Changelog:
the WIP cycle begins again…
make nes cheat functions externfor happy compilers
asteroids wip/fixes
whatsnew: forgot a few things
whatsnew: oops, duplicate
d_coleco.cpp: add 2 homebrews
Update fbneo.chm
update chm path
msm5205 stream sync
rygar soundtweak
d_coleco.cpp: replace blackonyx by 64k version with eeprom support
d_coleco.cpp: fix mario description, add mario clone and ghostbusterhomebrew
d_aerofgt.cpp: corrected ROM labels and copyright region for the recently added Spinal Breakers prototype [Osso]
d_hyperpac.cpp: added Puzzle Break (set 2) [Jorge Silva]
rygar tweak
msm5205, add dc blocking mode (MSM5205DCBlock(chip, onoff)), enable for rygar
d_coleco.cpp: add Zombie Near clone
rygar tweak v3
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
macOS version bump
d_kinst.cpp: marking all games as Dso that users won’t see them with a “Works best in 64-bit build” in the game list, and ask where are the 64-bit builds because of that…
nes, md additions by Gab75
oops, try again
d_coleco.cpp: add Flapee Byrd
d_coleco.cpp: more homebrews
Konami k053936.cpp Big Endian fix
msx updates from Gab75
d_coleco.cpp: more homebrews
msx, add No
d_namcos1.cpp: Corrected labels for Galaga ’88 PRG6 and PRG7 ROMs. [neSneSgB]
New working clones——————
Time Killers (v1.20, alternate ROM board) [Brian Troha, The Dumping Union]
-d_itech32.cpp updates: [Brian Troha, The Dumping Union]
* Corrected labels for the Hot Memory sets
* Verified the correct ROM board & ROMs for the Time Killers v1.00
for crystalct, flag to disable roz layer
d_galaxian.cpp: fixed offznsiv set by swapping bad ROMs with correctones from another dumped set [Osso]
spectrum add’s from Gab75
nes: add Kings of the Beach, Mississippi Satsujin Jiken
asteroids & llander sound re-work
vc garbage
spectrum, megadrive additions by gab75
pce, replace bad dumps of gomola speed, be ball, youkai douchuuki with good dumps [quasiscroto]
add mspacman twin [Roberto Fresca and pal’s]
msx update
namconb1 derp
Update kov2pfwll to the latest version. (#786)* Update kov2pfwll to ver.20210510.
* Update pgm_run.cpp
A lot of hacks use it as protection. AFAIK, following hacks are inclued.
`if ( !j_strcmp(v52, (int)”kovshpd”) )
goto LABEL_205;
v71 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v71, (int)”kovshpd2″) )
goto LABEL_205;
v72 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v72, (int)”kovshpd3″) )
goto LABEL_205;
v73 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v73, (int)”kovshpdtt”) )
goto LABEL_205;
v74 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v74, (int)”kovshpdx”) )
goto LABEL_205;
v75 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v75, (int)”kovshpqszl”) )
goto LABEL_205;
v76 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v76, (int)”kovytzyftxq”) )
goto LABEL_205;
v77 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v77, (int)”kovshpplus”) )
goto LABEL_205;
v78 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v78, (int)”kovqxzq”) )
goto LABEL_205;
v79 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v79, (int)”kov2pshpd”) )
goto LABEL_205;
v80 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v80, (int)”kov2106p”) )
goto LABEL_205;
v81 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v81, (int)”kovplus2012em”) )
goto LABEL_205;
v82 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v82, (int)”kovplus2012dw”) )
goto LABEL_205;
v83 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v83, (int)”kovplus2012d”) )
goto LABEL_205;
v84 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v84, (int)”zerofxts”) )
goto LABEL_205;
v85 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v85, (int)”kovdqjz”) )
goto LABEL_205;
v86 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v86, (int)”kovplus2012m”) )
goto LABEL_205;
v87 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v87, (int)”kovshpqxzq”) )
goto LABEL_205;
v88 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v88, (int)”kovplus2012me”) )
goto LABEL_205;
v89 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v89, (int)”kovplus2012ms”) )
goto LABEL_205;
v90 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v90, (int)”kovplus2012fymy”) )
goto LABEL_205;
v91 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v91, (int)”kovplus2012qyz”) )
goto LABEL_205;
v92 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v92, (int)”kovplus2012szfx”) )
goto LABEL_205;
v93 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v93, (int)”kovplus2012wwz”) )
goto LABEL_205;
v94 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v94, (int)”oldsz2″) )
goto LABEL_205;
v95 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v95, (int)”olds2014b”) )
goto LABEL_205;
v96 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v96, (int)”olds2014s”) )
goto LABEL_205;
v97 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v97, (int)”olds2014ss”) )
goto LABEL_205;
v98 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v98, (int)”orlegends”) )
goto LABEL_205;
v99 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v99, (int)”olds103t”) )
goto LABEL_205;
v100 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v100, (int)”kov2pp”) )
goto LABEL_205;
v101 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v101, (int)”kov2pfwll”) )
goto LABEL_205;
v102 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v102, (int)”kov2pqy”) )
goto LABEL_205;
v103 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v103, (int)”kov2106cb”) )
goto LABEL_205;
v104 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v104, (int)”kov2ptwsb”) )
goto LABEL_205;
v105 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v105, (int)”kov2ptwsbs”) )
goto LABEL_205;
v106 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v106, (int)”zerofx”) )
goto LABEL_205;
v107 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v107, (int)”zerofxz”) )
goto LABEL_205;
v108 = BurnDrvGetTextA(0, 0xFFFFFFFF);
if ( !j_strcmp(v108, (int)”zerofxzs”)
|| (v109 = BurnDrvGetTextA(0, 0xFFFFFFFF), !j_strcmp(v109, (int)”zerofxj”))
|| (v110 = BurnDrvGetTextA(0, 0xFFFFFFFF), !j_strcmp(v110, (int)”zerofxp”))
|| (v111 = BurnDrvGetTextA(0, 0xFFFFFFFF), !j_strcmp(v111, (int)”zerofxyb”))
|| (v112 = BurnDrvGetTextA(0, 0xFFFFFFFF), !j_strcmp(v112, (int)”zerofxpyb”))
|| (v113 = BurnDrvGetTextA(0, 0xFFFFFFFF), !j_strcmp(v113, (int)”kovzlzy”))
|| (v114 = BurnDrvGetTextA(0, 0xFFFFFFFF), !j_strcmp(v114, (int)”kovplus2012st”))
|| (v115 = BurnDrvGetTextA(0, 0xFFFFFFFF), !j_strcmp(v115, (int)”oldsz”)) )
{
LABEL_205:
SekMapMemory((unsigned __int8 *)(PGM68KROM + 0x300000), 0x600000u, 0x6FFFFFu, 5);`
cps3: cleanup ugly savestate hack
coleco adds from Gab75
add soundcore: digitalker
add soundcore: digitalker
dt
that was weird.
d_psikyo4.cpp: improve input labels
mahjong games: normalize input labels
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
add Harem, fix Scorpion
Added digitalk.* to XCode build
VS add digithing and redo some project options
d_coleco.cpp: more homebrews
d_coleco.cpp: more games
d_wrally.cpp: added World Rally (Version 1.0, Checksum E586) [iq_132]
add namenayo
Spectrum: add Rockman.
samples.cpp: fix for unhappy compiler flags
nes, msx, speccy adds by Gab75
ssonic vol tweak
d_coleco.cpp: more homebrews
d_sys24.cpp: set max players
fix for genre of ga2 [Gab75]
d_neogeo.cpp: removed doubledrsp from Debug Build (nw)
d_asuka.cpp: added U.N. Defense Force: Earth Joker (US / Japan, set 3) [sergiopolog, EX86868
d_mitchell.cpp: added Dokaben 2 (Japan) [ShouTime, Team Japump]
m68k virq tofix note to future dink
m68k virq mixed+auto fix, makes all previous savestates using 68k obsolete, sorry about that
othunder update, fix end seq
d_segas32.cpp: make happy sad compilers
segas32 genre fixes [Gab75]
d_megadrive.cpp: update megaqbert
nes, megadrive: add some new games [gab75]
update lib7z to v19.00
dcs, adsp, add some fixes
williams, audio/volume tweaks
d_asuka.cpp: added Cadash (Germany) [R67055]
state.cpp: fix ngp nvram saving
nes, add Black Hole / Czarna Dziura
namcos1, beraboh man add continue dip
gab’s spectrum additions
c140 fix for namcos2 engine [Angelo Salese]
d_neogeo.cpp: use memcpy when memory doesn’t overlappartial revert of fbc3bbc because memmove might be evil in its own way : it’s using a temporary buffer when operating, which might be causing an outburst of memory usage when the game is loading
holeland / crazyrally: tweak sound
tubep/rjammer volume tuning. rpatrol romswap
gab’s sms updates
tturf: default dip to continue / 2p buy-in, lower upd7759 volume
d_namcos1.cpp: Fixed abbreviated titles for ws, berabohm, berabohmb,wldcourt, ws89 and ws90 [sasuke-arcade]
msx updates by Gab75
namcos2 rework wip
d_neogeo.cpp: fix warning even if asan said it’s fine
update vs
d_ngp.cpp: add “Option” buttonused to throw grenades in mslug, so it’s probably fine to think of it as “fire 3”
msx updates
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
final crap
add mrsdynamite
mrs dyna, mark useless prom optional
msx: gab75 updates
sanitize BDF_CLONE flags
d_phoenix.cpp: Fix “G.G.I. Corporation” Phoenix set names [clawgrip]
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
win32/bzip.cpp: fix first 5 rompaths
port be70850 to sdl
d_neogeo.cpp: prevent misaligned address access
spectrum additions by Gab75
nes, add tetris (bps), bases loaded 3,4
ladybug: fix sraiders sounds, 4-way input (for mrsdyna, too)
Gab75 nes additions
add driver: redclash / zero hour. wip
Fixed macOS build
Initial work on input pref. UI
d_wiz, patch scion soundcpu
multi32, tweak volume a bit
Added macOS input list
msx updates
tilemap, funny scrollx bug in one of the drawing modes
popeye palette enh [barbudreadmon]
msx, cpu timing change so retaliot works
msx update
add driver cyclemb
Rename vs2019-win32.yml to vs2019-win32.yml.ignoreCan’t fix this easily… so won’t bother lol
Rename vs2019-x64.yml to vs2019-x64.yml.ignorethis one is also broken
Update README.md
d_cyclemb.cpp: make some compilers happy
cyclemb derp
not the ice cream variety
lets move this to its own header
d_coleco.cpp: add more homebrews
spectrum additions by Gab75
(nw) synching with MAME 0.232
d_nes.cpp: fixed Arkade Rush (HB) added two times in driver (nw)
d_megasys1.cpp: added The Astyanax (mask ROM version) [-Ace-]
d_aliens.cpp: added Aliens (World set 4) [Simon Wilmer, John Bennett]
New working clones——————
Asura Buster – Eternal Warriors (USA) [Darksoft, Brian Troha, The Dumping Union]
Asura Buster – Eternal Warriors (Japan, set 2) [CPsystem3, Brian Troha, The Dumping Union]
d_righa.cpp: added Nitro Ball (World, set 3) [JammaFever, Nebula, Recreativos Piscis, Spain]
Added d_cyclemb
d_neogeo.cpp: update teot set to latest version (nw)
coleco updates from Gab75
timelimit, dust off driver
d_dkong.cpp: sync Radar Scope sets with MAME
spectrum updates from gab75
shangkid, etc addition
neogeo, mslug2t hiscore
Added d_shangkid (macos)
c140 fix assault engine [hap]
Preliminary joystick support
burner/win32/scrn.cpp: respect maximized state
vshoot (nb1): clear opposing inputs to prevent game from going berzerk
Auto-Fire improvements: sometimes you want to go faster, but not veryfast. Stagger multiple autofire buttons (for track and field / 88 games, etc)
88 games: fix rom error in svc mode, spiff up driver a bit
d_popeye.cpp: fix resnet overflow
spectrum updates from gab75
neogeo, add blazstarcm stage select hack/mod
win ui, remove support for 11khz/22khz as they cause too many problems
seta: downtown – fix nvram high scores [kale]
shangkid, fix chinese hero clones
prevent oob
burner/win32/inpd.cpp: fix a bug w/autofire checkboxes.Sometimes a checkbox would become unchecked when changing button mapping
c140 tweak [hap]
spectrum update
fd1094 (sys16,sys18): fix mapping bug. s24 fd1094 intf: nice-ify
hiscore.cpp: parse delayit was implemented back around MAME 0.206, i tried a few games that use it and it seemed their hiscores were currently working fine, parsing it for debugging purpose still seems like a good idea though
fix snapper & atomicp
gab’s msx adds
CPS2: updated ssf2tnl (#795)ssf2tnl updated to version 0.5
11/06/2021 – 22h24 (utc -3)
sms/gg updates from Gab75
sms upd.
galaxian: rockclim sprite bank fix [Haze]
megadrive: add experimental screen resize mode DIP for 32col(256×224)mode changes, to preserve aspect ratio.
md oops
d_psykosh.cpp: Add docs for ROM location/usage, Export name for daraku [cam900]
d_legionna.cpp: Fixed several incorrect DIP switches and added diplocs to all games. [Guru]
d_suprnova.cpp: added Gals Panic S – Extra Edition (Korea) [coolmod]
d_neogeo.cpp: moved blazstarcm in Bootlegs, hacks & decrypted sets section (nw)
d_pacman.cpp: added Painter (hack of Crush Roller) [Lorenzo Fongaro]
d_vicdual.cpp: added Invinco / Car Hunt (Germany) [MikeMcBike, BrianTroha]
gaelco2: update driver / fix eeprom for snowboar and bang. add analogcontrols for wrally2
spectrum updates
rabbit states
nes, add hammerin harry
rabbit, un-debugify memindex
starwars, tweaks
tail2nose bugfixes and moderniz
oops
nes update from gab
d_segas32.cpp: hiscore support
make chqflag more grooving, fix vid bugs, rename some stuff in konamiic
chqflag fix for gab75 š
msx updates from gab and dink
msx, oops
msx for gab75
d_tecmo.cpp: added Silk Worm (bootleg, set 2) [Miss Argent]
d_psiko.cpp: Banpresto was the distributor for Sengoku Ace [cam900]
sg1k from gab75
msx from gab75
Update appveyor.ymlFix deployment key (hopefully!)
spectrum, updates from gab75
increase default dial speed in Forgotten World
split throttle into 2 pedals for gforce2
CPS1: sf2mix 1.0 (#798)sf2mix updated to v1.0
23/06/2021 11h51 (utc -3)
Update burn_endian.h
Megadrive: fixed ‘ejimp’ (#800)Correct CRC for ‘ejimp’, previous one is the same than ‘ejim’
24/06/2021 12h04 (utc -3)
megadrive wip interlace mode2
sms, add benosqr
spectrum update
speccy update
spectrum, update mahjong solitaire
Spectrum: octuktty fix (#802)octuktty: Minor changes in name capitalization
17h46 (utc -3)
nes, update et, add zdey (gab75)
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
up MAX_GAMEPAD to 16 (from 8)
kaneko16 sprites fix gtmr2
d_psikyo4.cpp: add a single-screen mode
spectrum updates from Gab75
d_m52.cpp: update colors and refresh rate
updates from gabster
phoxnix/naughtyb remove dc offset from sound
more from gab
coleco add
up maximum gamepad value for dinput
irem m52, clean up, fix video issues, add alpha1v
phoenix, pleiads, naughtyb, popflamer: fix states w/sound [barbudreadmon, dink]
megadrive, gab updates
Spectrum – lareliquia: crc/size fix (#805)Correct crc and size for lareliquia, previous one is the same than english version (relic)
2021/07/04 ~ 11h41 (utc -3)
tiles_generic, add RenderPrioTransmaskSprite()
senjyo bugfixes
docastle, re-work my crappy old driver
d_sidearms.cpp: fix savestates
state sanitize [dink vs. barbudreadmon]
spdodgeb san
d_namcos2.cpp: state sanitize
cps1: memory sanitize
cps1 should never call cps2-specific code, which maps null pointers to ram
wardner, fix states
phoenix sound fix
add hiscore support for Darius Gaiden
add hiscore support to Hatris
sys16_gfx.cpp big endian fix #2 (#806)
synch with MAME 0.233 (nw)
namcos2 sprites extra bit [Haze]
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
d_suna8.cpp: dumped PROM for starfigh [system11]
fix wheel in demoderb
d_kchamp.cpp: add Karate Champ (Tecfri bootleg) [jordigahan]
d_gyruss.cpp: fix some descriptions (nw)
New clones marked as NOT_WORKING——————————–
Nandemo Seal Iinkai (Astro Boy ver. 1.1) [twistedsymphony]
Nandemo Seal Iinkai (alternate ver 1.0) [twistedsymphony]
d_twincobr.cpp: add Sky Shark (bootleg) [jordigahan]
d_galpanic.cpp: corrected ROM labels for newfanta and verified a BTANB [Andy Welburn]
d_neogeo.cpp: fix manufacturer for mslug4 sets [Osso13]
d_galaxian.cpp: add Space Mission (SegaSA / Sonic, Spanish bootleg ofScramble) [Arcade Planet, Victor Fernandez (City Game), ClawGrip]
d_travrusa.cpp: add MotoTour / Zippy Race (Assa version of Tecfri license) [Victor Fernandez (City Game), ClawGrip]
d_megadrive.cpp; add Contra – Hard Corps INVASION (Hack v3.3) [IT.GAMER]
d_ddragon.cpp: fix cpu overclocking
d_megadrive.cpp: add MD protos from Hidden Palace – Part 1
gab’s nes updates
Megadrive: minor changes in sonic3p1/p2 (#812)sonic3p1 and md_sonic3p2: Added “.bin” in filename.
2021/07/10 ~ 21h08 (utc -3)
md emu update
megadrive gab upd
set a default eeprom for qtono1
d_dragon.cpp: better cpu oc fix
nes update
msx update
d_ddragon.cpp: final oc fix
add driver exerion [iq_132, dink]
tilemap_generic, ability to configure more than 2 transparency mapping splits
Initial stab at joy config
d_sailormn.cpp: add hiscore support
md_ballz3dp2: add missing clone flag
msx dipinfo’s for gab75
coleco update from gab75
express raider psg volume fix
add driver nycaptor
flstory, hookup mcus and slight cleanup
bbakraid attract derp fix
msx updates from gab75
Adding jojoban Rainbow edition (#818)* added jojobanrb
* Delete remotebuild.txt
* Update d_cps3.cpp
* Bugs squashed
md update from gab75
liquid kids kludgy fix (temporary)
spectrum update
d_pgm.cpp: added S.V.G. – Spectral vs Generation (V100, Hong Kong) [XeD]-svgtw probably needs redump as it differs from svghk
d_cps2.cpp: added Armored Warriors (Brazil 941024) [VinĆcius Marques,Filipe Nascimento, Giovanni (FOX Eletronics), CPS Raptor group, SHVB]
msx update from gab
add driver Missile Command
Espgaluda: hiscore support
Night Slashers: hiscore support
megadrive update from gab75
dkong, add donkeykong barrelpalooza hack
dkong, add some hacks
vs update
better HoldCoin logic w/updated pgm_run.cpp
cps3 speedhack
sms update from gab75
add driver Disco Boy [iq_132]
umk3uc renamed to umk3uk on request of hack author, updated to july 20 2021 version
kabukiz soundbank fix
m68k, set halt also stop running in core, also
spectrum update from gab75
d_tigeroad: modernize driver a little bit, hook-up f1dream MCU, improve toramich msm5205 fidelity, etc
functions for loading/saving raw nvrams
nes updates from Gab75
add mingw cross compile (#827)* add mingw cross compile
* forgot these checky monsters
Co-authored-by: grant2258
Lua support (#824)Ported from legacy fba-rr
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
mingw/gcc add lua to makefile
fix compile w/gcc 3.4.5
ips_manager.cpp, log if it can’t open a patch
fix galagamf set
fix lua impl. bugs: standardize all blitter frame callback code w/VidFrameCallback() in vid_interface.cpp
– this allows lua to work everywhere (any blitter/system/fullscreen)
win d3d7 blitter, set flags to preserve fpu precision
– this fixes bugs w/lua and also fpu calculation issues that we had before w/neogeo cycles, etc.
move lua scripting to a more decent place under cpu speed setting in the “Game” menu
vid_d3d.cpp / D3DMATRIX, make compiler happy
try try again
add INCLUDE_LUA_SUPPORT tag to makefile
fix debug message for later
add Super Maruo for WILOWAR
Added new drivers; build fixed
mk2, fix volume setting in service mode
lua support directory (support/lua), lua on commandline (wip)
Post90s: naname fix (#828)This PR fixes naname’s dip-switches (no. of rounds swapped).
2021/07/29 ~ 15h54 (utc -3)
nes update from gab75
nes, add mapper 227
nes, biohazard
pgm_run: oops, debug derp.
d_hangon.cpp: Dumped Space Harrier microcontroller (315-5163A). [coolmod, TeamEurope]
d_megasys1.cpp updates:* documented different p47j ROM board configurations [CPsystem3]
* corrected to the audio CPU memory map and verified that edfbl has an undumped PIC [hammy]
d_sys1.cpp: add Rafflesia (not encrypted) [Shane Reel]
d_neogeo.cpp: update mslug2fm to Ver. 2 20210415
Update inp_sdl2.cpp (#829)Fixed the controller axis checking. We have two checks per axis of the controller. I discovered this when troubleshooting why only left and right (both ends of the first axis) was working on 2-axis Retrolink SNES controller.
nes upd
add RunAhead feature, WIP (unfinished), part 1 of [2 or 3]
RunAhead WIP, driver and device fixes part 1 (fixed up to Konami’s Kitten Kaboodle in the game list)
make RunAhead easily accessible for other ports, hook up to SDL but it needs some work. see discussion here 87a82a0
metamorphic force, mix audio a bit better
runahead driver fixes, to konami pooyan
airbuster, draw at start of vblank to fix text corruption
tilemaps: handle category differently for non-transsplit tmaps
lua 64bit fix, untested
don’t reverse throttle for gloc & strkfgtr
msx update from Gab75
64bit fix part 2 of xx
oops.
msx gab update
more runahead fixes to drivers as well as updates
taitof2: 2-fixer – fixed gunfront missing submarine sprite & state-fix for runahead mode 2 on ra
runahead state-fixes part x of xxx
Big Endian fix d_seibuspi and i386 (#833)
runahead wip
segas32 runahead fix
megadrive support doa
run-ahead WIP (driver disable flag, moo mesa, mystic warriors, etc)
RunAhead WIP: BDF_RUNAHEAD_DRAWSYNC flag for games where DrvDraw() must be called in the non-video runahead frame (moomesa, mystwarr: for tile counting alpha effects, etc)
RunAhead: another batch of fixes, mostly sound-related
fix xmen6p with runahead
megadrive, gab75 update
d_megasys1.cpp updates:* dumped Peek A Boo Japan 1.1, matches peekaboo set [Ricardo GonƧalves]
* standardized PROM locations for games running on 1A board [hammy]
d_taitob.cpp: added Bubble Buster (USA, B-System) [CoolMod, The Dumping Union]
d_neogeo.cpp: added Metal Slug 4 (Last Bullet Remix Hack)
heatbrl: fix dipswitches and p3/p4 inputs
runahead fix + fix use after free for galaga
neogeocd: runahead fixed
d_magmax.cpp: added Mag Max (set 2) [Purity]
megadrive: doa fix mapper banking w/states
runahead: fix dragon blaze (psikyosh), pbobble (taitob). also fix Master of Weapon framebuffer
fixeight bootfix.. again
taitol: fix dc offset on evil stones, nice-ify driver a little
fm ym2203 state tweaks
sega system 1 & 2: add BDF_RUNAHEAD_DRAWSYNC flag, as games detect collisions while drawing the screen.
spectrum update
seta: fix savestate banking, runahead fixes, video offset for daioh
taitof2,f3,sj,bonzeadv,asuka fix runahead. also fix wav writer when runahead is enabled
runahead, fix more stuff
raigs stratof endfix
d_sauro.cpp: added Sea Wolf (Tecfri) [Lorenzo, Victor Fernandez (CityGame]
tecmo gaiden (raiga, dragon bowl, ninja gaiden, wild fang) driver update
gaiden, oops š
darius2 and nycaptor runahead fixes
nes update from gab75
Fix VS2019 buiilds again
Add working photoy2k protection simulation- save for informational purposes, may be useful for someone later wanting to speed up PGM.
exzisus: fix game speed and boss glitches, taitosj: fix state issue,rollerace: fix filter static
dynduke: fix sprite clipping bug, 6295 rate, disabled bg color. +driver modernize
namcos2, fix glitches in mirai ninja, use buffered ym2151, etc
fix UI language
gunbuster / groundfx runahead & state fixes
ay8910, ability to set noiseclock separately. in kncljoe, the noise channel is 2x higher in pitch, yet, the other channels are fine w/ the correct clock.
possible runahead fix for barbudreadmon
d_pgm.cpp: added The Killing Blade (V100, Taiwan) [XeD]
localise: translation for lua console window
app.rc: ips manager fix for language:
kncljoe fix/update
atetris, interleave-mix the unbuffered pokey chip, maybe this helps..
msx, 48k cart + gab75’s additions
nes updates
nes update from gab75
ay8910, noise divider notes, cleanup
kncljoe fix #2
kncljoe, clean up, fix typo which caused tempo on cutscene music to play fast
gyruss update: more volume, cleanup
metamorphic force, fix issue w/runahead
gaelco, audio distortion w/lp, fix dips for big karnak
runahead fixes for taitothundfox (taitof2), wyvernf0 (+state fix), space gun, superchs
topspeed: acceleration fix
update wwfsstars and wwfwfest drivers
Basic input config
neogeo: byte smearing on videoreg writes, fix for socbrawl
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
win rom scanner window, fix initial size
megadrive, gab75 updates
nes, import gab75’s nes-gbf database for genre,plnum
spectrum updates from Gab75
irem m107: fire barrel/air assault, balance volume, buffer ym2151
drivers: make stuff nice, fix runahead bugs, fix filter bugs, etc
oops, previous commit derp
sms: add breakthru proto
capcom bowling: get rid of old hacky trackball code, replace with trackball device
msx updates from gab75
spectrum: replace Munsters with a working version. (#842)
carnival: improve sound, fix flickering sprites (ducks, bonus bear).heiankyo alien: fix coin-up issue
md upate from gab
runahead: fix hiscore, cheat, burn_gun, etc
copsnrob, fix game – todo: sound
trackball device: add linear device# read for code that prefers it. pre90s: update some games, fix runahead bugs
CPS2: spf2tcb, new version (#843)Spf2t Color blind Hack, by TrashBoat
2021/08/29 ~ 22h07 (utc-3)
d_sys16b.cpp: added proper ROM board IC locations for Riot City [Brian Troha]
d_vicdual.cpp: corrected a PROM label and location for Carnival setsusing standard PCB [Kevin Eshbach]
lib7z update
mingw doesn’t like caps
revert 7zCrc.c to previous versionthe new one doesn’t work well with android/ios
Revert “revert 7zCrc.c to previous version”This reverts commit 88486a6.
