting showing incorrectly for int-list (Stenzek) Fix border […]
Categorias: PS1 | DuckStation | PlayStation
DuckStation (2025-01-22-9113a6e)
Changelog: Always display OSD warning messages (Stenzek) Fix swap chain clear colour normalization (Stenzek) 0166939: PostProcessing/GLSL: Clear alpha to 1.0 (Stenzek) Reduce overdraw when using overlays (Stenzek) Fix overlay destination alpha with postfx (Stenzek) Fix order of updating state (Stenzek) Push settings through FIFO (Stenzek) Fix global setting showing incorrectly for int-list (Stenzek) Fix border […]
Categorias: PS1 | DuckStation | PlayStation
DuckStation (2025-01-19-e1cbb50)
Changelog: FullscreenUI: Implicitly close non-multichoice dialogsAlso fixes disc swap using a multichoice instead of single. FullscreenUI: Fix parent scroll resetting on directory change FullscreenUI: Add ‘Set Cover Image’ to game list FullscreenUI: Show game icons in game list System: Post-processing is shut down on GPU thread PostProcessing: Fix erroneous reload message System: Allow host to […]
Categorias: PS1 | DuckStation | PlayStation
DuckStation (2025-01-17-fbb63a8)
Changelog: Common: Add Vector4i xyxy(Vector2i) GPU/HW: Use sized tristrips instead of fullscreen quads GPUDevice: Move size-matches check into ResizeTexture() GPUDevice: Ensure 16 byte minimum UBO alignment GPU/HW: Slight re-shuffling of field offsetsFree up some bits in the middle. GPU: Use tristrips for presentation as well OpenGLDevice: Add map-based stream buffer pathsMapAndSync ends up around 25% […]
Categorias: PS1 | DuckStation | PlayStation
DuckStation (2025-01-16-092b280)
Changelog: Common: Add Vector4i xyxy(Vector2i) GPU/HW: Use sized tristrips instead of fullscreen quads GPUDevice: Move size-matches check into ResizeTexture() GPUDevice: Ensure 16 byte minimum UBO alignment GPU/HW: Slight re-shuffling of field offsetsFree up some bits in the middle. GPU: Use tristrips for presentation as well OpenGLDevice: Add map-based stream buffer pathsMapAndSync ends up around 25% […]
Categorias: DuckStation | PlayStation | PS1
DuckStation (2025-01-14-last-050bda8)
Changelog: Build fix (Stenzek) Fix returning to desktop mode from Big Picture (Stenzek) Make menu item backgrounds slightly transparent (Stenzek) Fix incorrect help text (Stenzek) Fix scroll reset on resume state popup (Stenzek) 7116a80 Common: Add RESTRICT macro 5686677 CPU/CodeCache: Avoid log calls in faults outside of JIT code fe1fa76 CPU/Recompiler: Don’t back up value […]
Categorias: PS1 | DuckStation | PlayStation
DuckStation (2025-01-08-1063c3d)
Changelog: Common: Add Vector4i xyxy(Vector2i) GPU/HW: Use sized tristrips instead of fullscreen quads GPUDevice: Move size-matches check into ResizeTexture() GPUDevice: Ensure 16 byte minimum UBO alignment GPU/HW: Slight re-shuffling of field offsetsFree up some bits in the middle. GPU: Use tristrips for presentation as well OpenGLDevice: Add map-based stream buffer pathsMapAndSync ends up around 25% […]
Categorias: PlayStation | DuckStation | PS1
DuckStation (2025-01-04-4d6124d)
Changelog: FullscreenUI: Add option to display PS buttons instead of Xbox Scripts: Add release commit generation script Qt: Add ‘Disable Window Rounded Corners’ option Atualizações: FullscreenUI: Adicionar opção para exibir os botões do PS em vez dos do Xbox Scripts: Adicionar script para geração de commit de release Qt: Adicionar opção ‘Desativar Cantos Arredondados da […]
Categorias: PS1 | DuckStation | PlayStation