Revert “mingw doesn’t like caps”This reverts commit 6f1307f.
Revert “lib7z update”This reverts commit 93297a8.
spectrum, gab updates
d_kangaroo.cpp: added Kangaroo (Loewen-Automaten) [Virtvic]
d_taitof3.cpp: added Seoul Symphony (Bubble Symphony bootleg with OKI6295) [xuserv]
d_funkyjet.cpp: added Jor-eop Jeungmyeongseo (Korea) [xuserv, juking]
d_pgm.cpp: fix label roms for puzzli2s according to PCB Scans [Trog13]
nitrobal, up ym2151 volume a bit
megadrive, update asteborg
heiankyo alien: add sound support via samples, linked on forum
samples.cpp, slight improvement for Channel function
nes, gab75 update
nes update #2, import new gbf from gab75
tempest fix runahead
samples core finally gets buffering
update a few drivers to use buffered samples instead of interleaved into the frame-mode
msx update from gab75
sms, add dracula’s castle
redclash/zero hour, turbo: change to buffered samples. turbo: runahead fix
dday, fix d-day
couple runahead fixes, couple filter fixes, some misc cleanup
nes, update from gab75
fix gfx-glitches in dynduke. runahead-fix synth. voice in dotrone, jedi, eprom. fix state issue with fantasy (snk6502). +misc driver updates
filterfix, runaheadfix and update: gauntlet, foodfite, fantland, qbert, freekick, seicross
Mark enmadaio as Not Working (#845)Notes state it so, as the game seem to require a special controller that doesn’t seem to be supported in FBNeo at this time.
spectrum update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
fix dotrone dips
tms5220, use linear interpolater instead of cubic
spectrum update
add Willow (Hack, No flash) [arnoldsecret]
taitof2 deadconx dips fix [GoldS_TCRF, Osso13]
dariusu, Continue Price dip [GoldS_TCRF, hap]
hangon, sharrier, fix service mode
CPS2: Added spf2xpri (#849)Added Super Puzzle Fighter II X’ Balanced Patch, hack by KScl
2021/09/09 ~ 15h34 (utc -3)
start work on slightly-modular upsampler. hook-up to tms5220
tms5110 (bagman’s speech synth), hookup new re-upsampler
d_sshangha.cpp: hiscore support
sms, update gotris [Gab75]
spectrum update from gab75
spectrum updates [gab75]
nes update from gab75
replace super-buggy BURN_SND_CLIP macro with function.
ay8910, fix dc offset here instead of in drivers
snk, just a slight modernization
sauro, little modernize
fbneo sound streams, version: itsabouttime. incl. hookups to severalsoundcores
stream.h, turn off logging
fix timing gtmre
spectrum update
d_lastduel.cpp: add missing buttons
flower: fix tmap issue & screen width. port flower soundcore to stream.h + slight re-arrangement of stream.h
runahead fix for starwars / esb
nes_gbf update from gab75
update for softfx
d_aeroboto.cpp: update hold_coin logic
jchan, fix bg zoom
himesiki, fix flickery tiles
namcos86: use stream device for internal sample player, fix occasional flickery sprites in hopping mappy. hookup buffered ym2151
Added missing files to project
d_fastlane.cpp: hiscore support
some updates to i8x41, including silly hack to fix cflyball in decocass (fix from pre-mcs48 core)
fix vs project filez
nes, update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
Spectrum: advconta/b fix (#850)advconta / advcontb: minor change in rom name capitalization.
spectrum updates from gab75
fastlane: hiscore fix (wrong cpu# initted), slight cleanup
upd7759, dont query cycles at end of frame during render
combatsc, flkatck, little update
nes update
fix database issues
msx updates from gab75
nes apu, add frame irq default config
wndrplnt, add mcu / remove sim / clean up a little
altbeastj +mcu -mcusim
sms update from gab75
loading sanity
hiscore: fix galaxian aka better fix for the sys16/18 mapper issue w/hiscores
ooops
galaxian stars need to update every frame, whether or not the frame was drawn
munch mobile / joyful road, fix gfx issue + cleanup driver
msx updates from gab75
outrun, darker shadows revisited: the right way
d_namcos1.cpp: corrected the program ROM label for Tank Force (US, 2Players) [Action Jackson]
d_route16.cpp: added Route 16 (Sun Electronics, set 2) [hammy]
spectrum updates from gab75
translation layer for hiscore.cpp
ffightae: p3 has no coin inputit is used as p3 special instead
add vs unisystem to d_nes
d_hyperspt.cpp: save nvram
d_trackfld.cpp: save nvram
vstetris: fix inputs
Rewrite CI
deadang, markham driver: fix sound w/lowpass filter
Merge pull request #856 from substring/github-ciRewrite CI
nes vs update
m68k: increase stack, 8×51: cycle fix for run()
nes update from gab75
msx from gab
sharrier hook up mcu + fix some barry-rific soundbugs
trackfld clean
oops
sharrier hook up mcu [startaq]
sn764[96/89]: add dc blocking filter
speccy update from gab
Spectrum: lava16k fix (#857)Minor change in rom name capitalization.
z80, add ZetRunEnd(cpu), clean-up a few drivers
d_aliens.cpp: hiscore support
Updated main.cpp to fix the broken Mortal Kombat audio (#858)The Mortal Kombat games would play audio at the wrong speed and pitch when being loaded from via a command line argument (EG: “umk3 -w”). These two lines of code restart the audio subsystem and fix the audio pitch fix for all Mortal Kombat games.
win fbn: delay initting audio until after drvinit
nes update
oops
nes, add dragon slayer 4 t-eng
d_dkong.cpp: fix hacks missing samples
md updates from gab75
megasys1, fix kickoff sounds, use msm6295 banking instead of memcpy
d_ssv.cpp: hiscore support
d_pacman.cpp: updated comments about pengo sets [Brian Troha]- Added Pengo (set 6, encrypted) [philmurr]
d_neogeo.cpp : added Metal Slug 4 (20th Anniversary) [GOTVG]
spectrum: add ‘map joystick to cursor keys’ option, updates from gab75
d_asuka.cpp: add Asuka & Asuka (Japan, version 1) [Brian Troha, The Dumping Union]
d_neogeo.cpp: add Metal Slug 5 (New Campaign) [GOTVG]
nes updates from Gab75
add nes mappers 77 and 82
nes mapper 77 revisited
run-ahead fix for mmonkey (btime), plus misc cleanups
mole, fix inputs
megadrive, color calculation [Rupert Carmichael]
d_neogeo.cpp: update cabalng to beta 2 [IQ_132]
d_phoenix.cpp: added City Attack (Petaco S.A., bootleg of Pleiads) [Retromaniacs]
* Confirmed that “Pleiads (Irecsa)” is a bootleg
burn trackball: add handy direction function
s14001a, use stream.h
nes update from gab
stream.h, add set_debug and document a set_rate caveat
upgrayedd core
berzerk, impl. moonwarp analog inputs + etc
for gab
nes update from gab75
nes update from gab75
OOPS
bad dink!, that’s a bad dink!!
d_spectrum.cpp: add Space Thunder (HB)
nes update from Gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
pce, fix hang in airzonk and ghost manor
nes, get rid of duplicate game
spectrum update from gab75
d_simpl156.cpp: hiscores support
msx update
nes update from gab75
Small PCE fixes.First change – F.B.H.
Second change – White spaces
Third Change – Un-debug-only the newly fixed games
d_pce db update, update to emulation coming soon..(or later)
New WORKING clone* New WORKING clone
———————————-
Floritas (Multivideo Spanish Moon Cresta bootleg) [Retromaniacs]
* Renamed ‘spcdraga’ as ‘floritas’
* Add ‘floritasm’ and rename ‘spcdraga’ as ‘floritas’
* Homogenized all “bootleg on Galaxian hardware” descriptions
* Now there’s only one “Space Dragon” set
d_cps2.cpp: add Street Fighter Zero 2 Alpha (Asia 960805) [Genaro Rodarte]
neogeo: add “The King of Fighters ’98 (Ratio hack)”
d_seta.cpp: add dumps for plds in blandia set, and info for undumpedplds
d_pacman.cpp: added Buccaneer (set 2) [Jeremy Locke, Cam]
coleco, fix v-linecount (glitch in frogger)
es5506, try to reduce clickies (stfm)
d_snk.cpp: fix psychos dips
d_cps2.cpp: corrected some overdumps for avsp [Guru]
pce, fix broken games
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
nes update from gab75
momoko, very simple update
sgx_daimakai, perfect background scrolling fix
nes update from gab75
pce, set res for daimakai*
nes update from gab
pce, fix timing, arrange render pipeline, scale windowing for sgx
pce, fix timing, arrange render pipeline, scale windowing for sgx
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
pce, add sprite limit override dip
spectrm update c/o gab75
sync FB Neo with MAME 0.237 (nw)Note: partial update as some labels roms are not correct in MAME according tp PCB scans (puzzli2s, ark1ball, arkanoidjbl2, arktayt2
sync FB Neo With MAME 0.237 – Part 2 (nw)
d_cps2.cpp: added Super Street Fighter II: The New Challengers Super2 (bootleg, USA 930911) [Genaro Rodarte]
spectrum update from gab75
pce timing, again
spectrum update from gab75
megadrive update from gab75
ui: fix defaults for games with 5p inputs (pce/tg/sgx), was incorrectly getting mapped to the X-Arcade / Hanaho HotRod controller
UI: add option: misc -> options -> Display Lightgun Reticles
timer helper macros for goofball fm chips
add pcktgal [iq_132]
d_m90.cpp: hiscore support
speccy update c/o gab75
vigilant breakage
nes updates from Gab75
nes, add goemon 2 t-eng
cps1, fix stars in strider, etc. [loic.petit, dink]
spectrum update from gab75
cps stars: simplify/fix *thanks hap!*
spectrum updates from gab75
cps1, fix strider palette fades
snd/stream.h: support insane samplerates
pce, c6280 – hook up to stream, port core from mame 236. make selectable (old/new core) via dips because new core is very cpu-hungry
hack for get rid of high-pitched whine on pce_lostsunh
megadrive, fix hua mu lan
msx update from gab75
midway y, t, w-unit: remove 1 frame of input lag
msx oops
kaillera, allow all players to access keyboard
Added d_pcktgal
fix vs
Revert “fix vs”This reverts commit 4de487a.
Fix vs
kaillera fix attempt #2
add ktiger2p [DsNo]
spectrum update from gab75
megadrive updates from gab75
sys16b doesnt have highlights, only shadows. i think? revert if breaks something
nes update from gab75
bubble bobble, fix kaillera netplay, remove 1 frame of lag, slight cleanup
update from gab75
Adds 4 more hotkeys, makes them controller mappable (#866)
Revert “Adds 4 more hotkeys, makes them controller mappable (#866)” (#873)
This reverts commit be5a823.
adds hotkeys for lua console (#867)
Adds 4 more hotkeys, makes them controller mappable (#874)
make lua_hotkeys work with older compilers
megadrive palette fix (0 bit ignored)
md, updates from gab75
lua fix for old compiler pt.2
experimental cheat fix for midway (mk/umk3/etc) games
spectrum update from gab75
ssv, add spritebuffering to stmblade to fix lines in stage 6, cleanupa little
d_m107.cpp: hiscore support
spectrum update from gab75
ssv, experimental lag fix plus fix pastelis 2p split screen mode
cbombers, undrfire: impl. contrast/luma settings as recommended by Tatsuya79
tazzmang: fix oob
speccy updates from gab75
lua: fix window not opening after closing a game w/lua console opened
sms update
williams, add Playball!, fix lottofun
m68kmake: fix some warning in recent compilersbackport of kstenerud/Musashi@521059b
spectrum update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
d_cps1.cpp: Fixed 2 players mode DIP switch for sf2cejx and sf2hfj.
d_hyperpac.cpp: added New HyperMan (3-in-1 with Cookie & Bibi & HyperMan) (set 2) [jordigahan]
d_cps1: marked forgottnj as a prototype, it’s an unfinished version of the game [David Haywood]
d_namcos2.cpp: added Mirai Ninja (Japan, set 2) [Corrado Tomaselli]
ssv, buffer spriteram for every game in driver
sms: update Voyage – A Sorceress Vacation to 1.05
grdnstrm: fix dips
grdnstrm: also fix clones’s dips
speccy update from gab75
nes update
ssv clips-ahoy
video, less derpy mode changes for megadrive, etc
vector, underp mode change
speccy update c/o gab75
spectrum fix 48k’s ay
7z: fix cpp ODR
Revert “7z: fix cpp ODR”This reverts commit c651e76.
7z: fix cpp ODR (second attempt)
es5506, clipping again
galaxian, update pisces date
speccy update c/o gab75
ssriders, fix # of players
In Your Face (inyourfa), fix priority
xmen6p, note about resetting
nes update from gab75
batman, more drums volume, vad offset (thanks Haze), ssriders oops
d_taitof2.cpp: add Majestic Twelve – The Space Invaders Part IV (US)[Arcadecomponents.com]
msx update from gab75
tempest: add some hacks
atarivad, fix runahead w/some games using this
gaelco: modernize driver, fix thoop stg. 4 crash, thanks to Haze andpeterferrie for recent RE
gijoe: all clones have a 4 players mode
nes update from gab75
megadrive update from gab75
beautifying gamelist.txtmakes the outputted gamelist.txt more readable
nes update from gab75
thoop refreshrate revisited [Haze]
speccy update from gab75
nes update
d_namcob1.cpp: added The Outfoxies (Japan, OU1, alternate GFX ROMs) [Silvio Grazini]
d_snk68.cpp: corrected ROM labels for pow sprite ROMs [Guru]
speccy update from gab75
megadrive update from gab75
spectrum update from gab75
cps2, add Super Street Fighter II X – GMC Trainer [RN]
msx update from gab75
nes update from gab75
bzone: add fake single stick inputs
upd7759 update
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
cps2: flag sfz2alr1 as a clone
msx: fix flags
bzone: revisit single stick hack
irem m63 cleanup, fix coctail
blitters (win, sdl) bugfix: don’t morph flipped-only to vertical.
m63, oops: undo aspect change due to blitter bug now that blitters fixed
speccy updates from gab75
msx update from gab75
move LUA Hotkeys to the end of the input list
add driver Sega C/C2
d_pgm.cpp: added DoDonPachi Dai-Ou-Jou Black Label (Japan, 2002.10.07.Black Ver, newer) [Blomman, MetalliC, rtw]
d_neogeo.cpp: added proper decrypted vroms for samsh5fe- Fix “Basara” sample audio glitch
d_mystston.cpp: corrected ROM labels for the myststono set [The Dumping Union]
d_nes.cpp: added correct CRC32 value to AO according to offered digital download
nes update
VS 2019: add sega c/c2
Revert “VS 2019: add sega c/c2″This reverts commit 4d9a8e2.
VS2019: add sega c2 without breaking macos this time
add volume to Audio menu
Added d_segac2
d_raiden2.cpp: more hiscore support
raiden, fix raidenb
mcs51 (i8051), add random number stuff to ds5002fp [Haze]
update gaelco soundcore w/Haze’s Touch & Go fix
gaelco: fix gfx issues in touch & go and squash, thanks Haze!!
megadrive, add cannon fire chaos – triple threat
d_snk.cpp: fix psychos dips (again)
d_snk.cpp: oops, i forgot changing defaults for the other 2 dips
Update Cabal Neo-Geo port to latest versionTested on real hardware. Works on MVS, AES, and Unibios.
Add Xeno Crisis MVS version
cheat engine improvement (.dat): fix wait-for-modification w/multibyte writes, add match memory w/extended field support
bank mixup
dat: move decoration to its own node
cheat header need this
dat: filter bad characters from new node
dat: oops
sms update from gab75
msx update, add 4-sided tapes support + updates from gab75
omegab: change description
megasys1: soldam – fix hung sounds and hiscore [AJR, Haze]
vicdual, finish nsub
segac2: hiscore support
vicdual: remove debug-only for nsub
d_neogeo.cpp: fix description for Xeno Crisis (NW)
d_sms: fix double description for The Jungle Bokk (Euro, Bra)
Oops
input: autofire improvements, add even faster than very fast option +always start autofire on sequence on current frame button is pressed on
speccy update from gab75
af; very faster gets slightly more very fasterer
burn_gun / trackball: separate 2 devices so both can be used at the same time
taito b, rambo 3: alternate lightgun input hack
rambo3: lightgun input hack improvements
d_taitof2: big endian fix
hyperpac: 4in1boot (puzzle king) lower msm6295 volume
inputs
pgm: remove broken jamma dips, load default ketsui nvram
coleco update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
spectrum spacer racer
nes update from gab75
megasys1: hiscore support
dx9 blitter fixes + status icons
megadrive update, from gab75
dx9 blitter, add other osd stuff (for replays)
oops, debug leftover
nes update c/o gab75
neogeo updates c/o gab75
d_fuukifg3: fix asurabusjr
d_bublbobl: fix bublboblb and boblcave
tempest, test thing
bublbobl transition fix
itech32, add must shoot tv [Ryan Holtz, Brian Troha, Aaron Giles, AlKossow, Gaming Alexandria, ClawGrip, anonymous, barbudreadmon]
d_seta.cpp: add pld info for madshark
add Looptris to Neo Geo, no sound for some reason, anyone have ideas?
speccy update from gab75
nes, update from gab75
coleco update c/o gab75
nes, add super russian roulette
burner/win32/run.cpp, fix: going fullscreen while paused w/dx9 blitter causes blank screen
dx9 niceification part …?
d_armedf.cpp: added Chouji Meikyuu Legion (Japan ver 1.05, set 2) [system11]
To do: need to check why this clone does not pass the ROM checksum test.
partial sync with MAME 0.239 (NW)
dx9, oops
speccy update
nes gun fixy
nes, zapper improvement for off-screen reload and reload button
nes update from gab75
d_taitol: hiscore support
d_spectrum.cpp: Fix double description and remove Magenta Jim (128k)added two times.
sys16_gfx.cpp: maybe safer big endian fix
(nw) make legionj2 not working
d_gaelco.cpp: Redumped ‘biomtoyc’ [Tailsnic Retroworks]Also fixed the manufacturer name on Zeus games, added the checksum on the game names (very useful when searching for Gaelco clones) and reformatted comments.
Finally, found and dumped a Squash on a 922804/2 PCB, resulting the same as the ‘squash’ set, so added a note [clawgrip].
* Move thoop checksum to lowercase, like the other games [clawgrip]
* gaelco.cpp: Add note about Thunder Hoop on REF.922804/2 PCB [clawgrip]
spectrum update
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
use builtin compiler functions for RVL & some cleanup
(nw) BDF_GAME_NOT_WORKING
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
cleanup warnings
speccy update c/o gab75
rchase dip typo, thanks crystalct
p47acesa boot fix
p47acesa, try again
add driver power balls [iq_132]
midway wunit: add wwf wrestlemania acid clown edition, 2020.12.02 sp2
Added d_powerbal
dx9, some debug info for alt
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
neogeo: fix looptris m1 crc
ms32: hiscore support + disable nvram for p47acesa
msx update from gab75
unico: zeropnt2 – fix offscreen gun reload
neogeo: update teot
add HardFX shaders from FC [JordiRos / shine]
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
SDL2: delete scalers from build
speccy udate from Gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
add Start Paused option to movie (replay) playback
SDL2: put CONTROLLER to SDL_pollevent (#909)- add SDL_CONTROLLER_AXIS_LEFTX to move = +/- 10
– add SDL_CONTROLLER_BUTTON_DPAD UP/DOWN/LEFT/RIGHT control
– add button START (same as A)
– add SDL_CONTROLLER_BUTTON_LEFTSTICK / SDL_CONTROLLER_BUTTON_RIGHTSTICK = +/- game per screen
–
SDL2: enhanced (#910)* SDL2: fix SDL_Quit
– main.cpp: no more need BurnLibExit and SDL_Quit because always exit on “Bye” function called by aexit
– main.cpp: add SDL_INIT_GAMECONTROLLER
– vid_sdl2.cpp: clean and put printf into FBNEO_DEBUG
– clean and put printf into FBNEO_DEBUG
* SDL2: SDL_GameController enhanced
If use SDL_GameControllerOpen, need SDL_GameControllerClose
speccy update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
neogeo, teot update (more)
powerbal, fix some bugs
galivan, pkunwar, cleanup/modernize/runahead fix
runahead-fix pacland
neogeo: add Hypernoid (Ver. 20211128)
d_galaxian.cpp: added dip positions for gmgalax plus a note about itsPROMs [Guru]
neo_run, sane way to count adpcm a/b sizes. revert if problems
d_tail2nose.cpp: added Tail to Nose – Great Championship / Super Formula [Jorge Silva, The Dumping Union]
Added PCB locations to the Tail to Nose sets. [Jorge Silva]
neogeo, adpcm a & b part 2/2
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
neogeo adpcm remove old, bad code for soundroms tally
nes update from gab75
dkong: add Donkey Kong Barrelpalooza v1.07
speccy update c/o gab75
remove mips3 x64 drcit won’t compile in recent gcc
d_lasso, unbreak pinbo
runahead fix
still failing, let’s remove this
github actions: store artifact
github actions: split artifacts
github actions: maybe better like this
fix dips for chinagat
midsg device, fix clicks in powerdrv music
github actions: debug & non-debug windows builds
github actions: fix debug builds
cadash, buffer sprites
github actions: update and cleanup
github actions: update and cleanup
github actions: fix dependency
github actions: maybe like this
github actions: include macos
github actions: windows will need this
github actions: windows fix + another attempt at zipping on macos
github actions: another attempt at zipping on macos
speccy update from gab75
github actions: remove macos from releasesbut keep artifact
speccy update from gab75 (ongoing project to replace .z80 with .tap)
de-barryficate d_psychic5
remove appveyor
multi-job badge
another attempt at multi-job badges
giving up on multi-job badges
github actions: split jobsmatrixes are nice but sometimes they do stupid things
rpunch, little update
github actions: downgrade gcc
neo_run, equally spaced soundroms
gh_actions: only downgrade partially
h6280 indent fix / taitob comment/unused func clean
msx update from gab75
Obsolete __CELLOS_LV2__ removed
speccy update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
msx update from gab75
spectrum, fix open-bus timing
makefile/makefile.mingw: add ‘mingw’ target, fix exe’s built with latest msys2 (work around non-ms-conforming swprintf that they recently broke)
speccy, properly emulate issue2/3 keyboard differences
sys16a: fix screen disable, draw @ vblank, txt ram mirror
sys16a fantzone, fix transitions
speccy update from gab75
gh_actions: add test build
megadrive update from gab75
d_m92.cpp: hiscore support
d_crshrace.cpp: added Lethal Crash Race / Bakuretsu Crash Race (set 2, alternate sound ROM) [Jorge Silva]
cv updates from gab75
Do not overwrite pergame config (#919)* Update main.cpp
* Update main.cpp
* Update main.cpp
New working clones——————
Gals Panic EX (Korea) [Arcade-Projects]
Rod-Land (Japan bootleg with unencrypted program and GFX) [jordigahan]
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
d_dietgogo.cpp: added Diet Go Go (Euro v1.1 1992.09.26 v3) [Sergio Galiano, Recreativos Piscis]
sdl2: fix custom config file being overwritten at exit
nes, update from gab75
speccy, fix bug in 70608
Allow cross compiling on EmuELEC aarch64 (possibly others?) (#920)* Cross compiling
Allows EmuELEC aarch64 to cross compile FBNEO SDL2, by allowing it use system libpng and compiling the tools needed with host_cc.
NOTE: Since FBneo is not available with SDL2 GLES, it needs gl4es as external dependency.
* Fix typos
fix cross-compile with mingw
gh_actions: some minor changes
fix sdl2 build + other minor changes
gh_actions: fix test build
cheats: switch format priority ordercheat.dat is the recommended format
suprnova.cpp: dumped the missing sound ROM for galpani4 [Brian Troha, f205v, The Dumping Union]
The parent set now has full sound and music
Whoops
speccy updates from gab75
rpunch: simulate write contention on vram, fixes glitchy scene transitions
neogeo: add “Codename – Blut Engel (2018-09-05)”
xaudio2, match directsound volume
gh_actions: test build (oops)
pacman: add some hacks
neogeo: rename ltorb1 to ltorb
taitol: add some homebrews
run.cpp, fix sound skips/pops with alt+ / alt-
pacman: add some more hacks
msx update from gab75
pacman: add another hack
megadrive update
midway soundsgood board: click/pop-free bootup for Rampage, Starguards, Power Drive
soundsgood: oops, keep struct in same order as before
mcs48, add init for 8049 & 8749
finalzr, clean up driver, add real mcu (thanks hap)
tempest: add Vector Breakout
cps1: update sf2mix to version 1.2
speccy updates from gab75
add The Dice Game! to irem m90 hw [Jonas Jago]
nes updates c/o gab75
atarimo: runahead second instance fix
irem m72, hharryu and dkgensan vid offset fix
irem m72, modernize a little
nes update from gab75
dicegame: update title [happppp]
d_segac2.cpp: added Puzzle & Action: Ichidant-R (World) (bootleg) [Jorge Silva]
d_toaplan1.cpp: added Truxton correct names/locations for all ROMs [Guru]
segac2: add missing BDF_CLONE flag
spectrum update
d_neogeo.cpp: Update teot to Beta#3 version
d_cps1.cpp: added Street Fighter II – The World Warrior (RK bootleg set 2, 910214 etc) [Jorge Silva]
speccy update from gab75
atarimo possible proper fix
some atari runahead fixes
nes: add nvs machine flag
xunit: add machine flag
segas32: add machine flag
galaxian: fix devilfshgb orientation
neogeo: fix mslug4lw
asteroids: fix bootlegs
megadrive: fix typo
Update Tiger RoadUpdate bootleg info – Guru, JackC
megadrive update
sms update from gab75
nes, add mapper 268 support
renegade: hiscore support
nes update
msx update from gab75
add driver for Blood Brothers on Modular System [iq_132, dink]
spectrum update c/o gab75
Added d_bloodbro_ms
Add: VS2019 – 2022 support (#923)* Add: VS2019 – 2022 support
add: d_powerbal.cpp
add: d_bloodbro_ms.cpp
add: vid_effect.h
add: vid_effect.cpp
* d_wunit.cpp: update umk3uc
Ver. 2022-01-19
* d_nes.cpp: add Yeah Yeah Beebiss II
https://store.steampowered.com/app/1871700/Yeah_Yeah_Beebiss_II/
* d_nes.cpp: Remove the “_” of clerical errors
BurnDrvnes_nes_yybeebissii to BurnDrvnes_yybeebissii
New clones marked as NOT_WORKING——————————–
Wally wo Sagase! (rev A, Japan, 3 players) (FD1094 317-0198A) [Phil Bennett]
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
shadfrce: hiscore support
d_taitof2.cpp: added Majestic Twelve – The Space Invaders Part IV (US, revised code, Rev 1) [Jon Exidy]
sms update from gab75
Visual Studio 2019 – 2022 Support (#924)
nes update from gab75
tmnt: more hiscore support
Add: Windows version & CPU Detection (#927)1ćWindows 11 Support
2ćCPU Detection enabled for GCC builds
upd: systeminfo; cps2; nes (#929)* systeminfo.cpp: fix some bugs (winver)
* d_cps2.cpp: update ssf2tnl – Born2SPD
update to v0.6 (beta)
* nes,cpp: add lupinsansc & upd heberekec
nes, add mappers etc
shadfrce: fix flickering on possession window
spectrum update
invaders: add color overlay
simpsons, bucky (k053247): get rid of lines in zoom sprites
spectrum update from gab75
spectrum update
nes: fix pal noise frequency. (#930)
oops
vendetta highscore
shadfrce update
vendetta: load default eeprom
simpsons: load default eeprom
nes update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
nes update
k053245, nice precision fix + ugly hack for tmnt2
k053245: revert ugly kludge. d_tmnt: actually fix tmnt2 mcu sim coefficient instead
Fixed game titles for Golly! Ghost! 2
d_galaxian.cpp: added Defend the Terra Attack on the Red UFO (bootleg, set 3) [Guru]
d_sauro.cpp: added Sauro (set 3) [Jorge Silva]
d_dec0.cpp: added Midnight Resistance (World, set 2) [Jorge Silva]
Clones promoted to working—————————-
Wally wo Sagase! (rev A, Japan, 3 players) (FD1094 317-0198A) [Phil Bennett, Charles McDonald, Brian Troha]
shadfrce, runahead fix
nes update: t-chi (#933)
msx update
pacman: update alienres to latest version
gaelco2: more hiscore support
gh_actions: adding a x64 test buildalso disabling mips3 x64 drc because it fails building on recent compilers
oops
tdragon2: hiscore support
gh_actions: add 64bits build
nes: add random ram init option, updates from gab75
-oops
win32: x86 – calculate memory accurately (#935)
k053245: precision revision: fix issue with tmnt2 ending, improve clouds in Bells and Whistles
tmnt2 mcu sim: adjust x-offset coefficient
cheat engine, add prefill mode
nes, add minna no taabou, ..
tmnt2: fix a transition glitch + start at vblank for better input lag
upd nes (#936)
Add Right-Stick support for MidRes, HBarrel (#937)Add right-stick control to Midnight Resistance
Add HBarrel Support
spectrum update from gab75
dec0, 0-base dips
dec0 update
speccy update
nes update from gab75
ket & clones: hiscore support
nitroball vbl fix
Fixed compilation failure (vc cmd) (#939)[Tip] do not use: -j[n] parallel compilation
[1] add incdir – dx9 / xaudio2
[2] disable DMIPS3_X64_DRC (form makefile.burn_rules)
spectrum: add +2a emulation [dink] add some games [gab75]
wildplt: fix usage with lightgun
SDL2 fixup on latest macos and m1 macs
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
SDL2 fixup on latest macos and m1 macs
recalculate menu on menu window resize
speccy update from gab75
upd win32 systeminfo (#941)Mem calc : dword -> float
various hack updates (#942)* upd seta2 hack
grdianslbs
grdianslbss
grdianske
grdianssy
* upd pgm hack
kovplus2020tx
* upd cps1 hack
captcommr1pwx
dinods
dinogae
dinosyn
update vc project 2019 (#943)Enable the [record avi] menu
speccy update
d_megadrive.cpp : add t-chi games (#944)Pac-Man 2 – The New Adventures (T-Chi, v1.1)
Phantasy Star – The End of the Millennium (T-Chi, v1.6)
cavestory : update to v0.8.0 (#945)https://github.com/andwn/cave-story-md/releases/tag/v0.8.0
update en
add ja & zh
megadrive update from gab75
update vs2015 / 2019 & nes (#947)* update vs2019
Enable [avi recorder] (debug / release | x64 / x86)
* update vs2015
Sync vs2019
* update nes
[add]
—————-
Takahashi Meijin no Bouken-jima IV (T-Chi)
Teenage Mutant Ninja Turtles – Tournament Fighters (T-Chi)
Downtown – Nekketsu Koushinkyoku – Soreyuke Daiundoukai (T-Chi)
Gyruss (T-Chi)
Kage no Densetsu (T-Chi)
Son Son (T-Chi)
Final Mission (T-Chi)
Spider-Man – Return of the Sinister Six (T-Chi)
Faria – Fuuin no Tsurugi (Japan)
[update]
—————-
Wai Wai World (T-Chi)
Kage (T-Chi)
Mitsume ga Tooru (T-Chi, v2)
Fix preprocessing file path (#948)
megadrive update c/o gab75
Add right-stick rotary support to other drivers (#940)* Add right-stick rotary support to more games
Add right-stick rotary support to more games
* Fixes to gwara, bermudat & worldwar by dinkc64
* Fixes to d_snk by dinkc64
* Fixes to calibr50 rotation and shooting
* Fix turret
build_details needs to account for C(XX)FLAGS modificationsalso fix for overlooked cross-compiling case
calibr50 vidi-update
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
seta control update for downtown/calibr50
speccy updates from gab75
update msvc project (#949)[1] add vs2022 project (x86 with nasm)
[2] fix some bugs (vs2019)
[3] sync vs2015
[4] Correct identification of x86 / x64
[5] about / system info – unicode
disable xbyak here too
update nes (#951)waiwaiwor2c to v1.1
Add 16-direction analog support to calibr50 (#950)
seta, etc
seta oops
k051960: add shadow config bits, fixes shadows in devastators [furrtek]
nes / megadrive – add 2 prototype games (#953)nes : Magical Kid’s Doropie (Prototype)
megadrive : Time Trax (Prototype)
namcos2/nb1: extended sprite-op (0xfe), fixes valkyrie shadows [hap]
nes update from gab75
nes upd
xain’d sleena driver rewrite [iq_132, dink]
speccy, fix issue w/tap dma loader and blinky’s scary school 128k, plus updates from gab75
Sync with MAME 0.241 (NW)
d_kaneko16.cpp: corrected program ROM labels for mgcrystlj [CorradoTomaselli]
d_pacman.cpp: added Ms. Pac-Man (Leisure and Allied bootleg) [Guru]
d_jailbrek.cpp : dumped PALs and added PCB info for jailbrekb [Guru]
d_slapfight.pp: Add the missing proms
channelf update from gab75
to 2022 (#954)
Spectrum: fixed capitalization (#957)romnames in lower case (hercslayer / shoveladv)
msx update from gab75
MSX: mtriton (#958)Correct crc for mtriton v1.1
spectrum, show enabled features in log, add swap intf2 joyport dip/option, fix years for bios/machines
update from gab75
from gab
deco cassette: add The Tower (ctower) [Darksoft, Senil Data Systems]
raimais dips [scoomby]
sidearms modernize
nes update from gab
speccy update
nes update from gab75
daylight savings time does not apply
don’t use the same value for those flagsfix #959
nes update from gab75
daylight savings time part2
nes update from gab75
NVS should be a member of PRE90S
from gab, speccy update
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
donpachi vol tweak
speccy update
Update bug_report.md
CPS1 games (No sound) with QSound [Hack] (#962)* CPS1 games (No sound) with QSound [Hack]
Precompiled instructions are off by default.
HACK_SOUND=1 (Enable)
* Fixed wofsjb
speccy update from gab75
nes update
d_seta.cpp: add alternative title to kamenrid [mikehyrus]This name is found if you change the country setting to Japan via the dip switch settings.
d_nmk16.cpp: Red Hawk (horizontal, Spain, set 2) [Victor Fernandez (City Game)]
pi add “HACK_SOUND” (#966)
nes update from gab75
Neogeo: teot (#968)Updated to version beta 3 (2022-03-12)
speccy update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
update umk3uk (#969)* update umk3uk
2022-03-02
* Fixed – REDUCE_TOTAL_SETS_BIOS to 21
commit df5f27f
added BIOS – spec1282a
tlcs900 cpu, fix 16bit c flag ops (svccard2)
speccy update c/o gab75
msx update from gab75
d_cps2: add Street Fighter Zero 3 Mix v0.07
d_cps2: sfz3mix updated to version 0.07b
msx update from gab75
donpachi area 3 music has dc offset on fadeout
megadrive update from gab75
playmark: fix hotmind
megadrive: fix md_barver (prot)
egghunt sprite bank
nes upd
Big PGM accuracy updateDocument video controller
Document mirrors
Document sprite buffer
Document interrupt timing
Add and emulate more bootlegs (GC8TECH)
Document some other interesting bits
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
Revert “Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo”This reverts commit 417e0b0, reversing
changes made to 108055f.
Revert “Revert “Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo””
This reverts commit 6fdabd1.
d_wunit: update Ultimate Mortal Kombat 3 Plus to Beta 2
Revert “Big PGM accuracy update”This reverts commit 108055f.
d_wunit.cpp: Fix crc32 for u63 ROM in umk3pb2 set- according to PATCH EXAMPLE.JPG in IPS pack
d_wunit.cpp: rename umk3pb2 to umk3p to avoid renaming set each timeit is updated
d_cps2: sfz3mix update
speccy update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
update sengoku3fs (#974)Restore the decrypted PROM to the encrypted state to reduce the sum of differences with sengoku3.
PGM big update attempt #2Super “I blame barbudreadmon if it doesn’t work” Turbo Edition
neogeo, Combone adds kof98bc2nd
pgm: attempt at fixing region hack for dmnfrnt
New working clones——————
Neo Pang by Cel
Time’s UP! by NGF Dev. Inc.
Renamed roboarma to roboarmya to sync with MAME
d_neogeo.cpp: Update Cabal (Neo-Geo Conversion) [IQ_132]- Sprite Fix update
d_pgm.cpp: documentation update- Update some label ROMs
nes, fix animal clipper homebrew
New working clones———————–
Oriental Legend – Xi Yo Gi Shi Re Zuang (V112, World)
Dump from 2009
nes update from gab75
d_pgm.cpp: documentation update (NW)
megadrive update from gab75
speccy update from gab75
d_wiz.cpp: added Finger (bootleg of Stinger) [Kalu666]
d_ddragon.cpp: Update timer DIP switch naming for ddragon2 [scoomby]
d_pgm.cpp: documenation update (NW)
d_pgm.cpp: rename some romsets- Fix descritpion for kovlsqho
– Fix descritipn for kovassgplus
– rename orlegendca to orlegendea
New not working clones—————————-
Street Fighter II – Champion Edition (L735 Test Rom, bootleg, set 3)
d_moo: hiscore support
pgm, fix unicode character for older gcc
msx updages from gab75
burn.cpp: BurnDump / BurnDumpLoad: let’s be smart about this
d_cps2: update sfz3mix to 0.09
d_hangon: hiscore support
sms and nes update from gab75
d_neogeo: update kof2000sp (2021/03/04)
speccy update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
d_neogeo.cpp: kof2k2plus (#980)
d_neogeo: update kof2000sp
neogeo: adds from combone
speccy updates from gab75
coleco update from gab75
msx update from gab75
update some hack games (#987)
d_neogeo: replace kof2001rpf by kof2k1rp
kof2k1rp, minor changes (#988)added “kof2001Init” instead “kof2k1rpInit”.
combone neogeo update
kf2k3ps2sp: correct crc for P3 (#989)Obtained applying the patch ‘ps210-p3.ips’ in original rom ‘271-p3c.p3’ (with crc-aec5b4a9).
pgm hack game kov2dzxx [Creamymami (FBAs)] (#990)
d_pgm.cpp: update some hack games (#991)
sega system32 fix: sega sonic, music tempo too fast
CPS2: sfz3mix 0.10 (#992)Updated to latest version.
m92, disable palette banking for r-type leo – fixes invincibility flash [Haze]
Add 12-direction support for timesold (#994)Add analog support, and 12-directions.
cps-1 / seta2 update some hack games (#996)
speccy update from gab75
update : d_nes.cpp & d_wunit.cpp (#997)nes: add T-Chi games (nes_doubldraiiisc; nes_downtnekmonc; nes_missiimpc)
wunit: Revert 2021/07/20 FBNeo special edition
random new devices & soundcores for future use
update vc project for 74a5481 (#998)
Attempt to fix Oriental Legends sets
nes add some t-chi games (#1001)* nes add some t-chi games
Thanksļ¼ barbudreadmon
* nes update
nes_zeldanodenc clone to nes_legenzel
improve cheat.dat parsing
oops, better like this
cps-1 sf2amf10 is working now (#1002)
maybe like this
cheat parsing improvement
conc, a reason to leave
alpine: fix dips
sms update from gab75
Precompile instructions to dipswitch (#1006)
maketrax: fix backgroundlibretro#983
msx updates from gab75
Collate codes submitted by individuals (#1007)* Collate codes submitted by individuals
[1] Referring to STDDIPINFOEXT, expand STDINPUTINFOEXT
[2] Based on STDINPUTINFOEXT, an iterative INPUTINFO is derived to avoid interfering in irrelevant games.
[3] Let the readability and consistency of code be improved.
[4] Adding an enhanced built-in patch to PGM kov115.
* Removing redundant checking conditions
* cps-1 update wofjdr
2022/04/22
* cps-1 fix slammast dip
Fixed sequence number error for slammast inputlist
Now its DipSW works normally.
freekick, gigas, etc: add analog inputs
d_cps2: add hsf2pp and fix some flags
burner/statec.cpp: experimental uncompressed state handler
cps-1 : Reserve p-rom length for expanded ips (#1009)* cps-1 : Reserve p-rom length for expanded ips
[1] Reserve p-rom length for expanded IPS (cps-1)
[2] Remove patches that cause binary bloat, which can be implemented with ips (cps-1 / pgm)
[3] update wofjdr to 20220424 (cps-1)
* update: d_cps1.cpp
No CPS-1 hack games has been found to be longer than 0x200000 68k-Roms.
some devices bugfix
update : ips feature extensions (#1010)[1] cps-1 cpsrom is reserved to 0x300000 (captcomm hack).
[2] Lift the limit in byteswap state that [ipsmaxlen] cannot be greater than [romlen].
Fixed compilation errors (#1011)Fixed a bug for platforms other than win32, where [GetIpsesMaxLen] did not have a defined bug.
d_cps1: Added dinore (#1012)Cadillacs and Dinosaurs Readjusted Hack v1.0
megadrive update from gab75
add kof99eur2 [Combone]
d_itech32.cpp: added Blood Storm (v2.21) [coolmod]
d_powerins.cpp: corrected one sprite ROM for powerinsc [Osso]
d_cps3.cpp: added Street Fighter III 2nd Impact: Giant Attack (Hispanic 970930) [Darksoft]
d_pgm.cpp: added Knights of Valour 2 / Sanguo Zhan Ji 2 / Sangoku Senki 2 (ver. 102, 102, 100HK) [buffi]
d_neogeo: update kof2k2plus (#1013)* d_neogeo: update kof2k2plus
Export s1 from c7 & c8 and find that it is consistent with the external s1, so the external s1 is deleted.
* d_megadrive: added some hb games
* sync d_megadrive
* update cps-1
wofjdr to ver.20220428
ymz770, simplify main loop (to get rid of duplicated code). ymz770seq: account for sequence starting (/ reg write) cycle
some more hiscore support
msx update from gab75
d_cps1 : add Sangokushi II (Asia, bootleg, set 2) (#1014)* d_cps1 : add Sangokushi II (Asia, bootleg, set 2)
wofabla
* cps-1 update: Fixed rom label
wofabla – 22233.bin to 2233.bin
nes update from gab75
megadrive, fix ninja burai densetsu
neogeo update (#1015)[1-1] NON-PCB CMC-encrypted games now allow Sprite-ROM to be longer than 0x4000000;
[1-2] The excess also applies to CMC encryption/decryption.
[2-1] In the case of ips, the reserved length of P-ROM/C-ROM/V-ROM is increased.
[2-2] ips extends the length of sprite-ROM, and in this mode, there is a judgment of the true length to ensure that CMC built-in TextRom can be correctly recognized.
[2-3] When synchronizing ips cmc decrypts the length of the temporary memory, it avoids overflows caused by inconsistencies in the length of the two temporary memory.
Update d_nes.cpp (#1016)
update d_galaxian.cpp : (#1017)sync mame ļ¼added olibug / mooncreg2
sync dipsw ļ¼mooncreg2 (MooncrslDIPList)
add new WIP (work-in-progress) / unfinished driver
update d_vendetta.cpp : (#1019)* update d_vendetta.cpp :
sync mame
* update d_vendetta.cpp
Fixed input error 0.05 -> 0.50
* update d_vendetta.cpp :
Adjust the volume to the correct value.
wip, fix recording sync
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
we might as well add a flag for thiseven if it doesn’t do much at the moment
oops
fix sdl/sdl2 builds
seta: move handlers aroundallow seta without seta2 for memory-limited devices
d_taitof3: hiscore support
speccy update from gab75
oops
Fix vs2019 projects
….and 32 bit versions
update vs15 & vs22[1] msvc15 / 22 project
[2] vc makefile
Added new drivers
cave, add 16 and 24bpp rendering modes
improve runahead awareness
removing BDF_32BIT_ONLY flag
Cps2: sfz3mix v0.11 (#1023)Updated to latest version
cps1 / neogeo / vcproject update (#1022)[1] updae cps-1 wofjdr to 20220504
[2] Added forceaesDip / Adjust the drivers of several kof97
[3] Categorize incorrectly classified cpp to category folder (vc15~22 project)
d_cv1k: implement hold button logic
less loopy timer
update : nes / megadrive (#1024)[1-0] nes :
[1-1] Captain America and the Avengers (T-Chi) – [LSP Team]
[1-2] Flintstones, The – The Rescue of Dino & Hoppy (T-Chi) – [HHNM Team]
[1-3] Jackal – Endless Mission (v1.2) – [HHNM Team – ZENG GE]
[2-0] megadrive :
[2-1] Ghosts’n Goblins (HB, Ver. 2021-11-01) – [Fabrice Fernandez]
nes update from gab75
update : toaplan / pst90s (#1026)[1] d_batsugun.cpp : added Batsugun (older, set 2) [batsugunc]
[2] d_dogyuun.cpp : added Dogyuun (oldest set) [dogyuunb]
[3] d_nmk16.cpp : added Thunder Dragon (bootleg with Raiden sounds, unencrypted) [tdragonb3]
nes update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
sms update from gab75
add mslug unity hacks
update thready
spectrum update from gab75
cave fix cpu rate selection and music
update cps-1 / neogeo / nes (#1027)* update cps-1 / neogeo / nes
[cps-1] update wofjdr to 20220507
[neo_run] Remove unused variable
[nes] add / update T-Chi games
* update d_neogeo.cpp : teot to Beta 4 Version
* update d_nes.cpp : add Willow (Japan)
* update d_nmk16.cpp : sync roms label
Acrobat Mission [acrobatm]
* update d_pgm.cpp
kovplus12dw update to 20220509
WIP (work – in – progress)
add cute hack
WIP – soothe an irritated hemorroid edition
add New Rotate Hack [bankbank]
change thready thread-sync before draw
Reduce latency by adjusting emulated frame slice boundary (#1029)
thready losing his mind again
cps2: add bankbank’s awesome x-man vs sf Co-Op hack
update d_neogeo.cpp for ips (#1030)[1] In mslug5init decryption, byte interleaving is allowed to expand to 0x500000 – 0x700000, to accommodate increased ips capacity.
[2] Turn off PVC protection in ips environment.
d_megadrive: Added jtoblivion (#1031)version 0.2.7.2
d_vigilant: correct refresh rate for vigilante
aerofgt, run-ahead fix
thready, test for android
d_cps2: Add cybotsam (#1032)Cyberbots Access Mod
now with correct crc ‘*.key’
pce updates from gab75
wip for el_rika
neogeo: remove flickering on crswd2bl
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
pce update from gab75
thready test of tests
wip / oops
update d_cps1.cpp : wofjdr to 20220513 (#1033)
nes update from gab75
neogeo: bugfix for minor gfx issue introduced in commit – f412f7b (#1034)
thready wip goofyness
d_neogeo.cpp : mslug4a up to 20210826 (#1035)* d_neogeo.cpp : mslug4a up to 20210826
* d_neogeo.cpp : update rom label
neo_run.cpp : Fixed bug when using ips (#1036)Fixed ips enabled, cmc decoding exception when 6C ROMs
d_neogeo.cpp : add mslughb [hb] (#1037)
pce update from gab75
ddragon2: add missing difficulty dips and fix default values
ddragon2: add missing demo sound dips
d_cps1: add striderfix (#1040)* d_cps1: add striderfix
Graphic and music fixes hack
* d_cps2: sfz3mix v0.12
updated to latest version
update ips function (#1038)* update ips function
Some neogeo ips require sma/pvc protection, some do not, create a flag (#define __PROTECTION__) in xxx.dat to identify if the driver needs to enable protection.
* update d_neogeo.cpp : kof98eckvs
[1] kof98eckvs update to 20200409, rename kof98eckg -> (GOTVG)
[2] kof98eck20 rename kof98ecky (YZFOF)
[3] update kof98eckg & kof98ecky rom label
d_hyperpac.cpp : corrected title for honeydol (#1043)* d_hyperpac.cpp : corrected title for honeydol
sync mame : mamedev/mame@5803e41
* d_galaxian.cpp : skelagon is working
sync mame : mamedev/mame@e5790f1
d_megadrive: smsbrawl (#1041)updated to latest version
nes update from gab75
neogeo: adjust sprite frame counter on line 0 instead of 248 (vblankstart), another bugfix for issue introduced in commit – f412f7b (#1044)
hook-up cheat engine to sh3
megadrive update from gab75
sel.cpp : Update IDC_SEL_APPLYIPS enabled logic (#1045)[1] Whether IDC_SEL_APPLYIPS is enabled must be subordinate to IDC_SEL_IPSMANAGER to verify that xxx.dat is not removed after saving config.
[2] Reduce useless array lookups.
d_nes.cpp: Fix double dedcription for madwizsds set
d_nes.cpp: Fix double description for ramondus set
speccy update from gab75
interface.h, test build fix
build break, fix build break build v2
maybe fix all builds with this?
segae: add Megumi Rescue
megrescu, ridleofp: hook up spinner inputs, fix button
add driver for Marble Madness II
oops, forgot this
update vc project for 7d6a476 (#1046)* update vc project for 7d6a476
* Create .gitignore
d_neogeo.cpp : update kof99rp2f (#1047)[1] kof99rp2f rename kof99rp
[2] 2.0 final -> 2.01 final (bug fix)
Marble Madness 2 added to Xcode project
megadrive update from gab75
megrescu improvement
nes update from gab75
d_cps2: sfz3mix 0.13 (#1050)updated to latest version.
labels as requested by hack author
update cps-1 / neogeo hack games & pre90s (#1049)[d_cps-1.cpp] wofjdr update to 20220525.
[d_neogeo.cpp] kof98eckg has some graphics errors, returning Build 2019-02-17.
[d_sidearms.cpp] Sync mame, adjust rom labels for [turtship] and its clones.
[d_jack.cpp] Sync mame, adjust rom labels for [brix].
sh3 wip, make code even more ugly for small perf. (200mhz less usageon i7-2600 w/cave)
thready, let windows scheduler deal with it
d_brkthru.cpp : add brkthrut & brkthrubl (#1051)* d_brkthru.cpp : add brkthrut & brkthrubl
Sync mame
* d_brkthru.cpp : keep the format consistent
DrvInit()
zeroteam / new zero team / zeroteam 2k – fix msm6295 clock
elevator action 2 ending fix
update d_sys1.cpp : Add clone sets of wbml (#1052)* update d_sys1.cpp : Add clone sets of wbml
* d_capbowl.cpp : update bowlrama name
d_chqflag: add hiscore support
battle garegga zakk patch updated to sept.1.2019 version
d_vicdual.cpp : sync with mame (#1053)* d_vicdual.cpp : sync with mame
[1] add Startrks dip
[2] samurai -> samuraij
[3] add samurai
[4] samurai & samuraij BurnDriverD -> BurnDriver
[5] add nostromo
[6] startrks clone to nostromo
[7] nostromo & startrks useing Startrks dip
* d_galaxian.cpp : sync with mame
[1] Devilfsg input & dip -> Devilfshg input & dip
[2] add Supershp
[3] bitswap.h : add BITSWAP05 for Supershp
sega16/18: standardize (de-barryfi) inputs
kaillera, fix analogs, writes to unmapped memory
d_neogeo: teot (#1056)Updated to version Beta #5
hold it
nes: add dmc channel bit reversal setting (dipsw.)
megadrive update from gab75
d_cv1k: hiscores supportand cleanup notes
add vector genre
add video type to dat files
nes update from gab75
off by 1. derp!
add vector genre (part 2)
d_neogeo.cpp : test (#1058)Simplified operation of the third P-ROM
Sync some drivers with MAME 0.244 (NW)
New clones marked as NOT_WORKING——————————–
Tournament Arkanoid (US, newer) [Sean Sutton, Smitdogg, The FB Neo Team, Lord Nightmare, rtw, Brian Troha, The Dumping Union]
d_ arkanoid.cpp: corrected flags and ROM naming for the recently added arkatour2 set
New working clones——————
Cookie & Bibi 2 (English / Korean) [f205v]
msx update from gab75
older cave: keep track of cycles for recording sync
Rev B of the ROM (#1059)
small update to burn gun device, add speed for digitally mapped trackball inputs and individual read resets
wwally: hook up trackball device
snowbro2: fix dips
get rid of vmetal driver
fix bug, i4x00 gfxdata offset derp
stream-ify es8712 sound core
add vmetal to d_metro [iq_132, dink]
dogyuun: fix dips
ddp3: hiscore support
metro update
update ips function & others (#1061)* update ips function & others
[1] Add some ips macros
[2] Adjust ips logic for neogeo/cps-1
[3] Simplified loading and mapping of neogeo’s Extra Rom
[4] Standardize naming of rom labels in some neogeo hack sets
[5] Enable extra rom in neogeo hack ips
[6] wofjdr update to 20220603
* clean
nes, add blood of jurassic
d_neogeo.cpp : Add mslug series of hack games (#1062)
update hack descriptions by author request
speccy update from gab75
d_hyperpac.cpp : sync mame (#1063)* d_hyperpac.cpp : sync mame
* d_galaxian.cpp : add new working clone [mooncrecm]
Moon Cresta (Centromatic Spanish bootleg)
cpu speed dialog, fix rounding error
megadrive 240p test
megadrive oops
nes update from gab75
d_nes: drgarfield v22 (#1065)Updated to v22 (latest version)
(luaengine.cpp,m68kcpu,m68000_intf) – fix luamemhook fns (#1066)
Revert “(luaengine.cpp,m68kcpu,m68000_intf) – fix luamemhook fns (#1066)”
This reverts commit ab059e3.
win32 ui: fix broken cheats when game loaded by loading a state withno game open.
trackball driver, init things for consistency
fbh!
speccy update from gab75
replay, recorded time issue
sega sys16,18, de-barryficate some more
cybertnk: scaling gun range
k054539, replace my old anti-click hack with proper dpcm table by SaxxonPike
sys16 wip
fix broken fullscreen resolution error message
speedhack wip
remove vmetal driver from alternate builds
cybertnk: scaling gun range (fine tune)
fix spec flags
flash update
NG/SMS/WUNIT: Some changes in rom labels. (#1068)* NG/SMS/WUNIT: Some changes in rom labels.
-WUNIT, umk3p: correct labels for u114~117
-SMS
waimanusms: romname in lowerccase
voyage: correct version in filename
-NeoGeo
kof96ae20: correct labels for C3~C6.
* d_neogeo: kof96ae/kof96ae20 labels
edit2: better labels for kof96ae and kof96ae20
* kof96ae: part3
kof96ae: part3
d_4enraya.cpp : Add clone of unkpacg (#1067)* d_4enraya.cpp : Add clone of unkpacg
[1] Add clone of unkpacg
[2] Add unksig and its clones
* d_nes.cpp : Add Matendouji (T-Chi)
BurnRealloc: zeroing previously used content
cybertnk tweak
update burn_memory.cpp
d_neogeo.cpp update hacks by author request (#1070)* d_neogeo.cpp update hacks by author request
* d_neogeo.cpp : mslug3x crc to lowercase
Prom crc of mslug3x corrected to lowercase
Lua memhook fixes squashed (#1072)* (luaengine.cpp,m68kcpu,m68000_intf) – fix luamemhook fns
* (m68000_intf, m68kcpu) – Adds windows guards for lua
* (m68000_intf,m68k.c/h) fix intf imports, move decl for lua cb
* (m68kcpu.c, m68k.h) Moves pc callback definition to m68kcpu.c
* Remove accidentaly committed files
d_neogeo.cpp : update mslug hacks (#1071)* d_neogeo.cpp : update mslug hacks
* d_cps1.cpp : update hacks
sn76477, fix silly bug
cybertnk, git r dun
add thread sync test-option for elrika
add SlowMo T.A. feature (preview/WIP)
Pleiads: add support for Warp buttonconfirmed working on Centuri version
Revert “Pleiads: add support for Warp button”This reverts commit 102e6c0.
nes update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
megadrive update from gab75
d_kbash.cpp : New working clone (#1075)Knuckle Bash (location test) [kbashp]
cps3 runahead optimization
update some hack games (#1076)d_neogeo.cpp & d_seta2.cpp
toobin, runahead fix
gauntlet, vindctr2 inputs fix
wheelsrunner, hook up analog / wheel
SlowMo feature: add system hotkeys (in inputs editor)
burn_gun, set a box for min/max coordinates
d_aerofgt: hiscore support
wildfang inputs
d_warpwarp.cpp : update bombbee (redumped) (#1077)* d_warpwarp.cpp : update bombbee (redumped)
* d_dotrikun.cpp : update rom labels
* d_sys16b.cpp : Adjust dipsw for goldnaxe
* d_warpwarp.cpp : Rewrite bombbee’s roms load
don’t treat x64 tmap as x32
taitof2, fix inputs, clean a little
replay, don’t forget d.o.w.
fbneo sdl2: enabling cheats in ingame menu (#1079)* SDL2: Add scrolling and dynamic title to ingame menu, plus correct aspect ratio
Some games have big list of cheats that won’t fit on screen, so scrolling is needed.
Dynamic menu title helps navigation, particularly when going into sub menus.
Corrected aspect ratio of game screenshot shown in ingame menu.
Also, game screenshot is only shown in top menu, as it can make difficult to read menu’s options.
* SDL2: enable cheats in ingame menu
Cheats menu is now populated and working in the ingame menu.
(conc.cpp) Also ignore carriage return chars when parsing cheats *.ini
d_m62.cpp : add Kung-Fu Senjyo (bootleg, Spanish) (#1078)
SDL2: Fix typo that sends screenshot of ingame menu out of screen (#1080)
Ups… sorry.
SDL2: fix and improve menus navigation with controllerFixed UP and DOWN jumping two lines at once in games list when using DPAD.
Fixed controller not working when returning to games list after playing any game.
Improved games list and ingame menu navigation using game controllers / joysticks – LEFT/RIGHT jumps 10 lines; gamepad buttons can be used to filter games and other functions.
Merge pull request #1081 from cjom/fbneo-SDL2SDL2: fix and improve menus navigation with controller
suprnova, fix vblokbrk/sarukani paddles
nes update
SDL2: add a simple controller buttons mapping menuIt is now possible to map joysticks buttons or remap game controllers buttons in ingame menu.
A file named gamecontrollerdb.txt is created in config folder (where fbneo.ini is) and loaded when fbneo starts.
It is possible to manually create or edit gamecontrollerdb.txt (for example, to change controller name).
Merge pull request #1082 from cjom/fbneo-SDL2SDL2: add a simple controller buttons mapping menu
SDL2: Improve resetting buttons mapping by restoring previous mappingNow if a controller was previously mapped it will be restored instead of making null all binds.
Unrelated fix (main.cpp): moved declaration of “do_reload_game” variable to avoid breaking Linux SDL 1.2 build.
Merge pull request #1083 from cjom/fbneo-SDL2SDL2: Improve resetting buttons mapping by restoring previous mapping
CPS1/CAVE update (#1084)CPS1
updated Dinore (version 1.1)
added Final Fight 30th AE (Mad Gear’s City Hack)
Cave
Added: Sailor moon Fighting for Justice
Added: Sailor moon Reign of Terror
d_cps2: spf2tcb v1.1 (#1086)updated to latest version
fixeight, fix service mode
outzone, vimana, fix dip derps
fm.c, ym2608: fix states w/adpcma channels (wc90, tail2nos, …)
wc90 update
d_sys1.cpp: add Wonder Boy (Tecfri bootleg) [Jorge Silva]
d_tecmo16.cpp: add Final Star Force (Japan, set 2) [nnap]
d_m72.cpp: corrected labels for Hammering Harry M81 set [Brian Troha]
SDL2: Slight improvement in cheats menus (#1088)Build cheats list for menu once per game, avoiding rebuilding the list every time user call the cheats menu.
Don’t try to run cheats without options (some cheats are only text instructions or blank lines for grouping cheats).
slapfght/alcon, senjyo/starforce/baluba hiscores
roms, add trailing backslash if missing
roms.cpp, config’d not to annoy
SDL2: DIP switches ingame menu; also add Reset Game to ingame menu (#1089)
DIP switches menu working, similar to cheats menu, with check boxes and different color for changed DIPs.
Note: if we exit game with changed DIPs, those are saved in
Also added a new option in ingame menu: Reset Game.
d_tubep: hiscore support
SDL2: fix missing declarations for macOS build (#1091)macOS port fails to build because some declarations are missing in burner_macos.h
m107, firebarrel dips fix
test wc90
wc90 copypaste fail
d_wc90: implement hold coin logic
xxmission, improve sync + 1fr. lag reduction
d_cps3: add sfiii3 widescreen hack
megadrive update from gab75
galaxian sound fixup
megadrive update from gab75
d_nemesis: hiscore support
roadf, pbaction, timescan: hiscore support
also scan hiscores in netplay rollback context
d_mitchell.cpp : New working clones (#1094)* d_mitchell.cpp : New working clones
Super Marukin-Ban (Japan 911128) [system11, porchy]
* d_m72.cpp : dumped pal [Team Europe, porchy]
dumped pal for airduelm72 & airdueljm72 [Team Europe, porchy]
twincobr hiscore
robocop, fix continue dip
sfiii3ws doesn’t need to be resized at all
d_sys16a: hiscore support
d_sys16b: hiscore support
navarone color
megadrive update from gab75
nes update from gab75
nmk16 clean a little
aoh runahead fix
megasys1 volume tweak
speccy update from gab75
Revert “also scan hiscores in netplay rollback context”This reverts commit 1c54124.
m68000_intf: move this callback
fireshark unknown dip
sh4, scale dma timing to selected cpurate
d_cps1: fix ghouls demo sounds dips
taitof2: hiscore support
mwalk dip oops
add kof94br to neogeo
SDL2: Fix black screen when some games resize screen (#1097)Tested:
– Wide screen DIP switch in sfiii.
– megadrive games – Micro Machines and Mortal Kombat 1, 2, 3 and 5.
d_neogeo: teot beta 6 (#1098)updated to latest version
megadrive update from gab75
SDL2: fix 4 players support when 1st use keyboard (#1099)When using keyboard only a controller for player 2 was properly set.
Also, function GameInpConfigOne seems unnecessary complex and with cases that seem not to be called in any case (X-Arcade and HotRod).
cheat.dat, support subcpu
fix tokio gfx bugs
megadrive update from gab75
d_shangha3: hiscore support
replay, get date before starting game. oops.
mslug4a : Forced display difficulty [Aliceęéŗēµ²] (#1102)
neogeo, plug 3 possible pathways to unwanted entropy: memcard scanning (state), skipped frames (pBurnDraw==NULL), upd timerchip sync.
msx, bind stop to ctrl-c
pce, add kludge to fix wonder momo and f-1 pilot
burn_memory, derps
mwalk,mwalku,mwalkud fix dips and coins for different coin slot type
d_msx: make STOP available as a controller buttonas it is commonly used for pause and the likes
nes update from gab75
nes update from gab75
fix inputs for game
d_kyugo.cpp: hiscore support
d_asterix.cpp: hiscore support
d_citycon.cpp: hiscore support
rastan, pengo, moonqsr & others: hiscore support
hiscores: arkanoid, xain, ddp2
segac2, add sn76496 to the mix
v70 cheat hookup
hiscore parodius, ladybug, exerion
explbrkr & pirates: hiscore support
d_ybrd.cpp: dumped drive board ROM for Power Drift [Snoz]pdriftj : Replaced World sound ROMs with versions from a complete Japan-version PCB. [Guru]
The EPR number on the Z80 program fits the sequence for pdriftj but the sound itself seems to be
the same as the World version.
New working clones——————
Total Carnage (prototype, proto v 2.0 02/10/92) [The Garcade, Brian Troha]
d_gaelco2.cpp: Fixed “Touch and Go” game name [clawgrip]
New WORKING clone——————————-
Thunder & Lightning (set 2) [Sergio Galiano, Recreativos Piscis]
New working clones——————
Birdie Try (Japan revision S) [Team Europe, Brian Troha, The Dumping Union]
d_seta.cpp: redumped blockcar’s sound ROM [caius]
d_cps2.cpp : added Street Fighter Alpha/Zero 3 Challenger’s Edition [Grego and Gnawtor]
https://github.com/originalgrego/sfa3ce
more hiscore
super glob porker problem
SDL2: fix loading inputs from *.ini (#1107)Fixed inputs always being reset to defaults (ignoring custom inputs from
Also fixed loading presets when
Note: -joy parameter will always ignore inputs from *.ini and set joystick inputs for all players.
If the -joy parameter is used when a game is launched for the first time, player 1 inputs will be set to joysticks and won’t work without -joy after that, because without -joy the keyboard is assigned to player 1.
msx update from gab75
speccy update from gab75
neogeo, oops
d_cps2: ssf2tnl 0.7 (#1110)Updated to latest version
neogeo, fix runahead with mslugx and a couple other games that use custom bank switching
more hiscore stuff
metro: fix msgogo, bangball music speed. fix skyalert priorities. mark blzntrnd as gfx issues (just on howto/titlescreen)
sms update from gab75
metro: fix blazing tornado (blzntrnd) gfx issue
dreamwld: fix sprite buffering (baryon), tweak volumes
suna16, runahead fix, etc
playmark, fix states, runahead
taito: more hiscore support and some refactoring
blzntrnd again
yunsung16, fixes
SDL2: fix support paths (that fixes hiscores and samples) (#1111)IMPORTANT NOTE:
This changes folders paths for
Some paths were not consistently defined and used. Now support paths are similar to those used in Windows.
Details about what changes:
– hiscore.dat must be placed in ~/.local/share/fbneo/support/hiscores/ (this is also where *.hi will be stored);
– samples *.zip must be placed in ~/.local/share/fbneo/support/samples/
–
– when using “-dat” parameter, the *.dat files will be created in ~/.local/share/fbneo/support/lists/dat/
Other code changes:
– main.cpp was checking fbneo.ini two times, and one of those times was too early (making highscores disabled by default when creating fbneo on first run);
– burner.h was declaring many extern variables already declared in burner.h (and it was causing issues somehow – changing values one place was not reflected elsewhere);
– when loading text files also ignore CR char, not only LF;
– only display help text if not loading a game or menu;
– always show what inputs are assigned to each player when loading a game.
eolith games: fix states, runahead, add speedhacks
eolith, oops
d_megadrive: fix tecmocup filename & add some flags
New working clones——————
Avengers (US set 3) [anonymous]
Avengers (US set 4) [anonymous]
d_lwings.cpp: corrected ROM labels for avengers sets [Brian Troha]
turd polish
tumbleb buttons
shangon hs
SDL2: fix games getting upside down after playing a game with BDF_ORIENTATION_FLIPPED flag (#1113)
Also two minor changes that may prevent potential issues.
tumbleb driver, add carket ball, fix sdfight, several misc. small bugs fixed
yunsung8 edit
crazywar, volume
deniam, tidy
nvram.cpp: fix false negative issues
nvram.cpp: oops
SDL2: fix screenshot not being saved (#1116)Screenshots would no be saved because the default folder was not automatically created.
Using ingame menu “Save screenshot” option will now save *.png files in ~/.local/share/fbneo/screenshots/
use buffered+timer ym2151 for games using seibusound: cabal, sdgndmps, raiden2, godzilla, denjinmk, grainbow.
d_megadrive: add back umk3 arcade hack v0.6by request
d_cninja: hiscore support
d_galpanic: hiscore support
d_gaplus: hiscore support
konami scc, hook up stream sync, hexion, add ccu timer c/o Lord Nightmare
SDL2: make Screenshot behave like Save/Load state (#1120)With this, “Save Screenshot” will exit ingame menu, returning to game with a success or error message displayed on screen, similar to what “Save State” and “Load State” do.
oops
namco s1 quester, add paddle controller, buffered ym2151
dx9 hardfx shader error message [voodoo84]
namco s1, run timer
update trackball device
monkey magic – hook up paddle
quester paddle tweak
metro: dharma needs more volume
crospang, tidy
bankp, exedexes & berzerk: hiscore support
nes, more cheats
oops – questers
d_ssv: save NVRAM in states for games that have it mapped (#1125)
mark games as buggy
replay (input recording): add “With NVRAM” option to “Record from Power-On”
nslasher hong hua special fix
d_snk68: hiscore support
d_bwidow: hiscore support
d_snk68: fix demo sound dips
d_xbrd: hiscore support
sms update from gab75
gprider ram mirrors, needed for hs
Hong Hua special revision
speccy update from gab75
replay record at power on w/nvram fix for when game does not have nvram
neogeo pocket: ptennis good dump [psykopat]
deco32, slight volume tweak
d_cps1: captre v1.0 (#1130)* d_cps1: captre v1.0
Added Captain Commando Readjusted
* d_neogeo: teot beta 7
updated to latest version
megadrive update from gab75
d_megadrive: ppersiar v1.3 (#1131)Updated to latest version
2022-08-01 ~ 15h46 (UTC -3)
thready, tweak for alt. use
nes update from gab75
dsaber, fix st.4 boss and st.5 bg tile glitches reported by Tatsuya79 #1133
rescue, minefld: fix bullet size [goldnchild]
renegade sprite alignment
colecovision update from gab75
dsaber pt 2
psychic5.cpp: corrected underdumped psychic5j audio ROM [Corrado Tomaselli]
New working clones——————
Games V21.1C [Brian Troha, The Dumping Union]
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
d_fixeight.cpp: Add subtitle for Japanese FixEight sets.
speccy update from gab75
d_cps1: dinore v1.2updated to latest version.
Also, d_megadrive: jtoblivion genre fix.
New working clones———————
Red Earth (Asia 961121, NO CD) [Darksoft, MetalliC]
Red Earth (Asia 961023, NO CD) [Darksoft, MetalliC]
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
d_williams.cpp: updated ROM labels for blaster sets [Joe Magiera, TheDumping Union]
Merge pull request #1137 from Igor-Arabe/masterd_cps1: dinore v1.2
New working clones——————
Battle Garegga (Korea / Greece) (Wed Feb 7 1996) [juking]
Battle Garegga (Japan, bootleg) (Sat Feb 3 1996) [nnap]
sms update from gab75
conc, fix relative cpu derp
coleco, jumpland update
colecovision update from gab75
capcom/mitchell.cpp: redumped sprites ROMs for pompingw. Also updated labels as per PCB pics [farzeno, anonymous]
add Rewind feature to fbneo, mostly done+wip [dink]
sorry about that, Gab75!
megadrive update from gab75
megadrive – fix kotm
galivan, filter opposites (emaki), fix service mode for galivan
megadrive update from gab75
nes, add mapper 400, and adds from gab75
d_nes: 8bitxmas21 label (#1141)correct rom label.
colecovision update from gab75
msx update from gab75
speccy update from gab75
v20,v30 fix prefetch jibba-jabba
megadrive update from gab75
sms update from gab75
sms update from gab75
nes update from gab75
colecovision update from gab75
fix rewind recording sync issue
.fr movie files: replace dynhuffman compression w/raw uncompressed
d_neogeo: add “Magical Drop III Tournament Edition”
sg1k update from gab75
SDL2: Fix fullscreen not centered or distorted (#1143)Fixed:
– image would not be centered when going from window mode to full screen;
– window would be bigger than screen when exiting full screen mode.
Also done some code cleanup (mainly avoiding repetitive if tests).
replay: fix more bugs, make more bugs. increase movie version # again.
alternative ports don’t need this for nowand some of them don’t like the thready include for some reason
better like this
nes update from gab75
irem m72 update
the libretro port has unicode disabled
fix sdl windows build (#1144)* only native windows port uses unicode sdl and libretro dont
* add missing windows function for sdl2 error
BurnSoundLimiter() for a handy slightly sophisticated limiter
tmnt, add BurnSoundLimiter to make dealing with robots a bit nicer
colecovision update from gab75
tmnt, get crafty with limiter
speccy update from gab75
inputbuf, recording w/rewind: fix bugs, make bugs to fix in the future
sms update from gab75
BurnSoundLimiter, update thanks Rupert Carmichael š
coleco update from gab
fix cross compile for sdl2 (#1147)* use pkgconfig for toolchains
* dont set CC to gcc as default for cross compiler tools
* fix cross compile linkerage
* fix 68k for cross compile
fix initialization (#1148)* fix initializastion
* remove debug spam fron testing with -menu
add SoftFX CRT filter by Kannagichan
crt update [Kannagi]
sdl 1 makefile
Revert “fix cross compile for sdl2 (#1147)”This reverts commit 7563104.
hiscores for some games
Update d_hyprduel.cpp (#1152)hiscore support for Hyper Duel
replay wip/fixes
speccy update from gab75
SDL2: enable SlowMo (#1155)Just need to define a key for SlowMo macro(s) and it will work as intended.
More hiscore support (#1156)* Update d_galivan.cpp
galivan, dangar, ninjemak and clones: hiscore support
* Update d_dooyong.cpp
lastday, gulfstrm, pollux, bluehawk, superx, rshark: hiscore support
* Update d_gradius3.cpp hiscore support
* Update d_twin16.cpp: hiscore support
* Update d_xexex.cpp
hiscore support for xexex, xexexa and xexexj
cv1000, 16k cache, not sure if this is mirrored.
d_cv1k: reducing runahead memory footprint (#1128)
bublbobl: shave off 1 frame of input lag
add solomon x hack
d_dooyong: add missing HiscoreReset calls
less ram for games that use less ram
colecovision update from gab75
d_psikyo.cpp: Dumped security MCU for Tengai (not hooked up yet) [Caps0ff, Museo Arcade Vintage, ClawGrip]
– Fix double description in megadrive and coleco driver
ooops
New working clones——————
Trivia Master (set 5) [chaneman]
New working clones——————
B.Rap Boys Special (World, older) [nnap]
New working clones——————
Turbo Force (US, set 2) [Bill D., Brian Troha, The Dumping Union]
d_neogeo.cpp: added Cake Fighter (hack of Twinkle Star Sprites) [Ekorz]
k054000, update to latestmame, thanks furrtek for proper emulation
New working clones——————
Final Fight Anniversary Edition (CPS2 hardware) [Grego and Gnawtor]
Caps (nw)
New working clones——————
The King of Fighters ’96 – Remix Plus 2008 SP [EGHT]
The King of Fighters ’97 Special Edition [GSC2007]
colecovision update from gab75
runahead: check for growing state-size
add driver: super derby / lucky boom
playmark upgrade, incl. sderby [iq_132]
update msvc project (#1159)
nes update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
New working clones——————
Mortal Kombat (Yawdim bootleg, set 5) [f205v, maru79]
twinqix, add Japanese mode dip
Add 19YY to neogeo
d_cps3: update sfiii3ws to 20220903
Revert “twinqix, add Japanese mode dip”This reverts commit 674ea38.
add twinqixjh
tms34x little bugfix
Rewind: fix Taito F3 games
Taito F3 Rewind fix pt.2
seibuspi, fix ejansaku layer enable never set, battle balls wrong genre
limenko, fix dynabomb volume (still a little off…)
denjinmk debug spam
d_cps2: ssf2tnl 0.7.1 (#1160)* d_cps2: ssf2tnl 0.7.1
updated to latest version
* d_cps2: ffightaec2
game-genre changed to beat ‘em up
colecovision update from gab75
sms: hook up paddle for megrescu, woodypop, galactic protector, alexkidd. fix kaillera 2p netplay for sms games
burn.h: add missing HARDWARE_SMS_CONTROL_PADDLE
msx update from gab75
burn.h, bits in the wrong place
nes, add smb special 35th anniversary edition
egghunt, fix default dips, add p2 coin
d_cps3: update sfiii3ws to 20220908
namcona1 cpu usage/runahead fix
metro, soem timing changes. hyprduel too
Fixed build
d_decomlc: add “Avengers In Galactic Storm (Playable Boss / Assist Mod, Hack)”
+ unflag optional for eeproms, the driver is loading them
speccy update from gab75
d_decomlc: fix avengrgsbh
d_cps2: Inputlist for ffightaec2 (#1163)Now support 3 players.
plumppop, fix continue dip
tms32010Idle add
zerowing dip fix (and other misc dip fix)
msx update from gab75
msx update from gab75
new driver: taxi driver
oops
update msvc for taxi driver (#1164)
g80v hiscore
speccy update from gab75
d_shadfrce.cpp: Added subtitle to Japanese set description [mikehyrus]
d_pgm.cpp: added The Gladiator – Road Of The Sword / Shen Jian (V104) [
Revert “d_pgm.cpp: added The Gladiator – Road Of The Sword / Shen Jian (V104) [”
This reverts commit 03b855c.
d_pgm.cpp: added The Gladiator – Road Of The Sword / Shen Jian (V104)[mistydemeo]
bagman hiscores
m6809 intf, remove readop/readoparg handlers – now points to main handler.
nes update from gab75
add halleys comet [iq_132]
update msvc project for halleys comet (#1169)
d_pgm: add kovplusq (#1172)Knights of Valour Plus – New Biography of Heroes (V120)
halleys comet proto mark
add hiscore to some drivers
dkong: add new Paul Goes hacks: rndmzr, wizardry, duel and anniversary
d_m72: fix Lightning Swords and clones
m72 oops
Fix build
SDL2: Input mapping menu with macros and autofire (#1174)We can now define input defaults for any player, any game, together with keyboard/joysticks mapping.
Macros are also supported.
Autofire supported and added a menu to set fire rate.
Also some code optimizations in startup and controllers config.
d_taitof3: add “Puzzle Bobble 3 Recarbonated”
pgm_run.cpp: update for ips (#1175)
burner/sdl/config.cpp, check length before negatively indexing string
some string sanity checks
add 6840ptm device
dac.h, add limitations note
Makefile (#1179)* fix nested if and tidy sanatize up
* fix case
Co-authored-by: MistyDreams
update msvc project for 6840ptm device (#1180)
nes update from gab75
only append support path in linux when config file had not been created (#1182)
SDL2: fix issues with default inputs menu (#1183)fixes #1177
– Player’s default inputs are now correctly listed independently of existing hardware defaults or not.
– Writing default inputs into ini file is no longer stuck in infinite loop.
– Saved defaults are applied in current game without the need to reset or restart.
– Fixed macro with longest name not working because last byte was missing.
improve trackball response when using mouse. (cabal, shufshot, centipede, ghox et al)
d_neogeo.cpp: add mslug5ex (#1184)Metal Slug 5 (Extend Ver. 2022, Hack)
speccy update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
msx update from gab75
msx update from gab75
zerowing 2p dip fix
add highscores to omega/freekick, fix omega dips
freekick, improve dial response w/mouse
msx update from gab75
d_neogeo.cpp: update hacks by author request (#1187)
add driver mcr68 [iq_132, dink]
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
update msvc project for mcr68 (#1189)
dat.cpp: fix merge tag
d_pgm.cpp: update hack games (#1191)add Xi You Shi E Zhuan Super Plus (Qun Mo Luan Wu New 211 Revision) (oldsplusnr211)
update kovplus12dw to 20220727
Revert “dat.cpp: fix merge tag”This reverts commit 4644b74.
csd, selectable cpu and pia
msx update from gab75
dat.cpp: fix merge tag v2
dat.cpp: merge tag fix oops
dat.cpp: merge tag fix v2 ooops
dat.cpp: doesn’t make sense to have merge tag on nodump
dat.cpp: revert to original
neogeo hacks for Kof 96, 97, 98 and 2000 [Combone]
pst90s: tecmosys input (#1194)added P2 coin
Revert “neogeo hacks for Kof 96, 97, 98 and 2000 [Combone]”This reverts commit 3966e5f.
d_neogeo.cpp: update hacks by author request (v2) (#1193)* d_neogeo.cpp: update hacks by author request (v2)
* d_neogeo.cpp: Fix a typo
neogeo hacks for Kof 96, 97, 98 and 2000 [Combone]
midcsd, fix cpu param for irq
msx update from gab75
speccy update from gab75
add SekCyclesBurnRun() to m68k intf
zwack attack
update msvc for Zwackery (#1195)
rpunch & segac2: use SekCyclesBurnRun
dat.cpp: fix merge tag v3
emeraldah is based on NA-2’s emeraldaconfirmed with author
d_cps1.cpp: update hack games (#1196)
namco s2 marvel land proto is now the clone
megadrive update from gab75
dooyong continue dip fix
add driver ladyfrog
update msvc for d_ladyfrog (#1198)
speccy update from gab75
atarieeprom: 8 bit source
atari eeprom, 8bit-ize part 2
d_tunit: nbajamre (#1199)* d_tunit: nbajamre
Added NBA Jam Rewind
* d_cps2: typo
fixed typo in ffightaec2 inputList
rampart: game working
d_neogeo.cpp: update hack games (#1200)
add driver the hand / got ya
update msvc project for d_gotya (#1201)
nes update from gab75
experimental cheat fix for the_maq (vendetta and spidman invinc.). fixes endianness ish. with multibyte LE cpu cheats (v60/tms34), and adds masked write mode
speccy update from gab75
d_seta2.cpp: update hack games (#1202)
sync FB Neo with MAME 0.248
New working clones——————
Street Fighter II’: Champion Edition (Red Wave, bootleg, set 2) [Genaro Rodarte]
d_nmk16.cpp: Dumped PROMs for sabotenb (same as bjtwin PROMs).
New WORKING clone——————————-
Big Bang (9th Nov. 1993, set 2) [Sergio Galiano, Recreativos Piscis]
speccy update from gab75
Force 60hz mode with exceptions
cheat comment clean/clarification
d_neogeo.cpp: update hack games (#1206)
psikyo4 loderndf speedhack fix
speccy update from gab75
rampart: debug unflag
msx update from gab75
pkladies: don’t use mahjong keys
d_taitof3: clear opposites
d_cps3: added sfiii4fs (#1215)* d_cps3: sfiii4fs
added street fighter iii 3rd strike – 4r strike 11-07-17
* d_neogeo: 19yy
updated to latest version
d_neogeo: update hack games (#1214)
megadrive update from gab75
d_sailormn: dynamically allocate first rom’s sizeand some modernization
nes update from gab75
d_sailormn: extended prog memory for ips (#1220)
d_msx: corrunner (#1218)* d_msx: corrunner
Updated to latest version found on author’s repo (date from october 17, 2022).
Current version in fbneo: october 01, 2022.
* d_neogeo: 19yy
reverted to previous version as requested by taoenwen
* d_neogeo: 19yyo
Original release added as clone
d_pkunwar: sync mame (#1221)
megadrive update from gab75
speccy update from gab75
d_twincobr.cpp: sync driver with MAME
d_neogeo: update hack games (#1222)
ics2115 derp
add M6809SetCallback() per-insn callback
exidy 440 driver [iq_132, dink]
alt. 4-way mode for Ghouls n Ghosts
oops.
ghouls: dip option for diff. 4-way modes
exidy440, fix state (rewind/runahead/states/etc) issues with sound
alt 4-way in ghouls take revisited, plus bonus runahead/state fix
nes update from gab75
update JoyProcess device to include alternate 4-way method
gng, add joy-type (8way/4way/4way alt.) via dip
update msvc project for d_exidy440 (#1223)* update msvc project for d_exidy440
* d_pkunwar: fix a typo
* d_neogeo: update hack games
exidy440, fix cheyenne
speccy update from gab75
joyprocess, fix 4way alt mode
exidy440, add genres [Gab75]
speccy update from gab75
samples, fix delayed end-of-sample in buffered mode
nes update from gab75
speccy update from gab75
nes update from gab75
add pic8259 plus hookup provisions in nec cpu
m92 fix inthunt dips etc
jedi: fix disappearing/flickering deathstar as it scrolls in from thetop of the screen before exploding at the end of level 2
nes update from gab75
update msvc project for pic8259 & etc (#1224)[1] d_cps1 & d_neogeo: update hack games
[2] d_olibochu & d_vamphalf sync mame
battlane fix coctail mode, screen size, etc
speccy update from gab75
resnet, add resnet_maketab_332() because it’s too commonly used
Revert “resnet, add resnet_maketab_332() because it’s too commonly used” – was a bad idea
This reverts commit ec39c60.
add driver fcombat [iq_132] big thanks to hap for fixing colors
update msvc project for d_fcombat (#1225)
d_simpsons.cpp: sync mame (#1226)The Simpsons (4 Players World, set 3) [Jorge Silva]
msx update from gab75
vastar, fix sound and slightly modernize driver
sonic sprite timing
sonic, fix state
hiscore fix for dbreed
megadrive update from gab75
megadrive update from gab75
sel.cpp, resolve n. vs.system games to work with arcadedb
hiscore, add note to noconfirm feat-kludge
d_megadrive: md_megamanfix (#1228)* d_megadrive: md_megamanfix
Added correct crc32, romname.
base: megamanrb rom + (U-RB)-v105 ips
I believe the original intention was add jp-rom and megamanrb with “fixer upper” patch.
if this isn’t correct let me know.
* d_megadrive: megamanfix
Confirmed, correct is: megaman rom + U-GM ips.
sync mame (#1229)
nes update from gab75
olibochu, add hap’s sound fixes
hc55516, add mute
d_nes & d_seta2: update hack games (#1231)
add driver for Competition Golf Final Round by Dataeast [iq_132]
update msvc project for d_compgolf (#1232)d_compgolf.cpp: typo
speccy update from gab75
win32: add reset menu (#1233)
stargate, fix high score reset input default
burner/gami.cpp, gameinp.h: resolve inputs to macros
inp_interface.cpp, oops
inp_interface give reset latch a home
taitosj, fix mcu address mirroring
oops #2
maziac and AJR added “P1/2 Continue” button to Space Cruiser.Note: The game has a dedicated button to continue the game if all lives are lost. The player has to enter a coin and press the “Continue” button
Try this again
HmmMaybe i have OCD as that bracket being outta line really annoyed me š
Spacingyip i defo have OCD as the gap between the input names and the brackets annoyed me š
d_crospang: New working clones (#1237)d_crospang: Pitapat Puzzle (set 2) [Jorge Silva]
d_pgm: update kovplus12dw
nes, make a kludge for laser invasion for now (timing)
d_neogeo: update mslugxsc & mslug5sg (#1238)d_crospang: fix indent
New working clones (#1239)d_sys18: Bloxeed (Japan, earlier) (FD1094 317-0139) [Brian Troha, The Dumping Union]
d_segas32: Soreike Kokology [SpinalFeyd]
d_galaxian: Fix Moonal2Init (gfx1 reload)
speccy update from gab75
d_cischeat: New working clones (#1240)d_cischeat: Scud Hammer (ver 1.4) [SpinalFeyd]
tms5220, set-up for irq and readyq cb’s
pia, add pia_get_a & _b
extend the functionality of ips (#1242)Allow ips patches for single files larger than 16M (offset mode).
Adjust the default neogeo’s sma & pvc protection switch in ips mode
xmas 8bit 2022 (#1241)
nes, add Super Kart Fighter by Streetwize
nes update from gab75
New working clones (#1245)d_lwings: Trojan (location test) [coolmod, rtw, Brian Troha, Sean Sutton, Smitdogg, The Dumping Union]
d_mastboyo: Trojan (location test)
Fix Riding Hero’s AES modeSimulate just enough of the system link to allow Riding Hero to work in AES mode. System linking IS NOT WORKING.
Emulate undocumented NeoGeo hardware feature68k vector swapping actually swaps the addresses of the bios and cart’s vector tables. Verified this on an MV-1F board.
add dtimer – timer device and subsystem
upgrade some older incarnations of dtimer to new device
dtimer, more
update msvc project for dtimer & etc (#1246)[1] update msvc project for dtimer
[2] d_williams: dumped PROMs for defenderj [Guru]; add Defense (Defender bootleg)
[3] d_cv1k: Fix FullName of ddpsdoj & sdojak
biquadradic update
m6800_intf: add per-cpu context switching for less driver-insanity
ROM labels updates [Brian Troha] (#1247)* ROM labels updates [Brian Troha]
d_itech32: bloodstm221
d_shangha3: shangha3u
d_tunit: mk2chal
d_jrpacman: jrpacman; jrpacmanf
* d_neogeo: add 2 HomeBrew sets
SantaBall – Christmas Tennis Game
Monitor Test Patterns Tool (v1.3)
add Donkey Kong Hearthunt hack by Paul Goes
remove freeplay from hangon and sharrier (they don’t have freeplay dip options)
add Zaccaria driver [iq_132, dink]
pce, add dinoforce from http://dinoforce.pceworks.net/
update msvc project for Zaccaria driver (#1248)update msvc project for Zaccaria driver;
Clean up header files that are not involved in compilation
neogeo, standard inputs/dips for hb
d_nes: skartfighter (#1249)Updated to latest version
2022-11-28 ~ 21h40 UTC -3
sh4: make sad compilers happydtimer.h’s struct is conflicting with this struct on some compilers (msvc, maybe apple devices too)
update hack games (#1250)d_cps1: update captcommpjy & captcomm2y
d_neogeo: add Metal Slug 3 (Survival, Hack)
nes: update nes_solonokagi2h / add Power Blade (T-Chi, v1.0)
d_pgm: update kovplus12dw
d_cv1k: sync mame (#1251)add Ibara (2005/03/22 MASTER VER.., ’06. 3. 7 ver.)
ibara to ibarao
add starlight mario hacks
nes update from gab75
update cps1 (#1255)pang3b2 fixes the graphics and is now working
gulunpa patch first byte of ROM 4 pending redump
sfach & sfzbch emove unavailable driver tags
add Hello Kitty Magical Pumpkin (Japan 960712), not working (needs ‘wheel’ emulation)
cps1 fn underp
hello kitty magical pumpkin, game working with wheel
sf2hf adjust speed to match latest research by RN (#1256)
megadrive update from gab75
d_asuka: New working clones (#1257)* d_asuka: New working clones
Bonze Adventure (World, prototype, older) [BL]
* d_cps1: hkittymp Rename to mpumpkin
Magical Pumpkin: Puroland de Daibouken (Japan 960712)
add some hiscore stuff
speccy update from gab75
d_mystwarr: set refresh rate
d_neogeo: update hypernoid
nes: add mapper 451, change temp. mapper 303 to 406
update: d_decomlc & d_neogeo (#1259)d_decomlc: add Japanese subtitle to Skull Fang clones
d_decomlc: add Stadium Hero ’96 (Japan?, EAE) (not working)
d_neogeo: update kof99sk – 20221203
d_neogeo: update mslugxsc – 20221204
d_neogeo: update mslug3sc – 20221203
add cnebula[Rene Balke, Darksoft, Arcadeautomaten/Senil Data Systems, David Haywood]
vol. adjust
ym2151 intf, properly init even if sound is disabled
sound bugs/crash/etc with sound disabled, part 2
part 3
sound disabled fix part4
BurnTrackballGetVelocity() – return the non-attenuated velocity
add driver for Gridlee [iq_132, dink]
update the full names of some cave games (#1261)* update the full names of some cave games
* d_donpachi: content name with date
Keeping the contents of d_donpachi.cpp date consistent with the rest of the content
* update msvc project for d_gridlee
megadrive update from gab75
gh: remove test builds
d_m72: sync mame (#1262)* d_m72: sync mame
* d_nes: update nes_smbdx to v4.0.a
* d_pcktgal: add pcktgalba
Pocket Gal / unknown card game [Caius, Hammy]
* d_pwrinst2: added a new Power Instinct 2 set.
Power Instinct 2 (US, Ver. 94.04.08, set 1) [Sergio Galiano, Recreativos Piscis] (pwrinst2)
pwrinst2 to pwrinst2a
fix 1 crc (#1263)* fix 1 crc
* sync mame upstream crc
add hiscore support for some games
megadrive update from gab75
more hiscores
sys18, hopefully this will help with performance a little on sbc (& etc)
fix tlcs90 internal timer retrig bug
nmk16, be more precise about refresh rate
nes update from gab75
add RenderTransmaskSprite() to tiles_generic
m6502: remove readop / readoparg handlers of mass-confusion
nes update from gab75
normalize rectangle object (#1264)
win32: Add kaillera Client support for x64 (#1265)
net.cpp: use BUILD_X64_EXE (#1266)Take barbudreadmon’s advice
Lifes should be Lives. (#1267)
speccy update from gab75
nes update from gab75
d_vendetta: correct some input ports (#1268)
speccy update from gab75
msx update from gab75
msx update from gab75
burn trackball device update
millipede driver, rewrite a bit, proper sprite & palette handling, add mazeinv and warlords
megadrive update from gab75
megadrive, fix ddanpei
update d_gunsmoke, d_mrjong, d_pgm (#1270)d_gunsmoke: add Gun.Smoke (USA and Canada, 1986/01/20) [Victor Fernandez (City Game), Jordi BeltrƔn]
d_gunsmoke: make game string build date more readable
d_mrjong: fixed horizontal sprite offset when screen is flipped [pcornier]
d_pgm: update kovplus12dw to 2022/12/17
Fix Build (#1271)
d_turbo: correct sprite priority 74148 [hap] (#1272)
vector, add pixel manipulator call back
bzone, test-thing for barbudreadmon
bzone update
tiles_generic: xGetClip(), sometimes you just want to get one of these
d_dkong: palette update- synced all palettes with MAME, note that this change is hardly noticeable in dkong3 (i think i have seen a difference on some purple ?) and a lot more noticeable on every other games
– added a palette reproducing the color from converted radar scope cabinets
– added a dipswitch to switch between correct, converted palette, and our old legacy palette
comment out macos buildit has been failing for months and it can’t produce nightlies anyway
nes update from gab75
radarscp: wip variable colors
PGM – add notes about how some roms are hash checked
PGM – document further how sprite buffering works (verified on real hardware)
PGM – sprite buffer is accessible to byte reads (verified on real hardware)
Oops!
fix traverse usa
speccy update from gab75
speccy update from gab75
travrusa, try again
speccy update from gab75
speccy update from gab75
add Coleco HB from Pixelboy: Asteroids, Clock, Star Castle
radarscp1: fix character colors
d_kong: more radar scope wip
radarscp: fixing legacy palette
pce update from gab75
colecovision update from gab75
d_dkong: fix palette oob
d_dkong: more radarscp wip
d_dkong: some cleanup
konami cpu, fix lsrd_di [hap]
uni-analog tb device: slight re-arrangement
radarscp: fix grid
radarscp: more cleanup and notes
speccy update from gab75
Workaround for dipswitch problem in Mr Do’s Castle and Do! Run Run [Nicola Salmoria].
Fixes broken dip switches in Mr Do’s Castle and Do! Run Run maybe more.
irem m72 undumped mcu fix
m72 bchopper fix
Revert previous commit ole hack wont work for this coreIt broke the game inputs for Mr Do’s Castle and Do! Run Run so revert back to previous cpu clock speed
another fix for the broken dips in those games will be required down the road sometime.
d_namconb1: hiscore support
megadrive update from gab75
nes update from gab75
update tms5110 core to a later version
mcs48, add mb8884 to init
Try again with an improved version of the same hack circa MAME142.u2
radar scrap, add samples, make sound good
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
Well that was a bust revert now and leave the games be
ZetSetHALT should also end current timeslice
to 2023 (#1284)
d_asteroids: add 2p start
pce update from gab75
pce, support half-plane mode for sprite layer
d_nes: update solonokagi2h to v1.6 (#1286)
update: d_cv1k / d_gaplus / d_solomon (#1287)d_cv1k: Espgaluda II (2005/11/14.MASTER VER.) [twistedsymphony]
d_gaplus: Gaplus (GP7) [Arcadecomponents.com, Brian Troha]
d_solomon: add Solomon no Kagi (T-Chi)
kludge for pce deepblue (kaitei shinwa)
update: d_bankp / d_taitosj / d_neogeo / d_pgm (#1289)d_bankp: Bank Panic (Tecfri bootleg) [Eduardo Anay, Recreativas.org][clawgrip]
d_taitosj: Jungle King (Japan, earlier, alt) [CWorks][DavidHaywood]
d_neogeo: mslugxsc to 20221231
d_pgm: kovplus12dw to 20221225
zero hour, fix tiles, sprite colors, bullet color and width [Hap]
spectrum, fix castle escape (port io contention issue)
update d_ddragon & d_cps1 (#1291)d_ddragon: Added Double Dragon II layer priority PROM to clones [jotego]
d_cps1: Added SFZ63B mapper [TwistedTom]
d_cps1: Added proper B board GAL fusemap to run ffightae hack on hardware [cuavas]
d_cps1: add 3 tchi hacks & dinosyn to 20221221
Add kovqxzbws (#1290)ROM: https://drive.google.com/file/d/1napoGw_giSIidhVSW9dsEQaO52gGFXgn/view?usp=share_link
This hack increases a lot of characters and many new modes.
More information in Chinese can be get from: https://docs.qq.com/doc/DYUZTclV6TmRod3Rn
@taoenwen Some work should be done to fix the graphic for some characters, such as Mustapha from Cadillacs and Dinosaurs.
speccy update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
fix S.I.P (#1294)
d_spectrum: typo (#1295)trashmanes – removed extra dot in filename.
fix file-size (#1296)
speccy revert S.I.P., please test next time before making pr, loggan92
spectrum, fix contention/timing again
spectrum, oops
d_neogeo.cpp: update hacks by author request (#1297)
speccy update from gab75
Use screen_vblank_partial_buffer_delayed for Mega Blast [HAZE]mamedev/mame#10810
zx spec. add some req’s
zx spec: remove outdated comment
louder
d_asteroids: oops, it was already there
speccy update from gab75
add Jumping Jack to d_spectrum
d_toaplan1: implement 68k overclock
pgm: Fix kovqxzbws (#1299)
Revert “pgm: Fix kovqxzbws (#1299)”This reverts commit c01b615.
Less invasive fix for kovqxzbws (untested)
burner/win32/inps.cpp: don’t let arrow keys move the slider when mapping them
pdrift, improve steering response
d_decocass: add older BIOS “C” & “D”
inp_interface: key/joy sliders: fix laggy slider centering
cheat engine, fix mask field
d_cps1: sync pang3b4 & pang3b5 with MAMEmove older romsets & replace pang3 mapper by pcb-verified
d_cps1: fix pang3b5also revert to previous pang3 mapper, mapper_CP1B1F doesn’t seem safe with our pang3 gfx loading code
msx update from gab75
speccy update from gab75
pdrift, dip select for steering fix
burner/win32/sel: default to show available
cultures: fix dips
mirage: fix mah f & mah k
d_ms32: fix mah k & some cleanup
d_psikyo4: fix mah k
d_ssv: fix hypreact ?
d_cps1: pang3b4 working (#1306)
win32 ui, close menu with 1 click
license, add nitpicking
msx update from gab75
d_cps1: fix pang3b5 and some cleanup
d_cps1: oops, left over some tests
hypreact: fix inputs
pang3b4: add missing BRF_NODUMP flag
spectrum, use .tap for 180 (darts)
nes, add tank h 1990 original hack, and bedmoon (2023) hack
spectrum, add fantastic voyage
main, respond to -listxml (same as -listinfo) for exporting arcade xml to stdout
hiscore: ledstorm, leds2011[u,p], madgear[j]: mark last hiscore areanoconfirm
d_seibuspi: fix mahjong controls
d_ssv: fix some mahjong keys
d_route16: fix some mahjong keys
ejanhs: fix key encoding
ejanhs: fix key ancodingprevious fix was an artifact from bad printf testing, and it seems using static here was the real culprit
Add Magicball Fighting
gamc, add mah big, mah wup, mah small
popeye, improve sync (recording)
suna8, dooyong, dreamwld drivers – improve sync
volume
hypreact: fix keys again
stkclmns: fix dips
silver millenium, sync fix
d_neogeo: update hack games (#1309)mslug5es to 20221215, rename to [The Longest Battle]
mslug3sc -> mslug3cq, rename to [Legend]
mslugxsc update ep1
A part of kof series of hack games, fix rom label, thanks [zmhtt]
d_megadrive: add fightvengt (#1310)Tournament Edition. Rebalanced and updated version by original author [Oruam]
‘md_fightveng’ marked as clone.
improve sync (recordings, states, etc) for: gstream, hyprduel, legionna, macrossp, mcatadv(nostradamus), sandscrapion, seibuspi, ssv, vamphalf, x2222
Add X Se Dae Quiz
Add Snow Bros 2 bootlegs
halleys comet sync fix
taitof3 sync improvement
add The King of Fighters ’98 Evolution [Combone]
megadrive update from gab75
sms update from gab75
win32: fix neogeo ghost issue in msvc x86 (#1313)
d_docastle: implement hold coin logic
d_pgm: update oldsplusnr211 to final version (#1314)
trackball dev, remove wrapping from paddle subdev (it was a good source of bugs). mcr68, clean up tb device hookup
mcr68, oops
nes update from gab75
ips: pgm more features support (#1315)
md_megadrive: sorkiller (#1316)* md_megadrive: sorkiller
Added SoR – Killer Difficulty (version as on ips file)
* typo
is just 0.9…
m72, add bchopper mcu [Ordyne, rtw, TeamEurope, The Dumping Union, David Haywood]
d_raiden2: add Raiden II (Australia) [Ben Maff] (#1317)* d_raiden2: add Raiden II (Australia) [Ben Maff]
* d_m72: Image Fight (Japan, bootleg) working
Image Fight (Japan, bootleg) [Brian Troha]
* d_pgm: update kovplus12dw to 20230120
* d_pgm: fix a typo
d_omegrace: Omega Race (set 3, 7/27) [mdeslaur] (#1318)New working clones
fix spectrum 128+2a
d_nes: add T-Chi games (#1319)[1] add T-Chi games
[2] add 2 parent games
[3] fix some info
megadrive update from gab75
whatsnew.html, start adding stuff
d_neogeo: add modifier info for mslug series (#1321)* d_neogeo: add modifier info for mslug series
* d_nes: add 2 Castlevania hacks
Castlevania – The Holy Relics (Hack)
Castlevania – Chorus of Mysteries (v1.1, Hack)
nes: add mapper 195
d_uopoko: hiscore support
nes update from gab75
nes update from gab75
d_nes: add RoboCop (T-Chi) (#1324)
d_bwing: hiscore support
d_toypop: hiscore support
d_vaportra: hiscore support
d_vamphalf: hiscore support
d_vigilant: hiscore support
megadrive update from gab75
d_gladiatr: fix a coin issue (#1325)* d_gladiatr: fix a coin issue
d_gladiatr: add Ougon no Shiro (Japan)
* d_gladiatr: typo
rampart: add “alternate” buttons
d_rampart: fix player count
taitof2 ninjak fix
d_zodiack: hiscore support
d_wardner: hiscore support
Some changes in Pre90s and Dataeast (#1327)* d_gunsmoke: gunsmokeuc
Fixed typo in gunsmokeuc.
* d_decocass
Added new tape image for *cnebula* [David Haywood]
tms32010: INLINE macro shouldn’t include static
d_wiz: hiscore support
d_wyvernf0: hiscore support
d_alpha68k2: hiscore support & fix player count
Revert “tms32010: INLINE macro shouldn’t include static”This reverts commit fd781a3.
tms32010: inline fix v2
sel test
for barbudreadmon
ips: add IPS_LOAD_OFFSET (#1328)Increase the temporary memory for loading the rom
d_cps1: sf2mix 1.3 (#1329)Updated tp latest version
fnshark: sync with MAME
speccy update from gab75
sys16b, match output stage filter for udp7759
hs
nes, support trainer
galastrm, fix sound speed and clipping
sys16b vol tweak
nes, add 2 contra hacks using ‘trainer’ mapped at 0x7000
sel, proper
d_nes: add Information (#1331)Jackal – Endless Mission (v1.2)
Contra – Demon Contra
Contra – The Last Rebirth
remove Contra nes conversion from d_pce, its buggy and worthless
nes, chicken of the farm
nes update from gab75
d_neogeo: update hack games (#1332)
ddribble, fix hiscore save
ejanhs: fix keys
thready update for [cr]apple
Revert “thready update for [cr]apple”This reverts commit 145915c.
thready (cv1k) fix for apple [yoyofr]
hs
d_taitoh, fixed typo (#1334)removed extra “BDF_HISCORE_SUPPORTED”
win32/run.cpp: if video is lost and can’t be regained right away, don’t lose a potentially clocked input (netplay, recording)
pce update from gab75
thready – add support for msvc (#1335)
d_pushman: rom labels for pushman [f205v] (#1336)add Pushman (Top Tronic license)
hiscore, noconfirm fix for gradius2/vulcan
sys16b, add shelf-filter to ym
speccy update from gab75
Add SegaSonic Cosmo Fighter (US) & (Japan)Thanks to IAMAMAZING100 for the dump!
d_neogeo: update hack games (#1337)
nes, fix glitch in megaman 3’s pause menu on gemini man’s stage
d_neogeo: author requested (#1338)* d_neogeo: author requested
mslug3lw to 20230215
mslug5es to 20230208
* d_segac2: sonicfgt to (world)
midres, some tweaks
handy BurnSpeedAdjust() in burn.h/cpp
test fix for barbudreadmon
neogeo: proper z80 timing, remove silly buggy hacks
nes update from gab75
another test
d_neogeo: fix a typo in the kof2001ult comment (#1343)
add rally chase
z80: iff2 copied to iff1 after fetch of instruction proceeding retn [floooh]
Fix PGM scanline calculation
d_pgm: Yi Tong Zhong Yuan – Warriors (#1344)Thanks to khanhnguyen1988
d_pgm: kovytzyws hack spr (#1345)fix åē²ē¦
Psikyo update [iq_132]- cleaned and sorted the driver structs
– sorted the driver functions and removed dead ones
– made a common rom load function
– update video code to not require BDF_16BIT_ONLY
megadrive update from gab75
d_neogeo: samsho2pe [Hack By Bear] (#1346)* d_neogeo: samsho2pe
Add samsho2 perfect hack
All information was added as requested by author.
* samsho2pe
bugfix + version on title screen
Rewrite ips code (#1347)- Reduce the number of repeated calls
– More precise control of memory usage
– Explicit ips entry point
samsho2pe (#1348)* samsho2pe
Sieger Unarmed – bugfix
* samsho2pe bugfix2
Sieger Unarmed – bugfix
correct crc32.
fix sdl build (#1349)
nes update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
d_neogeo : Fix KOF2001 bootleg AES mode (#1350)Thanks to zmhtt
d_neogeo : update mslug hacks (#1351)
msx update from gab75
ips_manager : fix variable not reset (#1352)
msx update from gab75
d_nes: nemulesis (#1358)Updated to latest version
asteroids deluxe, make more turquoiser
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
asteroids deluxe tweak
win input, mouse axis direction as digital input impl.
neogeo: enforce sprite limit for Baseball Stars, fixes Homerun cutscene
intro.htm edit
bstars fix, support ng multislot
mk, crackles at 60hz [barbudreadmon]
Add proper Character roms to Blood Bros. (Modular System)Thanks to Museo del Recreativo for the dump!
d_neogeo : update mslug hacks (#1362)
rewind: allow for enable/disable/change allocation during game
add M6502SetPC()
flstory, typhoon gal, etc: improve volumes. victnine, mark working
update whatsnew.html
pgm_run : fix Illegal instructions [dink] (#1364)* pgm_run : fix Illegal instructions [dink]
d_pgm : add kovpluststd & kovplushsqj
* d_neogeo : mslug5sg to 20230303
totcarn, fix bad line at bottom of screen, add clone buttons for bomb(maps to start)
ips : add a few parameters (#1368)
d_neogeo: samsho2pe (#1367)2023-03-04
bug fixes in collision boxes (all characters)
yellow/orange energy bar
2nd palette for mizuki and kuroko.
d_wwfsstar : WWF Superstars (Canada) [anonymous] (#1369)
super burger time, fix continue dips
nes update from gab75
debug message no longer needed
pgm : hack games to add non-real hardware code (#1371)* pgm : hack games to add non-real hardware code
– add non-real hardware switches to kov & olds hack games (must reload games)
– the ips environment defaults to non-real hardware code
* pgm : code optimization
Thanks to dink
* pgm : fix olds hacks [Resource Error]
* d_pgm : kov & olds hacks default to old code
* d_suprnova : New working clones
Gals Panic SU (Korea, Gals Panic 4 re-release) [turntablism]
* d_sauro : New Working clone
Sauro (set 4, easier) [Jordi BeltrƔn, Victor Fernandez (City Game)]
* d_cninja : New working clones
Heroes (World ver EM-1) [Domenico Cervini]
d_thepit : New working clones (#1372)The Pit (Centuri Inc) [Domenico Cervini]
pcb’s different banking jeebies
d_neogeo: samsho2pe (#1373)bugfix 2023-03-06: mizuki’s throws against kuroko
d_cps1 : update hack games (#1374)
m6502, add special 1-opcode delayed nmi for nes
nes, fix for Quinty aka Mendel Palace
speccy update from gab75
d_neogeo: samsho2pe (#1377)bugfix 2023-Mar-08: character select.
d_pgm : fix kovlsyx & upd kovplus20tx (#1376)* d_pgm : fix kovlsyx & upd kovplus20tx
* d_pgm : Fill in the missing space
m6502, oops – don’t change previous nmi timing
d_neogeo : update mslug3lw & mslug5sg (#1379)
d_cps1: captre, dinore (#1378)updated to laterst version
dinore 1.3
captre 1.1
d_neogeo : update mslugxcq & mslug3cq (#1380)mslugxsc -> mslugxcq
d_neogeo : re-add mslugxsc (#1381)fix mslugxcq drv
snowbro2, fix msm6295 clock [hap]
neogeo : add irrmaze BIOS [Simon Taylor] (#1383)* neogeo : add irrmaze BIOS [Simon Taylor]
– Don’t treat puzzldpr as a clone [Haze]
* d_cps1 & d_cps2 : add T-Chi hacks
– Sangokushi II (T-Chi)
– Dungeons & Dragons: Shadow over Mystara (T-Chi)
d_neogeo: samsho2pe (#1382)Latest version (2023-Mar-10 22h16 utc -3).
Changes:
Charllote can now combo with Close B or AB and Splash Fount.
Jubei Close AB, the 2 slashes now connects in combo.
Jubei Crouch AB, the 2 slashes now connects in combo. It can also be followed with DP.
Wanfu special move now has longer hitboxes and it stays active for a longer time.
Cham Cham paku paku is now faster.
Nicotine super pow is now faster, connect in hit combo
bug remove select 2 mizuki crashed game
speccy update from gab75
d_neogeo: samsho2pe (#1385)2023-Mar-12: Ukyo and Wan-Fu can make combos with special and more things.
d_m92 : some fixes [Brian Troha] (#1384)- d_m92 : Added IC locations and PLDs to most sets, minor ROM label corrections. [The PLD Archive, Porchy, Brian Troha, The Dumping Union]
– d_m92 : Added some Japanese names
z80_intf, expose ZetReadIO() / ZetWriteIO()
d_neogeo: samsho2pe bugfix (#1387)charlotte power bar points don’t reset in defense.
d_m72 : ROM names & added IC [Brian Troha] (#1388)
adsp2100: fix regression with ABS opcode S flag [mjrgh]
d_neogeo ļ¼ update mslug hacks (#1389)
d_cps2: add ffightaec2ds (#1391)
msx update from gab75
d_flstory : Renamed Fairyland Story sets [cuavas] (#1392)
d_flstory: flstoryo fix (#1393)removed space (” “) from romname
msx update from gab75
nes update from gab75
Updated ROM labels & PALs (#1396)- d_nemesis : Updated ROM labels [Domenico Cervini]
– d_psychic5 : Updated ROM labels [Domenico Cervini]
– d_seibuspi : Added PALs [Domenico Cervini]
atetris, add start buttons
New working clones (#1397)Yakyuu Kakutou League-Man (Japan, set 2) [Corrado Tomaselli, The Dumping Union]
– irem/m72.cpp: Corrected ROM names for the Kengo sets [Corrado Tomaselli, The Dumping Union]
– irem/m92.cpp updates:
* Corrected ROM names and added IC locations to various sets [Corrado Tomaselli, Brian Troha, The Dumping Union]
* Added correct sound ROMs to Thunder Blaster (Japan) [Corrado Tomaselli, Brian Troha, The Dumping Union]
* Added correct sound ROMs to Yakyuu Kakutou League-Man (Japan) sets [Corrado Tomaselli, Brian Troha, The Dumping Union]
sega system1, fix broken games (choplifter, noboranka) add shooting master, clean up a little
z80, add func. for external cycle tables
d_neogeo: samsho2pe (#1398)2023-Mar-20
kyoshiro jump power kick hitbox readjusted to be a cross up
ukyo jump light kick hitbox readjusted
ukyo jump power kick hitbox readjusted to be a cross up
ukyo special move “Ghostly Dashing Slice” light, medium and power attack, active frames reduced
nakoruru power sword attack damage readjusted
run.cpp, fix ffwd while avi-writing, for faster avi writing. (shift+f1)
fix avi record bug: when switching games without stoping avi write first.
msx, runahead fix
system1, oops – forgot this
fix Ys (Japan) version, thanks Rupert Carmichael for info’s
d_cps1: dinore 1.3.1 (#1400)Updated to latest version.
Minor bug fix.
d_cps2 & d_neogeo : add hack games (#1399)* d_cps2 & d_neogeo : add hack games
– d_neogeo : Metal Slug 5 (Boss Battles, Hack)
– d_cps2 : Street Fighter Alpha 2 Ultra
* d_cps2 : add a space
add driver Aka Zukin [iq_132]
update d_cps2 & d_neogeo (#1401)- d_cps2 : Author request to add beta tag (sfa2ultra)
– d_neogeo : update mslug3 hacks
megadrive, some commented test
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
whatsnew update
d_neogeo: samsho2pe (#1402)2023-03-22 – Changes:
Genan jump Power Sword hitbox readjusted
Nakoruru power atack sword reduce startup frames
Nicotine power atack sword reduce startup frames
update msvc for d_akazukin (#1403)d_akazukin : fix dip singular/plural
d_megadrive & d_neogeo : update hack games (#1404)
added hiscore support to invaders (#1405)
fix boomrang sprite issue
d_neogeo : update mslug3cq & etc. (#1406)- ips : handle expanded data connections after sma decryption
d_neogeo: samsho2pe (#1408)2023-03-26 – updated
Hanzo readjusted pushbox, allows 3 hit combo, AB+AB+Jutsu
hiscore support added for alinvade, sstingry, kyros, kyrosj, battlane, battlane2, battlane3, battlex, dodgeman (#1407)
* added hiscore support – re-worked DrvFrame to ensure hiscores work correctly.
* Revert “invaders: add color overlay”
This reverts commit 5610eb3.
* Revert “added hiscore support – re-worked DrvFrame to ensure hiscores work correctly.”
This reverts commit 1958187.
* reverting back to original for another attempt
* added hiscores support
* added hiscores support
* added hiscore support for alinvade, sstingry, kyros, kyrosj, battlane, battlane2, battlane3
* added hiscores to battlex, dodgeman
* added hiscore for blasto
* added hiscore support for blockout, blockout2, blockout3, blockoutj, agress, agressb, bogeyman, bzone, bzonea, bzonec, redbaron, redbarona, calorie, calorieb, canyon, canyonp, cheekyms, cloak, cloaksp, cloakfr, cloakgr, cop01, cop01a, mightguy
* hiscore added to
dacholer, kickboy, itaten, dday, ddayc, deadang, leadang, ghunter, djboy, djboyu, djboyua, djboyj, djboyja, dogfgt, dogfgtu, dogfgtj, dorachan, drmicro, dynduke, dyndukea, dyndukej, dyndukeja, dyndukeu, dbldynj, dbldynu
* hiscore added to
efdt, exprraid, exprraidu, exprraidi, wexpress, wexpressb1, wexpressb2, wexpressb3
gameinfo, respect ‘Latin text only’ option for game name
fix svcpcb region & sound
d_m92 : dumped PLDs for Baseball Bat Man sets (#1411)dumped PLDs for Ninja Baseball Bat Man sets [Corrado Tomaselli, Porchy, The PLD Archives].
Update burner_macos.h (#1415)Fixes -wformat warnings by making szAppBurnVer a string.
Update project.pbxproj (#1414)Add missing source code.
Move -Wno-documentation to CLANG_WARN_DOCUMENTATION_COMMENTS.
Enable format warnings.
update d_nes & d_segac2 (#1413)d_nes : add Rockman 3 – Dr. Wily no Saigo! (T-Chi) 20230315 [NOKOH]
d_segac2 : Waku Waku Anpanman (Rev A) [Darksoft, TeamEurope]
added hiscore support for mutliple games (#1412)* added hiscore support – re-worked DrvFrame to ensure hiscores work correctly.
* Revert “invaders: add color overlay”
This reverts commit 5610eb3.
* Revert “added hiscore support – re-worked DrvFrame to ensure hiscores work correctly.”
This reverts commit 1958187.
* reverting back to original for another attempt
* added hiscores support
* added hiscores support
* added hiscore support for alinvade, sstingry, kyros, kyrosj, battlane, battlane2, battlane3
* added hiscores to battlex, dodgeman
* added hiscore for blasto
* added hiscore support for blockout, blockout2, blockout3, blockoutj, agress, agressb, bogeyman, bzone, bzonea, bzonec, redbaron, redbarona, calorie, calorieb, canyon, canyonp, cheekyms, cloak, cloaksp, cloakfr, cloakgr, cop01, cop01a, mightguy
* hiscore added to
dacholer, kickboy, itaten, dday, ddayc, deadang, leadang, ghunter, djboy, djboyu, djboyua, djboyj, djboyja, dogfgt, dogfgtu, dogfgtj, dorachan, drmicro, dynduke, dyndukea, dyndukej, dyndukeja, dyndukeu, dbldynj, dbldynu
* hiscore added to
efdt, exprraid, exprraidu, exprraidi, wexpress, wexpressb1, wexpressb2, wexpressb3
* hiscore added to
fantland, fantlanda, galaxygn, fcombat, firetrap, firetrapa, firetrapj, firetrapbl, flipjack, flower, foodf, foodf1, foodf2, foodfc, funkybee, funkybeeb, skylancr, skylancre
* hiscore added to
goindol, goindolj, goindolu, homo, gotya, thehand, holeland, crzrally, crzrallya, crzrallyg, iqblock, grndtour, kingofb, kingofbj, ringkingw, ringking3, ringking, ringking2, kncljoe, kncljoea, bcrusher
* hiscore added to
magmax, marineb, springer, hopprobo, changes, changesa, looper, hoccer, hoccer2, wanted, bcruzm12,markham, strnskil, guiness, pettanp, matmania, excthour, maniach, maniach2, demoderb, spyhunt2, spyhunt2a, blasted, archrivl, archrivla, archrivlb, pigskin, pigskina, pigskinb, metlfrzr, mhavoc, milliped, centiped, centiped3, warlords, momoko, momokob, momokoe, mouser, mouserc, mrjong, crazyblk, blkbustr, mystston, myststono, myststonoi
hiscore, fix mhavoc (noconfirm on game’s timer address from hiscore.dat)
mcr, improve sync
fix thehand hs, clean
use CFRetain/CFRelease on IOHIDDeviceRef, as it is a CoreFoundation object. (#1417)
d_neogeo: samsho2pe (#1418)2023-03-28 bug fix
kuroko readjusted hitbox frames
d_kickgoal : update manufacturer [Haze] (#1419)
playmark, fix hardtimes dips
d_quantum: corrections to ROM naming [Brian Troha] (#1422)
tetrise, fix ‘insert coins’ sprite
hiscore req by coyonut
add drive Topdrive by Proyesel [iq_132]
d_megadrive: add umk3osc (#1424)Latest version: 27b
HISTORY OF CHANGES (translated from russian).
Changes in version 27b:
1. If the hidden character selection is activated, then when choosing, the sounds of the Stryker machine gun and Nightwolf’s ax are not played;
2. In 2v2 or 3v3 combat modes, if the hidden character selection is activated, then the cursor becomes visible for the next player and returns to its original position. In this case, the hidden character selection can be activated again;
3. Hidden character selection works only for the first battle;
4. In the options, the recovery range of the win counter has been expanded to 20.
———-
Changes in version 27a:
1. The Alt balance and Glitch jabs sections have been removed from the options. In their place, P1 wins and P2 wins have been added to restore the account upon rehosting.
2. Any player can select and confirm the game mode (1v1, 2v2 or 3v3).
3. Added hidden character selection (X + Start).
4. Noob Saibot:
– teleport is blocked after the 6th hit (previously it was after the 5th)
– added Fatality-1 (cloud): back, back, forward, forward, Z (mid-screen distance)
– added Fatality-2 (teleport): up-up-down-Y (any distance);
– added Animality: back, forward, back, forward, Z (sweep distance);
– added Stage Fatality: Forward, Down, Forward, B ;
– added Babality: forward, forward, forward, A ;
5. Kano – the capture is taken into account in the damage from the combo, as well as in the hit counter;
6. Fixed a bug with Stage Fatality in the Scorpion’s Lair arena, when the losing player flies through the lava.
———-
Changes in version 27:
1. Infinite with Cyrax bombs has been removed: after the 2nd hit, the bombs do not fly out;
2. In the event of a bomb explosion, damage protection is activated;
3. Removed Rain’s infinite with a super-roundhouse: after the 10th hit, the enemy does not fly out from the other side of the screen;
4. Increased Noob Saibot’s walking speed, now like Rain’s;
5. Jade’s dash kick is disabled on hit 4 (was on hit 2);
6. Returned protection damage after Mileena’s roll.
update msvc project for d_topdrive (#1423)
d_thepit: MAME 0.253 sync
d_galpanic: MAME 0.253 sync
d_pacman: MAME 0.253 sync
d_gijoe: MAME 0.253 sync
d_m92: MAME 0.253 sync
d_meijinsn: MAME 0.253 sync
d_galaxian: MAME 0.253 sync
d_cps1: MAME 0.253 sync
wwanpanma update
d_nemesis: rf2/konami gt – fix steering, checkpoint tunnel. salamander – fix music speed. kittenk/nyanpani – fix slot machine minigame. hyper crash – fix steering
d_nemesis: remove debug leftover
d_nmk16: MAME 0.253 sync
nes update from gab75
coyonut HS requests
multiple hiscores added (#1425)* added hiscores to
naughtyb,naughtyba, naughtybb, naughtybc, popflame, popflamea, popflameb, popflamen, nitedrvr, omegrace, olibochu,
drivfrcp,8bpm, porky, phoenix, phoenix2, phoenixa, phoenixb, phoenixdal, phoenixt, phoenixj, phoenix3,
phoenixc, phoenixc2, phoenixc3, phoenixc4, phoenixgu, phoenixha, fenixn, condor, condorn, falcon,
vautour, , falconz, vautourz, avefenix, avefenixrf, , griffon, nextfase, phoenixs,
phoenixass, pleiads, pleiadsb2, pleiadbl, pleiadce, pleiadsi, pleiadss,
pitnrun, popper, psychic5, psychic5j,
should cityatta, capitol, pleiadsn, avefenixl, vautourza, omegrace2 and omegrace3 be in hiscore.dat ? or are hiscores held in nvram (if so how would I tell?).
naughtyb,naughtyba, naughtybb, naughtybc, popflame, popflamea, popflameb, popflamen, nitedrvr, omegrace – although hiscores files are created – the game itself does not transfer the current score to the high score and hence not working as expected.
Query – 8ballact – althuogh in hiscore.dat – there is no BDF_GAME_WORKING flag in the struct BurnDriver – i have not tried to add hiscores as I assume that the flag has to be set before adding hiscores – is that correct ?
* added hiscore to
quantum, quantum1, quantump, redclasht, redclashta, redclash, redclashs, route16, route16a, route16b, route16bl, route16c, routex, routexa, spacecho, spacecho2, speakres, speakresb, stratvox, stratvoxa, stratvoxb, rabiolep, rpunch, svolley,svolleyk, svolleyu
* added hiscores to
safarir, safarirj, sauro, sauroa, saurop, saurorr, trckydoc, trckydoca
chinhero, chinhero2, chinhero3, chinherot, shangkid, hiryuken, dynamski,
matchit, shisen, sichuan2, sichuan2a, skyfox, exerizer, exerizerb,
spacefb, spacefbb, spacefbe, spacefbe2, starwarr, spacefba, spacefbg, spacebrd
nkdodge, nkdodgeb, spdodgeb,
speedbal, speedbala,
sprcros2, sprcros2a, ssozumo,
sstrangr, sstrangr2, esb, stuntair, sub
sppedbal is not creating a hiscore file after game exit.
segae, tuning
d_nmk16: tdragon3h kludge
speedbal, fix colors
hiscore support added for multiple games (#1426)
d_m92: MAME 0.253 sync (part 2)
taito f3: line ram palette add effect [y-ack]
added hiscores support to multiple games (#1427)
dtimer, add notes, stop retrig, timerAdd for random timer
fix music speed for viostorm
neogeo, fix bios text: ms5pcb, svcpcb
msx, oops
d_nes: fix Ninja Jajamaru-kun (T-Eng) typo
Added hiscore support to multiple games. (#1429)
d_neogeo: samsho2pe (#1430)2023-04-06 improvements:
Wanfu special move “Spirit Blast Massacre” light, increased advantage frames
Wanfu special move “Spirit Blast Massacre” Medium, insert new hitbox frames, “2 new hits”
Wanfu special move “Spirit Blast Massacre” Strong, insert new hitbox frames, “3 new hits”
gunlock/rayforce: add dip for gamma-brightness-hack
taito f3 video: improved line-clipping effects, layer offset fix (ignore first line zoom value) [y-ack]
fix for ancient gcc
rf2 volume
speccy update from gab75
d_neogeo: samsho2pe (#1431)2023-04-07 bugfixes / improvements
– Earthquake: “Earth’s Thunderation Crunch” moves faster now.
– Kyoshiro: “Aragotoshi Chiniku No Mai” moves faster now.
– Ukyo: Rage Animation doesn’t slide anymore when it executes after Ghostly Dashing Slice
cbuster, fix runahead/sync issue
aeroboto / formationz – add hs
Update PGM notesdocument IRQ Acks
d_neogeo: add Xevious (Neo-Geo Conversion)
nes update from gab75
Added hiscore support to multiple games (#1432)
d_neogeo : update hack games (#1433)* d_neogeo : update hack games
* d_nes : add a T-Chi game
Teenage Mutant Ninja Turtles II – The Arcade Game (T-Chi)
d_nes : fix deletion caused by unsynchronized (#1434)
cheat.cpp/burnint.h: expose cpu registry for everyone
addendum to last push
added hiscore support to multiple games (#1435)
speccy update from gab75
toa_gp9001.cpp – fix rewind with gp9001 games (toaplan)
fix amspdwy hiscore saving
pipibibis hs
pipibibs, if roms missing – don’t crash
pipibibs, this might help with hs
d_deco32: persist tattass’s eeprom
FPS confirmed for Top Driving [clawgrip]
raiden2 (nzeroteam, etc): fix runahead & rewind
added hiscore support to multiple games (#1436)
sms update from gab75
msm5232: env gen config [yaei]
d_sms: evil v1.0.6 (#1440)updated to latest version
burn_memory: add BurnSwapMemBlock(a, b, size);
pacman hw: add chuckie egg, fix sync (recording, runahead, etc)
sms update from gab75
d_neogeo : Author’s request (#1442)
d_neogeo: samsho2pe bugfixes (#1443)* d_neogeo: samsho2pe bugfixes
2023-04-16
– Charlotte state defense
– Kyoshiro state defense
* d_pacman: chuckieegg fix
romName should be in lowercase
cps3, fix 1-frame bad palette on vs screen of sfiii
cps-3, fix recording sync. jeebies
d_dec0: fix bouldash dips
hd6309 core, slight change to interrupt handling
qbert, sync fix
d_neogeo: samsho2pe (#1447)* d_neogeo: samsho2pe
2023-04-20 Improvement
Created Collor Palette 2 for Kuroko And Mizuki Portraits
* d_neogeo: samsho2pe
2023-04-20 Improvement + correct crc32
Created Collor Palette 2 for Kuroko And Mizuki Portraits
sftm & other itech games, swap lr channels
jchan2 fists of fire, fix flickering sprites
for iq_132
d_neogeo: samsho2pe (#1448)2023-04-22
Readjusted Special Moves, that don’t take “life damage” in defense
– Hanzo, Galford, Earthquake: “Fat Replica Attack”
– Haohmaru: “Rice Wine Whack”
– Sieger: “Fire Sturm”
– Jubei: “Tsunami Sabre”
update soft-fx for Kannagi’s CRT Filters
cpus, add exit() and scan() to cpu registry
speccy update from gab75
d_megadrive: umk3osc (#1451)updated to version 28 (2023-Apr-23)
oops
d_nes: kinni (#1452)* umk3osc typo fix
date: “2023-04-23”
* d_nes: kinni
‘nes_kinni’ is clone of ‘nes_muscle’
add driver for Soviet-Ukrainian games by Terminal (TIA-MC1 & kot) [iq_132, dink]
tia-mc1, fix rewind
update msvc project for d_tiamc1 (#1453)
cps1: 3wonders, add fake dip to disable backdrop color
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
Revert “msm5232: env gen config [yaei]”This reverts commit 992f3b8.
Use correct attack/decay time nominal value when the lower 3 bits ofattack/decay time data are 0x6 or 0x7. [yael]
msm5232: revise caps and resistors values [Yaei, TremiRodomi]
Ips Patcher: check rom crc32 if rom filename doesn’t match and use strtok a little more wisely
ips_manager, oops
ips_manager, oops++
sdl ips_manager update
d_neogeo: samsho2pe (#1457)Update 2023-April-30:
Create stun animation, Mizuki received attack “all consuming voracity”
Create stun animation, Galford and Cham Cham turns into pig
Random character in version final, cursor follow the char and pallet bug fixed
Create palette to demon dog attack for Mizuki in second char!
Mizuki nerf velocity attack “wail of our creator”
dkong, fix palette setting & selection for dkongx, dkchrmx
d_battleg: fix input typo
ips_manager, fix for quoted strings (console patches etc)
remove Barry’s shitty double dragon 1&2 driver from existence
Have a nice day (gfys)
update : d_ddragon / d_pgm / d_neogeo (#1459)d_ddragon : d_ddragon : add Dangerous Dungeons (set 2)
d_pgm : update oldsplusnr
d_neogeo : mslug hacks
nec v20-v35: add RESETLine & HALT
2 ym2151’s are better than 1
supridr, improve sound a tiny bit
updates: d_cps1, d_neogeo (#1461)* d_cps1: add sf2ceec [Ivan Vangelista]
Street Fighter II’: Champion Edition (World 920803)
* d_neogeo: samsho2pe
Changes 2023-May-04:
– Modified command “Weapon Grab” In Move List, HCB,F + button C
– Created palette 2 for Kuroko and Mizuki in Portrait Winner!
– Nakoruru buff velocity mamahaha attack, “Irusuka Yatoro Risse”
– Nakoruru adjusted hitbox attack, “Mamahaha Flight–> Yatoro Pokku”
– Haohmaru adjusted hitbox attack, “Tenha Fuujinzan
nec v20-v35: update interface
nec v20-v35: update interface++
speccy update from gab75
megadrive update from gab75
msx update from gab75
nes update from gab75
sms update from gab75
speccy update from gab75
d_neogeo: samsho2pe (#1464)Layout update: As requested by author.
nmk16, fix some issues with states (tdragon2, macross2), fix priorityissue in black heart
Added macros for start/select/coin, etc. Varies by hardware (#1465)Modified line 500 for GameInpInitMacros(). Changed the conditional from checking for directional inputs, to checking if the player number was correct. This prevents the duplicate buttons from being added (ie. 2 P1 Weak Punch macros), while adding in the buttons like coin, start, and select.
gami, fix encoding
osman, add mirror’d ram (fix for ending) [Haze]
speccy update from gab75
add driver Lock-On by Tatsumi [iq_132,dink]
joyprocess.h, fix for buttontoggle w/runahead
d_spectrum: speccysoccer (#1467)Updated to latest version
2023-may-11: fix bug with IA level.
update msvc project for d_lockon (#1468)
test
scale2x, use the c version for compatibility’s sake
64bit softfx stuff
nes update from gab75
crt 2×2 fast fix from Kannagi
taito f3, fix vram wrapping mask [y-ack]
sega s32, rewind-fix
Added hiscore support to ddungeon (#1472)
Improved CV1000 blitter timings based on HW testing [buffis]Fix clipping [buffis]
DIP option to select between new and old timing (for testing)
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
d_m62: set refresh rates
fix the IPS Mangler with stupid filename
irem (pre vXX), keep track of cycles
d3d7 blitter (enhanced), fix ‘gets stuck in slow-mode (half-fps)’ after using basic or softfx blitter
d_m62: fix refresh rates
burn.h timer macro for y8950
early 80s snk, fix rewind, wave sound
hook up threadsafe stuff
msx update from gab75
colecovision update from gab75
sg1k update from gab75
sms update from gab75
speccy update from gab75
robocop2, fix music
thoop2 sound fix and etc
cv1k, make some test stuff configurable for el_rika’s testing
wip refresh rate
d_namcos86: set refresh rate
megadrive update from gab75
speccy update from gab75
d_megadrive: megamanswred (#1479)* d_megadrive: megamanswred
Updated to latest version.
* d_neogeo: samsho2pe V. 1.2
2023-05-30:
– Rebalanced damage jump kick light, medium and strong, all characters
– Readjusted dizzy all chars
epic12: Apply clipping to Blitter calculations as well [buffi]
d_sys18: add Clockwork Aquario
fix Chao Ji Poker and Mahjong Club on Megadrive
nes update from gab75
speccy update from gab75
d_spectrum: mightyff typo (#1480)romName in lower case.
Vexed 1.08: coleco, gamegear, sg1k, sms (#1481)* d_coleco: vexed
updated to latest version (v1.08)
* d_sg1000: vexed
updated to latest version (v1.08)
* d_sms: gg_vexed / sms_vexed
updated to latest version (v1.08)
d_neogeo: samsho2pe (#1482)2023-Jun-04 bugfix: Galford infinite combo.
taitof3_video, unbreak trstar with kludge (todo: figure out whats going on here)
pasha2 palette goes bonkers because too much speedhack
ips_manager : bug fix (#1484)When there are roms in the set that do not need to be patched and they are loaded using temporary memory, the memory length may be assigned incorrectly, causing the game to run glitchy
taitof3: Fix visible tile check for alternate tilemap lines [ywy]Fix top ranking stars attract-mode fire [ywy]
geebee/bombbee/cutieq – hook up paddle
ips_manager : bug fix v2 (#1486)
d_neogeo: update samsh5pf romset
paddle oops
zeroteam, xsedae: fix rewind/runahead. zeroteam, fix sprite prios
megadrive update from gab75
speccy update from gab75
d_taitof3: add Land Maker (English Translation Hack)
d_neogeo: samsho2pe (#1487)Improvements 2023-06-11:
– Haohmaru Every DP startup is reduced by 2 frames
– Haohmaru DP+AB invincible in start
– Wanfu DP+AB invincible in start
– Charlotte Every DP startup is reduced by 2 frames
– Genjuro Every DP startup is reduced by 2 frames
– Hanzo Jump right+CD Jump left+CD, cancel with especial move “Ninja Windsplitter”
d_neogeo:samsho2pe (#1488)2023-06-13: sieger bugfix
neogeo : update hack games (#1489)Merge some hacks
Sort by series
Update hacks to the latest
sms update from gab75
remove barry’s shitty terra cresta/soldier girl amazon/hore kids driver
add driver: Terra Cresta, Soldier Girl Amazon, Hore Kids [iq_132, dink]
oops, typo
d_neogeo : to LF / typo / add mslug5sv (#1492)
fix cheat for MK
d_neogeo : typo (#1493)
speccy update from gab75
midtunit, fix mktturbo cheats
pce update from gab75
pce: gekisha boy / photo. boy: set default renderer to hq to avoid aliasing noise
d_cninja.cpp: set refresh rates
pce update from gab75
de-derpify the fm timer stuff
dec0, oops
pce update from gab75
win32 : separate names for subgames (#1496)* win32 : separate names for subgames
– d_neogeo : hack games update to latest
– add ShortNameA for all subgames
– add subgame gamelistex language glt support (requires loading basic gamelist)
* win32 : Some process processing moved upstream
* burn.cpp & d_neogeo.cpp : fix bug
* d_neogeo : fix samsho2pe boot failure
d_neogeo : fix header files (#1498)
makefile.sdl / sdl2 : fix compile (#1499)
fix collateral damage with timer update
megadrive update from gab75
msx update from gab75
fix issues brought on by the timer update + some misc. maint.
neogeocd: fix Puzzle Bobble
neogeocd: work-around for street hoop super-long load times
raiden, fix scrolling
d_neogeo: samsho2pe (#1505)* d_neogeo:
2023-06-27 bugfixes:
– Kuroko Remove Intinity Dodge
– Mizuki When The Dog Is Bitting You Cant Hit The Opponnet Anymore
– Haohmaru “Rice Wine Whack”
– Attack Repels Projectile From Jubei Yagyu
– Nicotine Reduce Recovery Project “Shikigamireifu Thunder”
– Nicotine Reduce Recovery Project “Shikigamireifu Fire”
– Kyoshiro Reduce Recovery Project “Cut Wind Fun”
* samsho2pe: typo fix
‘0’ to ‘1’ to load correctly. verified with current rom (23-06-27).
* d_cps1: dinore v1.4
updated to latest version
Version 1.4:
– Added support for object spawning with custom pallete ID in Hogg area.
– Improved the way Ammo, Weapons and Treasure custom pallete ID are randomized.
– Fixed a bug in which Lash Terhune was grabbing a wrong pallete after being hit by fire.
– Fixed a bug in which Rod broken piece was not grabbing Rod’s custom pallete.
– Fixed a bug in which Explosive Barrels were not resetting their color after being grabbed.
– Forced all Slice / Slisaur Boomerang sprites to use pallete 16.
– Improved All Hannah’s colors.
– Fixed a bug where Rod broken piece was not grabbing Rod’s custom pallete.
– Fixed a bug where Explosive Barrels were not resetting their color after being grabbed.
– Forced all Slice / Slisaur Boomerang sprites to use pallete 16.
– Improved Hannah’s 3rd color.
– Improved Hannah Custom Pallete (pallete 03), the one that is used by body parts and objects.
– Barrels now spawn with a random custom pallete ID optimized by area.
– Butcher actions were changed, see change A to D.
– Change A: Butcher punch attack strikebox width increased from 53 to 74 pixels.
– Change B: Butcher punch attack strikebox moved forward 5 pixels.
– Change C: The new strikebox better covers his body and has a better range.
– Change D: The strikebox still allows player to stay inside him, but it is risky to do that.
– Morgan actions were changed, see change E to H.
– Change E: Morgan wake up gun blow attack was brought back.
– Change F: Morgan wake up gun blow strikebox changed from 6A to 7E.
– Change G: The new strikebox better covers his body and has a better range.
– Change H: The strikebox now doesn’t allow morgan to miss his blow if players stand inside him.
– Morgue and Fessenden 1st actions were changed, see change I to L.
– Change I: Morgue / Fessenden 1st slap attack strikebox width increased from 85 to 108 pixels.
– Change J: Morgue / Fessenden 1st slap attack strikebox moved forward 5 pixels.
– Change K: The strikebox changes better covers his body and has a better range.
– Change L: The strikebox now doesn’t allow morgue to miss his slap if players stand inside him.
– Tyrog actions were changed, see change M to P.
– Change M: Tyrog wake up slap attack was brought back.
– Change N: Tyrog slap attack strikebox width increased from 95 to 127 pixels.
– Change O: Tyrog slap attack strikebox moved forward 8 pixels.
– Change P: The strikebox changes better covers his body and has a better range.
– Change Q: The strikebox now doesn’t allow tyrog to miss his slap if players stand inside him.
– Forced enemies to spawn with rage set to max (FF), Most enemies in the game spawns with rage 0.
sms update from gab75
sg1k update from gab75
cdz bios test fix
neogeocd, clean up test-fix a little
speccy update from gab75
fix ‘n da buggi’s — bork bork bork!
add unibios 3.3 for neocd, selectable via dip
nes update from gab75
neogeo, add unibios for cd, v3.2
upd7759 sound chip, fix timer base
d_neogeo: fix kof10th
win32 : subgames add command line launch (#1509)fbneo kof99t 0
fbneo kof99t 1
fbneo kof99t 2
…
replay, use proper name for neogeo cd titles instead of neocdz.fr
m68000_intf, sometimes it’s good to complain (NULL pointer being mapped)
megadrive update from gab75
win32 gameinfo : fix stack corrupted (#1510)
create Neo Geo dat from ui, and commandline pipe to stdout with -listinfoneogeoonly
nemesis: hook up salamand speech busy pin [NRS]
when doesnt work, use a bigger hammer
m68000_intf, SekMapMemory() w/NULL pointer revision
kaneko16, improve sync
msx update from gab75
d_pipedrm : add hatrisp (#1515)* d_pipedrm : add hatrisp
Hatris (show version) [twistedsymphony]
* d_dec8: dumped PROM for csilver [Domenico Cervini]
* d_dec8 : sync csilverja fullname
d_armedf : New working clones (#1516)Terra Force (US, alternate sound) [caius]
pre90s, pst90s fixes. samsho2pe update (#1517)* d_armedf: terrafua fix
correct sizes for: ‘6.3e’ and ‘1.3h’
* d_pipedrm: hatrisp fix
correct crc for ‘3-6show.ic8’, correct size for ‘b1.ic76’.
* d_neogeo: samsho2pe
2023-July-10:
– Bombs dropped by Bag Guy when blocked now does damage
cps3run: use freq to calculate cycles per frame
nes update from gab75
nes update from gab75
few konami cleanups
megadrive update from gab75
more classic konami cleanups
tc0100scn, sometimes you need to get flipped, sometimes you don’t
pgm_draw: attempt at fixing BE regression with backgrounds
bonze (d_asuka), unflip 2p coctail for netplay, adjust layer offsets
taitomisc, cleanup + fix coctail mode for netplay etc
taito darius2 & ninjaw gets a little cleanup
d_cps1 & d_neogeo: update hack games (#1520)d_cps1: merge some hack games
d_cps1: sync FullName
d_cps1: Nemo (Japan 901120, 89625B-1 ROM board) [Corrado Tomaselli, Brian Troha]
d_neogeo: update kof2k1ult (kof2k1bs) to 20230606
d_neogeo: update mslug1v2 (mslugaks) to 20230626
d_neogeo: update mslugxdg (mslugxaks) to 20230626
d_neogeo: update mslug5bs (mslug5aks) to 20230626
d_cps2: ssf2tnl v0.8 (CRCs + labels) (#1519)* d_cps2: ssf2tnl v0.8 (CRCs + labels)
updated to latest version.
new labels as per suggested.
* d_nes: tsbtapmeter
About This File: This is the current TPC TSB rom with the tap counts displayed. The TPC rom only has the player 2 conditions fix as the no fumbles in endzone hack.
burner/win32/scrn.cpp: attempt to fix chunks missing from menu bar when slowly dragging a cmd window over front of fbneo window
sms update
speccy update from gab75
d_sms: ggaleste3 (#1521)Add file-extension
Neo Geo layer/sprite disable-izer (shots factory) [iq_132]
Shots Factory: add ‘[x] Keep’ checkbox to keep the settings until endof emulation of current game
nes update from gab75
sms update from gab75
sg1k update from gab75
robocop2 volume
megadrive: implement overclocking (#1523)* megadrive: implement overclocking
taitof3, intcup94 (& clones) – fix left-behind gfx (unaligned writesto vram)
taitof3, kirameki: fix sound
sms update from gab75
robocop2, undo volume change, causes distortion. also unglitch music
tropical angel, blue water [angelosa] green trees [dink]
gami, use separete preset for neogeocd
add neogeo cd super speed loader hack (+dip option)
speccy update from gab75
robocop2 volume adj (mono)
fix neogeocd default directory
change the water color in dips
d_darius2: fix warriorb
add Xeno Crisis to the Neo Geo CD game list
d_neogeo: samsho2pe (#1531)2021-07-29:
Title screen with new pallete
Genjuro readjusted distance kyoyokujin+ab
Haohmaru readjusted damage normal attack “uppercut” down+ab
Mizuki create new move jump light punch jump+a
Mizuki create new move jump light kick jump+c
Mizuki create new move jump medium kick jump+d
Mizuki create new move jump power kick jump+cd
Mizuki create new move stand light kick
Mizuki create new move stand medium kick
Mizuki create new move stand power kick
Mizuki create new move down light kick
Mizuki create new move down medium kick
Mizuki create new move down power kick
Mizuki create stun from attack hells circle
Kuroko create stun from attack hells circle
Wanfu readjusted 4 frames in recovery, move special “spirit blast massacre”
Readjusted cross up all chars in the jump attacks
Jubei readjusted 4 frames in recovery, move special “shingatou blocked counter”
hiscore, patch for quantum
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
rocobop2
speedy neocdz, fix audio glitch with some games while loading
neo geo cdz: enable super speed loader by default
msx update from gab75
timescan, fix 16b alt text layer
neocdz: flag unibioses as optional
megadrive update from gab75
normalize/fix a few titles
speccy update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
kingofbox, little cleanup
replay and neogeo cd, try to make this less horrible
megadrive update from gab75
neocdsel, fix limit (+crash if go over)
neogeo cd, street hoop: revisit stilly hack (it broke super sidekicks2…)
update neocdlist
megadrive update from gab75
megadrive, fix sanguoyan
neogeo, fix irqs on neogeo cd (fixes street hoop/dunk dream issue)
speccy update from gab75
neogeo cd list/selector update: sorting of list, type-to-find, add some games, remove dupe-code
neogeocd: add flappy chicken, add ‘please wait’ message while searching for games
oops, flappy chicken
megadrive update from gab75
neogeo cd: andro dunos, avoid unmapped read spam in debug log
sms update from gab75
neogeocd: add times up and hypernoid to the list
megadrive update from gab75
galaxian: add 4 way to some games
more
megadrive update from gab75
neogeo sbp, turn broken garbage into working garbage
megadrive update from gab75
nes update from gab75
add elfland to nes [e2e]
d_neogeo: add karnovre (#1538)* d_neogeo: add karnovre
…
* karnovre…
code moved.
now is below of ‘garoub’
speccy update from gab75
add driver for Super Qix, Prebillian, vs. Hot Smash [iq_132, dink]
nes, add over obj [e2e]
nes update from gab75
nes update from gab75
sms update from gab75
nes, fix Huang Di
d_spectrum: fix missing parents
qix/superqix updates from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
speccy update from gab75
md update
nes, play hacky-sack with over obj
speccy hb additions
speccy update from gab75
neogeo, improve color accuracy with the missing ‘dark’ bit
msx update from gab75
d_superqix: fix pbillian dips
msx update from gab75
d_cv1k: add speedhacks for espgal2a & espgal2b
d_warpwarp: fix bombbee dips
d_warpwarp: fix geebee dips
speccy update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
d_gng, fix diamond run dips
pce vdc, attempt to fix cadash frame glitch
msx update from gab75
nes update from gab75
win32: add romdata function & etc (#1546)* win32: add romdata function & etc
[1] win32: add romdata function
[2] update msvc project for d_superqix
* win32: main.cpp typo
* sdl: Avoiding possible compilation failures
* sdl: Avoiding possible compilation failures
d_spectrum: borielrun v1.1 (#1549)Updated to latest version.
v1.1: corrected ghost bullets.
Revert “win32: add romdata function & etc (#1546)”This reverts commit c602a9c.
msx update from gab75
neogeo, add 240p test suite
nes, add mapper 471
d_taitosj: no mcu mirroring for kikstart
Revert “Revert “win32: add romdata function & etc (#1546)””This reverts commit 47a0cf2.
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
colecovision update from gab75
unicode must remain optional
ATHF: Total Re-Taito
weclemans: add a to-fix note for later, so it is not forgotten
d_neogeo: update hack games / burn: fix a few bugs (#1552)d_neogeo: update hack games
burn: fix a few bugs
replay, oops – note
romdata, safety
romdata, oops
sms update from gab75
sg1k update from gab75
nes update from gab75
speccy update from gab75
win32: add cmdline for romdata (#1553)* win32: add cmdline for romdata
speccy update from gab75
make safe _fgetts
nes update from gab75
sms update from gab75
nes update from gab75
speccy update from gab75
BurnDriver cleanup
BurnDriver cleanup (oops)
speccy update from gab75
d_neogeo: samsho2pe (#1556)2023-09-05:
– 8 colors palette, all chars
B and C to change palettes, A and D to select.
– new move “overhead” (ā”BC, ⬠A), all chars .
megadrive update from gab75
megadrive, stop debug from badly behaving game
d_dkong: tweak grid display time in radar scope
d_seta2: update hack games (#1559)
msx update from gab75
msx update from gab75
dat: add sourcefile
d_espial: New working clones [UED-Wayder] (#1560)
burner/win32/sel.cpp hDrvIcon, handle this better
sms update from gab75
nes update from gab75
d_lordgun: redumped alienchac [f205v, Brian Troha] (#1561)
MAME 0.258 sync (part 1)
MAME 0.258 sync (part 2)
d_sys1: New working clones (#1562)Flicky (64k Version, on Up’n Down boardset, set 2) [caius]
msx update from gab75
megadrive, add 240p test suite
d_neogeo: samsho2pe bugfix (#1563)* d_neogeo: samsho2pe bugfix
2023-09-13:
Genjuro with a 70% damage combo that left all characters in a dizzy state, correct bug fix
Galford buff 2 frames in “Mega strike dog go”
block defense medium and power, buff 1 frame, impact distance in sliding is greater, remaining in the same patterns stun!
adjusted damage power attack sword all chars, reduce 2 points
Sieger adjusted damage move special “Elephantglied”, reduce 4 points
Hanzo Buff, 6 frames in start move “fire dragon blast+AB”, nerf 6 frames in recovery, move now connect in combo with medium attack
* d_neogeo: samsho2pe p3fix
msx update from gab75
speccy update from gab75
update hack games & etc (#1564)
cps: fix infinite loop on BRF_OPT cps2 roms
MAME 0.258 sync (part 3)
d_neogeo: samsho2pe (#1568)latest version 2023-Sep-22:
– Randomize Collor in Roulette Char.
– Randomize Maps in Versus Mode, Not Versus CPU.
– Remove combo 100% Nicotine, bug fix.
– Add 8 frames in recovery for special grab for galford and hanzo, similar to a kof (example, clark, ralf).
nes update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
nes, fix little bug in sunsoft fme7 / mapper 69
d_neogeo: samsho2pe (#1569)Nakoruru’s combo: life damage fix.
astdelux: remove BDF_HISCORE_SUPPORTED again
fix silly bug
speccy update from gab75
d_spectrum: bombsweep (#1570)2023-09-25: Smoke effect added
msx update from gab75
MAME 0.259 sync (part 1)
arkanoidjbl2: revert back to verified labels
d_galaga: cleanup xevious and add clones
d_galaga: fix gallag & nebulbee
d_lwings: fix wrong z80 rom2 size in trojanj/trojanjo
m72 update hharry
megadrive update from gab75
MAME 0.259 sync (part 2)
MAME 0.259 sync (part 2) (oops)
MAME 0.259 sync (part 3)
neogeo: hook unibios controls for irrmaze
pgm_run: adds a mapping for the specified ips (#1574)
d_megadrive: fix md_testsuite240p flags
MAME 0.259 sync (part 4)
d_neogeo: samsho2pe v. 1.4 (#1580)2023-10-05:
Fixed hit-counter (it’s ok!)
Kuroko’s lines as a judge have been adjusted, the lyrics no longer disappear
Mizuki and Kuroko Story Mode and Final, the 3 cutting scenes were introduced kuroko and Mizuki conversation, Scene 1 talking to Mizuki in the middle of the rocks, scene 2 talking to kuroko, scene 3 in the middle of the rocks for battle against Mizuki!
Ukyo Update collor 8, palette similar to samsho3
Charlotte Update collor 6, darkened armor and hair
Nicotine update collor 6, Lilac Hat!
Kuroko update collor 2,3,4,5,6,7,8, darkened clothes
Genan update collor 6, new collor!
Kuroko light punch down adjusted image, increased range hitbox attack
d_seta2 & d_nes: update hack games, & etc (#1578)d_seta2: update grdianshs
d_nes: update nes_castlevanialt to 4.0
ips_manager: Allow customized extension values
msx update from gab75
msx update from gab75
fix itaten dips
speccy update from gab75
d_suprnova: puzzloop also uses paddle
speccy update from gab75
MAME 0.259 sync (part 5)
New working Pack N Bang Bang final retail versionPack’n Bang Bang [twistedsymphony, Hammy, ekorz, rtw]
add speedhack for martial champion
MAME 0.259 sync (part 6)
martial champ. fix shadows
d_cps1: update hack games & etc (#1582)* d_cps1: update hack games
* ips_manager: reordering of logic
suprtrio, fix reboot after post-level 9 bonus round [angelosa]
suprtrio, level 10 broken inputs, fix with hammer
MAME 0.259 sync (part 7)
packbang, fix flicker
Added preliminary protection simulation for kungfuta. [David Haywood,iq_132]
MAME 0.259 sync (part 8)
MAME 0.259 sync (part 9)end of labels sync
MAME 0.259 sync (part 10)
d_dec8: add BDF_BOOTLEG flags
msx update from gab75
change printf to vfprintf (#1584)
MAME 0.259 sync (yunsung)
MAME 0.259 sync (vsystem)
msx update from gab75
megadrive update from gab75
MAME 0.259 sync (valadon)
MAME 0.259 sync (universal)
MAME 0.259 sync (unico)
nes update from gab75
MAME 0.259 sync (toaplan)
nes update from gab75
MAME 0.259 sync (thepit)
MAME 0.259 sync (tecmo)
MAME 0.259 sync (technos)
MAME 0.259 sync (tecfri)
MAME 0.259 sync (taito part1)
MAME 0.259 sync (taito part2)
sms update from gab75
its not really fun like it says
MAME 0.259 sync (taito part3)
MAME 0.259 sync (sunelectronics)
megadrive update from gab75
MAME 0.259 sync (suna)
msx update from gab75
d_suna16: promote bssoccera to working
dkong, add DK Accelerate by Paul Goes
MAME 0.259 sync (snk & misc)
also set some flags
speccy update from gab75
MAME 0.259 sync (seta)
MAME 0.259 sync (seibu)
MAME 0.259 sync (sega part1)
speccy update from gab75
MAME 0.259 sync (sega part2)
megasys1: fix tshingen crashes [Haze]bonus: fix st.dragon st.5(?) crash (driver bug)
MAME 0.260 sync (seta, suna & toaplan)Demon’s World / Horror Story (set 6) [Tonitox]
MAME 0.260 sync (sega)+ miscellaneous flag changes
MAME 0.260 sync (phoenix, playmark, promat, psikyo, sanritsu)
MAME 0.260 sync (pacman)
gamelist.pl: small update for sourcefile
gamelist.pl: fix
nes update from gab75
d_neogeo: samsho2pe (#1586)v. 1.5 – 2023-10-27
Attack damage has been reduced in general for everyone, characters last longer in battle by enduring combos, dizzy harder to achieve, requiring a lot of hits in a row.
Hit counter now predicts the character in a falling state and clear “hit counter” on the screen!
burner/image: crash with corrupt preview png testfix
speccy update from gab75
Jaleco Megasystem 1 – stdragon raster [Haze]
nes update from gab75
p-47 sprite trails effect [Haze]
MAME 0.260 sync (orca)
MAME 0.260 sync (omori)
MAME 0.260 sync (nmk)
MAME 0.260 sync (nintendo)
y8950 intf, init with optional stream synch
snk, fix ikari audio speed
MAME 0.260 sync (nichibutsu)
MAME 0.260 sync (neogeo & misc)
MAME 0.260 sync (dec0, oneshot)
sms update from gab75
convert project from libpng to libspng / https://libspng.org/
libspng, change some things to work with older mingw compiler
update linux makefiles
sdl2
get rid of old zlib
add new zlib v1.3
spng, configure a little
MAME 0.260 sync (jaleco)
MAME 0.260 sync (kaneko)
MAME 0.260 sync (dataeast)
warning
MAME 0.260 sync (namco,nasco)
MAME 0.260 sync (cave,misc,mr,msx,nasco)
speccy update from gab75
MAME 0.260 sync (midway)
update msvc project (#1589)
cosmiccop / gallop continue dip fix
nes update from gab75
spng, disable opt (cpu intrinsics bugs on some compilers)
nes update from gab75
speccy update from gab75
d_neogeo: samsho2pe (#1592)* d_neogeo: samsho2pe
v. 1.6 ~ 2023-11-09
Fixed the way stun was handled by the game, previously, the game was handling Standing and Crouched combos differently, now both Standing and Crouched stun are behaving the same way it behaves when the character is Standing.
Ukyo modief move list “Tsubame Rokuren” for QCBF + AB
* samsho2pe .p1 fix
* samsho2pe: sp2 fix II…
requested by author.
makefile.sdl2: remove FORCE_SYSTEM_LIBPNG
gamelist.pl: better guess for sourcefile
makefile.sdl2: oops
d_neogeo: samsho2pe (#1593).sp2 – Genjuro’s Rekka 3rd bugfix.
burn.cpp: fix incomplete string copy (#1595)
burn.cpp: CR to LF (#1596)
nes update from gab75
colecovision update from gab75
nes update from gab75
colecovision update from gab75
mhavoc fix/add analog controller
d_neogeo.cpp & d_seta2.cpp: update hack games (#1597)* d_neogeo.cpp: update hack games
* d_seta2.cpp: update hack games
sms update from gab75
d_neogeo: whpjq, correct CRC (#1598)crc “afaa4702” is from original rom (‘whp’).
correct is “b1348758”.
add GBF_CARD and GBF_BOARD genres for Gab75
whpjq fix (#1599)* whpjq fix
removed ‘SWAPP’ tag, now is ok.
* d_neogeo: mslug4fd fix
fixed typo in romName (zipfile).
speccy update from gab75
cardboard?
d_neogeo.cpp: We have been. (#1600)
nes update from gab75
fix a little bug with png impl.
5205 filter
nes update from gab75
neocdlist.cpp: Fix rbff2 subtitle (#1602)
megadrive update from gab75
d_neogeo: update hack games (#1603)
msx update from gab75
megadrive update from gab75
megadrive update from gab75
add rom definitions for sfz3mix (0.22)
oops
nes update from gab75
fix fps counter on 64bit exe with ffwd
sms update from gab75
sms update from gab75
MAME 0.261 sync (jaleco)
MAME 0.261 sync (misc, namco)
rallyxeg: fix rotation
MAME 0.261 sync (taito,jaleco)
MAME 0.261 sync (dataeast,itech,invaders)
MAME 0.261 sync (seta,snk,sunelectronics,tecmo,toaplan,upl)
MAME 0.261 sync (nintendo,pacman,phoenix)also fix some prototype/bootleg flags
speccy update from gab75
speccy update from gab75
scrn.cpp: fix black line @ top when compiled with Visual Studio
MAME 0.261 sync (meadows,metro,midcoin)
MAME 0.261 sync (konami)
add missing sprite-to-playfield shadow effect [codefrog2002]
MAME 0.261 sync (irem,kaneko)
pre90s/d_wiping, little cleanup
add support for Cps2Turbo hw, sfz3mix 0.22
d_cps1: captre v1.2 (#1608)updated to latest version.
nes update from gab75
sfz3mix: add flags to ignore non-existent sampleschimeraba: use the correct init function
sfz3mix: remove non-existent samples entirely from dat file
sfz3mix: revert samples changeit entirely breaks sound for some reason
Cps2Turbo: add missing y-lines to sfz3mix, add asspect ratio DIP
samples, add new flag for no dump
donpachi, fix click on first coin sample
sfz3mix 0.22 temporarily not working, will be fixed later today
MAME 0.261 sync (gametron,gottlieb)
sfz3mix 0.22, fix oob, game working again
MAME 0.261 sync (galaxian part1)
cps_scr.cpp: compute nXTile from nCpsScreenWidth
cpsrd.cpp: compute nXTiles from nCpsScreenWidth
cps2: get nCpsScreenWidth/nCpsScreenHeight directly from driver struct
update hack games (#1609)* update hack games
d_neogeo & d_cps1: update hack games, reorder hack games;
d_seta2: update hack games.
* d_neogeo: update mslugxcq & mslug3cq
fix samples
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
systeminfo.cpp, someone forgot an ‘o’ š
d_cps1: captre v1.2 (#1610)Updated… Again to latest version.
MAME 0.261 sync (galaxian part2)
d_cps1: thanks Barbu (#1611)
brkrevjq: 68k code doesn’t need swap
dec0, endian-fixes
cps.cpp, for barbudreadmon š
tiles_generic: add BurnTransferReallocsometimes you just want to realloc a ptr
BurnTransferRealloc: clear after realloc
speccy update from gab75
cps1, arbitrary screen size support for bankbank
samples, fix loading progress bar
blyat
linescroll y-flipping flipp-off
luaengine.cpp, fix mouse coords, quiet some warnings
fix some warnings
mo stuff
nes update from gab75
add expro02 system (gals panic new version, …), update old galpanicand sandscrp driver [iq_132]
support files for previous commit
tilemap_generic, fix flipping w/clipped quadrant aka akkaarrh zoom bug…hopefully doesn’t cause any side-effects!
add sfz3mix .22f beta
nes update from gab75
Update makefile – just testingTesting
Update makefile – undo test change+0x0100
sms update from gab75
update msvc project & romdata & hack games (#1616)update msvc project
romdata.cpp: Accurately differentiate between ASCII/UTF8/UTF8BOM in UTF8 & to LF.
stdfunc.h: fix for STD_ROM_PICK macro not booting from romdata.
d_cps1: GameConfig is correctly indexed when entering the game from romdata.
d_neogeo.cpp: update hack games.
speccy update from gab75
kf2k3ps2: fix rom definition
d_neogeo: fix crc value for kof99rp v3 (#1617)
sfz3mix .23 + cleanup
add BURN_SND_ROUTE_NONE route. Also, tweak volume for sfz3mix samples
update 2 devices
speccy update from gab75
speccy update from gab75
neocd from commandline featureLoading information…
Load fullscreen:
fbneo “c:\path\to\game.cue”
Windowed:
fbneo “c:\path\to\game.cue”
Load last selected / last run neocd image
fbneo neocdz
case-insensitive .cue parameter-find
megadrive update from gab75
colecovision update from gab75
nes, add mmc5(hack) version of Haraforce
d_neogeo: samsho2pe up to v1.8 (#1621)New Update Version 1.8:
—————————–
Hurtbox all chars rebalanced in the air for so that when they collide someone gets hit
Jumps with punch weak attacks from Sieger, Nicotine, Cham Cham are now blocked by jubei in special move “Shingatou blocked counter”,buff!
Medium punch attack short now blocked by jubei in special move “Shingatou blocked counter”, buff!
Hanzo infinite combo removed, jump right + CD attack cancels on ovehead, AB front cancel in mozuto, restarts the same loop, it worked in Earthquake, Sieger, Wanfu, Nerf!
Special move Tsubame Rokuren consumes damage on defense in new version, buff!
All chars execute command basic Race(Run), in original to cancel and attack in average of 12 or 7 frames, now cancel in 3 frames, buff!
Hit counter now predicts the char in a “Aerial Stun” and clear “hit counter” on the screen!
Genjuro Remove Combo Jump Attack, Down+AB, Ouzakan, 3 rekka, big damage now the combo no longer exists, nerf!
Genjuro Remove Combo Jump Attack, Down+AB, Ouzakan, “Five Flash Rip” in corner, big damage 80%, nerf!
Wanfu readjusted damage project special move “Thunder Bomb”, Explosion Steam Smoke in counter big damage 70% in original samsho2, rebalanced for 30% damage, nerf!
Ukyo Tachibana modified special move “Tsubame Rokuren” to FHCF+AB
Genjuro cancel AB stand or down with special moves in stun or block, first frames, buff!
Fixed a bug where Nakoruru had problems to hang on her “Eagle” if it was too far away allowing her to do empty cancels, This bug already exists in the original Samsho2, it made it possible to execute infinite combos, now the eagle runs at high speed along with Nakoruru so it can be used, if it retreats on the backdash the eagle also goes at high speed, only when nakoruru 2x Forward, or 2x Backward
speccy update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
hd6309 cpu, add insn callback
msx update from gab75
sg1k update from gab75
d_sys16b: add Toryumon DX
tempest, fixups
gyruss palette masking
misc palette masking fixes
no need to force sample interpolation for neogeoit does nothing nowaday anyway
nes update from gab75
aero fighters, turbo force, spinal breakers, karate blazers, pspikes:gets new driver
Optimize the input problem of neogeo when using the keyboard (#1623)When the arcade stick input switches in two opposite directions, there is a “empty” in the middle, but when the emulator uses the keyboard to switch in two opposite directions, the switch is often instantaneous. For example, when switching left and right on an arcade joystick, the actual input is left->empty->right. That is to say, there will be an empty direction when switching to the opposite direction! But when using keyboard input, the actual input is left->right, or left->left+right->right
The problem I discovered is that some game developers deliberately added matching for the empty direction input when checking command inputs.
For example, kof98 rugby charactor’s 24A, 246A, 222B, 28A/C. For the last 28A/C , I found that the actual command is 2N8+A/C, that is, a total of 3 directions of detection: down, empty, up, and A/C! Once the empty direction is not detected, this command will fail, which is why it is difficult for most players to use the keyboard to do this trick!
This modification refers to the code of gsc2007 and pays tribute to him.
deco cassette: add Fast Loader feature (enabled by default, configurable via DIPs)
fix states & runahead w/Treasure Island and Explorer
dataeast: clean up a few bits of ugly code
clear opposite wip (#1626)
decocass, restore pointers
Kiki Kaikai, with mcu! Big thanks to Madov, Raki & Travis Goodspeed
mexico86, clean up driver a bit
d_sys16b: add Fantasy Zone (System 16B, PS2 data file)
speccy update from gab75
d_cps2: sfz3te v1.2 (#1629)updated to latest version
kaillera, fix for incorrect game selection when 2 games with matchingdescriptions on different systems exist
msx update from gab75
d_cps2: update sfz3mix to v0.24
fix ps2 fantasy zone
rename fantzps2 to fantznps2, put both fantznps2 and fantznta under parent fantzone
d_cop01, mightguy: fix transparency issue with sprites
speccy update from gab75
use the tap
fantznps2, add reset callback to properly set sprite banks @ reset
clockwork aquario w/sound [Apocalypse]
fantznps2, make a mess of things to fix a buggy game
d_cps2: sfz3mix, sfa3xl corrections. (#1634)-sfa3xl: correct Init (‘Cps2Init’)
code moved to: below sfa3ce (normal roms area)
-sfz3mix: Updated to latest version v0.25 + correct Init base (‘PhoenixInit’).
-sfz3mix13: Correct Init (‘PhoenixInit’)
both code moved to: below Sfz3jr2d (phoenix roms area).
add fantasy zone new, us and new, oversea versions from ps2 (test)
fantzonenu,no: allow continue dip
d_neogeo: add Looptris Plus
neocdlist: detect and list alternate versions of some games
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
tiles_generic, add BurnTransferPartial(), handy for those mid-frame palette changes and things
d_galaga: xevious, fix transparent masking of bomber retical
ClearOpposite: add a typename to template
ClearOpposite: add support for cps3 & pwrinst2
ClearOpposite: makes more sense like this
megadrive update from gab75
nob, remove soundcpu patch, add mirror [Osso13]
speccy update from gab75
fix palette viewer w/different dpi settings than the default
neocdlist: add ssrpg eng. translation, fix dd ost
ambush, add mario and dkong3 bootlegs + update driver [iq_132]
d_cps2: sfz3mix / sfz3mix 13 updates (#1638)-sfz3mix:
updated labels.
crcs to version 0.26.
samples 2E renamed to 1C (Sakura music), 2E now have “nodump” flag.
-sfz3mix13:
updated labels as requested by author.
cps1, add sf2amf11 [gomarco79]
nes update from gab75
speccy update from gab75
win UI: make title & preview images scale better at dpi other than 96
win UI: support History.xml, (history.dat support removed)get new History file @ https://www.arcade-history.com/index.php?page=download
unzip it into support\history š
history.xml, little bugfix
nes, update Touhou Rououmu to 1.00 beta 2
Xeno Crisis, change resolution to 320×224
sfz3mix, don’t check parent for blend table, as the game uses different sprite indices
ambush, fix for vs nitpick
d_cps2: minor changes in Ssf2tPhoenixInit… (#1640)Ssf2tPhoenixInit: Cpu speed adjusted to 90.5625% like on ‘Ssf2tInit’.
hsf2pp
correct Init (Ssf2tPhoenixInit).
code moved to: below ‘hsf2da’ (phoenix roms area).
nes, tweak for mapper 194, chr banks 0,1 are RAM
fantzoneta, fix dips
d_neogeo: samsho2pe v. 1.9 (#1641)Removed bcd scaped command from, hanzo, kuroko and genan, moves scape from hanzo and kuroko It is now possible to use them in the middle of the game, new command in move list, check!
Standardized Stun for attacks from above (jumping attack), stun medium for all chars!
Fixed Kuroko talk before challenging to fight
Create new frame the char pick ups impulse before jumping, 2 frames for starting jump for all chars!
d_neogeo: samsho2pe (#1643).p1 bugfix: crash in pointer for Earthquake, an attempt to create a command grab.
sonicfgtu, get rid of (duplicate of world set)
sys16a, fix a fbn-only bug in rendering fantzone ending
arkanoid, hook up proper trackball (dial) device
arknoid2, tweak dial
arkretn/puchicar, adjust analog speed
colecovision update from gab75
fix some genres [Goratrix]
action fighter desc
some genre fixes [Goratrix]
dkong, add Donkey Kong Pac-Man Crossover by Paul Goes
sstrangr, ..
more
pce update from gab75
speccy update from gab75
bullet 3p mode dip & input fix
deco simpl156, fix service mode button, save eeprom data
Add Donkey kong Remix
d_dkong: fix dkremix’s year & author
cps1, three wonders – default to black backdrop
dkremix change description to hackThis set is a hack not officially released by sock master
colecovision update from gab75
nbbatman, fix map offset
decocass, fix ctower
z80, re-enable Z80Burn(), add ZetInFetch global so handler can tell if its an op (1) or oparg (2). i8051/mcs51: return pointer for internal ram
d_dkong: update dkremix
hmm
genre
avengers, hook up mcu [AJR, David Haywood]
MAME 0.262 sync (cps3)
MAME 0.262 sync (taito)
d_lwings, cleanup a little
megadrive update from gab75
MAME 0.262 sync (midway)
MAME 0.262 sync (kaneko)
d_galaxian: redumped scobrae [chaneman]
MAME 0.262 sync (neogeo,tecfri,vsystem)
sel.cpp, game selector: make text a little less crowded / expand fields when window expands
midtunit.cpp, turn off on exit
cps2: update to sfz3mix 0.27
d_megadrive: umk3osc (#1661)Changes in version 29 (2024-01-28):
Some fixes are “based on” the trilogy, but there are also unique ones.
1. Kabal – the ball is blocked after 9 hits, double damage is protected after the ball.
2. Smoke ā the ability to make an invitation after a harpoon has been returned.
3. Smoke ā during the invisibility, a smoke animation appears.
4. Sector ā the teleport is blocked after 4 hits (it was after 2), the damage is protected after the second teleport in the combo
5. Sector ā you can make a regular rocket while homing.
6. Jade ā in projectile technology, she runs through a clone of Sub-Zero.
7. Jade ā the effect of projectile protection is increased by 1 sec.
8. The recovery after leg combos of Rain, Reptile, Jade, Kitana, Scorpio, as well as after the combo of Reptile X, X-Down-A has been reduced.
9. Added music theme for the Graveyard arena, source: MK3 prerelease version.
10. Added friendship Sub-Zero MK2. Input: Z,Y,Y, Up; distance ā any.
11. The blue screen in the Animality of Liu Kang and Stryker on Shiva has been fixed.
megadrive update from gab75
megadrive update from gab75
MAME 0.262 sync (irem,konami)
nes update from gab75
megadrive update from gab75
genres
genre ..
genres
genre fixes from Gab75
genre fixes from Goratrix
BurnTrackball device, add a debug helper
Kaillera, improve stability and fix several bugs
genre corrections, thanks Goratrix!
speccy update from gab75
neogeo, fix palette darken-enable/disable bits (ironclad on aes) [Rupert Carmichael]
genres update from Gab75
genre fixes from Goratrix
genre updates from gab75
alpha1v
some genre fixes
more genres
cheat, don’t require d_nes to compile fbn
nes update from gab75
genre updates from Gab75
genre updates from Gab75
violent storm: fix fading, fireworks @ end of st.2
add sf2mkot2
d_cps3: some changes… (#1672)jojor1, jojoar1 – fix description.
sfiii3j, sfiii3jr1 – removed ‘no-cd’ flag.
jojoba – fix DIPInfo (jojobaDIP => jojobaneDIP).
jojoban – fix gameName
sfiii4n, sfiii4fs – fix description
jojobanrb – fix description, gameName, DIPInfo (jojobaneDIP => jojobaDIP).
metamorphic force, some gfx fixes
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
prehistoric isle in 1930, fix inputs for kaillera, plus a little driver cleanup
it was suggested to rename sf2mkot2 to sf2amf12
d_megasys1: fix makaiden
konami, update aliens, crimfght, mainevt
fix some genres [Goratrix]blktiger, bionicc: some driver maintanence
d_neogeo: mslug5fd (#1675).p1: changed to non-watermarked file.
d_cps1: Jurassic99PatchCallback big-endian fix
update hack games (#1677)* update hack games
d_neogeo: mslugfs/mslugxcq/mslugxfs/mslug3cq/mslug3fs/mslug4lw/mslug4lq/ms5esr/kof97bt/kof99t/kof99sk/kof99jq/kf2k1ult;
d_pgm: oldsplusnr/kov2dzxx;
d_raiden2: nzteamp/zteammm/zteamem/zteamdw/zteamdr/zteamwh/zteamwxp/zteamym/zteamys/zteamzs/zteam1v4/zteampls.
* drv.cpp: fix some issues with romdata
Fixed the problem of not being able to open the option to load romdata again from the menu after a romdata loading error, and the problem of outdated data being left behind.
speccy update from gab75
coleco, add some games and emulate mapper chip
cps1 bootleg, prevent crash w/states and rewind
cps1, dinotpic, add patch for character selection w/start button
d_esd16: add missing diag input
d_cps1: use 3-buttons scheme for dinotpic
jumppop, reset
esd16, little update
update hack game (#1681)* update hack game
d_pgm: kovp12em
pgm: add MapperHack
d_sailormn: sailmnhy/sailmnxy/sailmnee/sailmnyh/sailmnyy/sailmnkf/sailmnsl & Oc to 150% & Region Dip
d_seta2: grdiands/grdiansy
* d_cps1: wofsgzb is working now.
dinopicLayerWrite() endian fix [crystalct]
colecovision update from gab75
s32, titlef and scross 2p control fix
wof bl flickery cruf
nslasher: improve alpha, ace ram fixes [cam900]
d_cps1: fix input & dip in wofsgzb (#1686)
nes, add Rupert Carmichael’s Royaltea Palette
d_cps1: remove useless big-endian fixes
d_cps1: update hack game & fix dip (#1689)dinokr/wofdr20/wofkm3
titlef, map more starts
addendum to previous commit
gametngk, mark imperfect gfx
shift your bits back into reality
samples, use device even if samples don’t exist, so state size doesn’t change
nes update from gab75
d_taitoz: fix gear shift in dblaxle
backfire, add analog wheel control. parent defaults to 8way joy, set2 defaults to analog wheel
genres
genres
sdl2_gui.cpp: update REDUCE_TOTAL_SETS_BIOS
sdl2_gui.cpp: fix comment
burn_bitmap, i want more
segas32 gets speed improvement
s32, probably needs this endian fix
segas32, get a little more speed for multi32
backfire, attempt to fix inputs
dblaxle, fix shifter more
update hack games (#1700)d_cps1: wofsgzb add qsnd support / wof original scenario
d_neogeo: update mslugfc1 / mslugfc2
d_taitof3: fix Global Champion opposite inputs
viostorm: fix for bad shadows (shadow-over-sprite) on first midboss,train boss, throwing multiple enemies on train
sms update from gab75
carry-over extra cycles: burn_timer takes care of this automatically
hwchamp. fix inputs
Revert “hwchamp. fix inputs” – going to do this differently….This reverts commit 342dd03.
hwchamp inputs, again (same thing)
add bubble memories black edition (hack, by rtw and MetalliC)
segas32, frame boundary tuning
d_snowbro2: implement hold coin logic
add PAIR16 struct
replay, embed EEPROM in recording to prevent desyncs in playback of games like viostorm
viostorm, clear opposites
BurnNibbleExpand(), allow for byte-swapping of source with |2
nes update from gab75
fix aerofgtb, aerofgtc, sonicwi
cps1, compile inputs before running the frame callback
toyland, fix eeprom saves
update sfz3mix to v0.28
galaxian, fix some moon cresta bootlegs
speccy update from gab75
github-actions: remove parallel build from windows recipe
github-actions: remove parallel build from win64 recipe
update hack games (cps1/cps2/neogeo/pgm/raiden2) (#1713)d_cps1: wofdr20/kodsr/dinokr/captcmjy/bootlegs’s QSound rebuilt drivers
d_cps2: ddsom1v4/ddsomudp/ddtoddp
d_pgm: kovphsqj/kovptstd/kovpxba/kovpxbb/oldsplusnr
d_neogeo: kof2ksp/kof97ce/mslugxcq/mslugxfs/mslug3cq/mslug3fs/kof95sr3/kof94nr2/aof2bhs/kof98eck/kof99pls/kof97rm/kf2k1ult
d_raiden2: zteammm/zteamys
pgm crypt update from iq_132
d_cps1: sf2hfsce (#1717)Added version 1.3 as requested by Author.
—
Street Fighter II Hyper Fighting with Champion Edition speed and new palletes.
nes update from gab75
d_galaxian: fix mooncmw
cps1: Forgotten Worlds, add dualstick rotational control [pjft, dink]
add driver for Incredible Technologies 8bit blitter games [iq_132, dink]
d_itech8: fix gtg2
update vc project for d_itech8 (#1719)
nes update from gab75
msx update from gab75
update hack games & to LF (#1720)* update hack games & to LF
d_cps1: wofdr20/kodsr/wofhfh & dinohunt scenario
d_cps2: hsf2df/xmvsfem/mvscem/mshvsfem/hsf2ev2/hsf230b
d_neogeo: mslug5bs/mslug3cq/mslug3fs/wh2es/wh2jes/ssho2emb/ffurspbt/ffury2es/ffury3eh/mslug5cq/lastblad mini game (aes mode)
d_pwrinst2: plegendsjq/to LF
d_m92: nbbatmbh/hookpls/nbbat1v2/nbbat1v4/nbbat1v8/nbbatmx2/hookbo/hooknx2/hookpj/hooksw/hookx2/hookxr/hookxx/hookgs/hookgs2/hookhd/hookhd2/hookjy/hooknx/hook1v4/hook6h/hookdszz/hookdw
d_pgm: kovshszl/kovshxsh/kovshmg/kovshdf/killbldqy/killbldjq
pgm_run: fix for kovsh & hacks a0613 rom overlap/to LF
* d_cps1: update kodsr sound crc
add cpu core mb88xx [iq_132]
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
one bird get. [iq_132]
update vc project for mb88xx cpu (#1721)
calibr50, use atan to derive rotational direction [dink, pjft]
add pit8253 dev
update vc project for pit8253 dev (#1722)
add driver vampire [iq_132]
d_megadrive: umk3osc (#1723)[translated from russian language by translate]
A bugfix for the 29th hack and another small addition for the 2v2 mode.
We meet hack 29a)
Changes:
1. Shang Tsung ā after morphing into Robo-Smoke and going into invisibility, smoke appears.
2. The original tracks of the Graveyard arena have been restored.
3. The attack of the jumper in 2v2 mode is even more complicated:
– the disable timer starts for the Sub-Zero mk2 puddle;
– the clone does not freeze;
– bombs disappear
4. Reptile ā the recovery in the XXA combo has been increased, the ability to do relaunches has been removed.
5. Cabal ā the ball is blocked after 11 hits (previously it was after 9)
6. Sector damage in combos with two TPs has been adjusted:
– damage is protected if the TP is the 2nd or later blow;
– damage protected if jap kick/punch 2nd or later hit
update vc project for d_vampire (#1727)
Some Genre fixes [Goratrix] (#1728)sftm should be GBF_VSFIGHT
skullxbo should be GBF_SCRFIGHT
wildplt should be GBF_SHOOT
d_neogeo : fix clones [dangonzilla] (#1729)- fix clones : timesupd/ffury2es
– update kof99sk
d_itech8 : fix the description of gtg2 (#1730)
superchs, more volume
itech8: gpgolf, fix game init
cps1: sf2hfsce updated to v1.4, more info @ #1732
fbneo 5k-frame profiler ‘fbneo romset -p’ while watching the debug console. *debug version only*
d_cps1: fix typo
fix for earlier gcc version
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
d_cps1: fix typo for sf2hfsce [Igor-Arabe]author name is really “Sr. Street Fighter” not “Mr. Street Fighter”.
speccy update from gab75
cps1, fix sf2ceb gfx and msm5205 had its nibs flipped
add hack hsf2jpp/hsf2app (#1734)
d_pgm: pgm3in1/happy6 series add correct pinyin (#1735)
d_raiden2 : to LF
romdata : clear the path on exit
MAME 0.264 sync (jaleco, mr, namco, nmk, taito)
MAME 0.264 sync (irem, itech, mr, seibu)
oops
Some changes in cave-sailormn and taito-galastrm… (#1736)* d_sailormn: some changes…
sailormnffj, sailormnrot: now with 150% cpu speed and “region-select” dip-switch. as sugestted to hacks author.
* d_galastrm: galastrm fixes
correct size to ‘plds’ roms (checked in rom manager).
upd7725 cpu core fixups
MAME 0.264 sync (igs)
d_lordgun: byteswap lordgun eeproms
MAME 0.264 sync (pgm part1)
tiles_generic, helper to find pTransDraw (transfer draw) spill/oob in-situ instead of end of emulation
MAME 0.264 sync (misc, pacman)
MAME 0.264 sync (pgm part2)
MAME 0.264 sync (f32, fuuki, gaelco)
d_neogeo: update hack game & etc (#1737)d_neogeo: gowcaiet/mslug5bs/mslug5cq/mslug5sg, mslug5 can handle prg’s greater than 0x800000.
neo_run.cpp/neogeo.h: The prg length needs to be publicized, and nAllCodeSize is set as a global variable.
d_pacman: fix the size of ic13.bin for mspacmanbgf
tilemap_generic, expand to 64 max. tilemaps
burn_bitmap, if bitmap is already allocated and alloc called, free and allocate bitmap with new parameters
segas32: attempt to fix mode change issue (oob)
deco32: fix nslasher and captaven netplay issues w/inputs
MAME 0.264 sync (phoenix, sega, tecmo, universal)
nitrobal, fix 3p inputs, fix 3p inputs via kaillera (2 separate problems)
thndzone/dassault: fix p3,p4 for kaillera
github-actions: moving those packages
MAME 0.264 sync (edevices)
megadrive update from gab75
d_pgm: d_pgm: fix unicode game names
mspactwin, kaillera fix
pgm: fixed region selection for the orlegend series.
pgm_run: clear the useless
d_pgm: Add pgm3in1 region optional Dip Switcher
d_neogeo: update mslug5 hack games (#1740)update: mslug5bs/mslug5cq/mslug5sg
update hack gamesd_cps1: dinokr/wofdr20
d_pgm: add kov2pfwlys
supercheese, sprite priority & timing
ngp, battle de paradise (ngp_kofpara): add ‘force b&w mode’ dip
d_neogeo: add Cyborg Force (Homebrew) (#1743)
d_neogeo: Fix ROMs label for Cyborg Force
d_neogeo: Fix some bugs and omissions (#1744)
d_neogeo: BurnDrv[Name] Initial-Case Consistency
d_ngp, updates by Gab75
sms update from gab75
d_cps2: ssf2tnl (#1745)Updated to latest version (v0.9b)
d_cps1: update hack gamesdinokr/wofdr20
nes update from gab75
d_seta2: add grdiansblGuardians / Denjin Makai II – Cho Kyoka Ban (bootleg)
d_seta2: grdiansbl add BDF_BOOTLEG flag
nes, update from gab75 + some hacks to get it working
d_seta2: optimized loading for grdiansbl
m92, use buffered ym2151
oops, debug
d_seta2: remove some extra blank lines
d_cps1: update hack games & etc-dinods/dinojd/dinoplus/dinosdj/dinoss/dinosyn/dinotj/dinotw/dinoxz/dinoyz/wofdr20
– BurnDrv[Name] Initial-Case Consistency
add driver for Splash! by Gaelco
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
update vc project for d_splash (#1749)č°ę“åēęä»¶å
容
d_raiden2: add zeroteameZero Team (Japan?, earlier?, set 2)
d_cps2: Description/Manufacturer Sync MAME
d_galaxian: add vueloespVuelo Espacial (Spanish bootleg of UniWar S)
d_galaxian: CRLF to LF
colecovision update from gab75
msx update from gab75
d_mystwarr: add viostormubblViolent Storm (ver UAB, bootleg)
d_route16: The correct aspect ratio for T.T Mahjong is 4:3The correct aspect ratio for T.T Mahjong is 4:3
d_route16: CRLF to LF
d_neogeo: update hack games & etcd_neogeo: mslug5sg/mslug5bs/kf2k1ult
neo_run: CRLF to LF
speccy update from gab75
win32\ips_manager: fix useless multilevel nodes.
d_neogeo: update hack gamesgowcaiet/mslugqy
iron horse, fix dips
dacholer, itaten, convert to generic tilemaps
senjyo, upgrayedd
update vc projectUniform templates with consistency.
d_m92: updates to the hook series of hack gameshookpls/hookjy
d_cps2: fix years and a few inconsistencies
Update d_neogeo.cpp
mystic warriors superblyat
mystwarr, tv’s at endboss possible fix
mystwarr, fix endboss transition (flash) and gas chamber
burn_pal, mixup fixup
pce update from gab75
Fixed FullNameA/W entry and exit status of subgames.- Initialize GameListEx only once after App entry to optimize file access.
– Load GameListEx into dynamic string array, allocate memory according to the actual number of entries to reduce memory usage.
– Backup FullNameW when entering a sub-game and restore it when exiting.
– Combine with Dip’s selection to match GameListEx data in dynamic array, so as to realize that when entering a game, it will display the FullNameW of the correct sub-game.
– Fixed an issue that may cause app crash due to missing pointer judgment.
Fix sdl builds
Revert “Fix sdl builds”This reverts commit a65db38.
Revert “Fixed FullNameA/W entry and exit status of subgames.”This reverts commit 67793b9.
Reapply “Fixed FullNameA/W entry and exit status of subgames.”This reverts commit 3beb52b.
fix sdl
Fix variable inconsistency
mystwarr, fix ending collage
add bBurnGunPositionalMode (fbneo.ini), to put lightgun in PositionalMode
d_cps1: Scenario Selection requires Reset onlyScenario Selection eliminates the need to reload the game.
d_cps1: clear the test code
mystwarr, more fix for ending
megadrive update from gab75
d_neogeo: Fixed resolution for kof98pfe [zmhtt]
d_neogeo: update hack games & add Reset Callbackd_neogeo: update mslug5bs / kof98eck
neogeo.h/neo_run.cpp: add Reset Callback
msx update from gab75
sms update from gab75
colecovision update from gab75
colecovision update from gab75
upd96050 fix
colecovision update from gab75
speccy update from gab75
burner/win32/run.cpp: fix weird issue with FFWD system macro while display FPS is on
d_megadrive: astebros (#1765)Has support for 2 players.
MAME 0.265 sync (dataeast, itech, midway, taito)
d_neogeo: some changes… (#1766)correct labels
-mslug3lw (.p1)
-abyssali (.c2)
megadrive update from gab75
d_neogeo: samsho2pe (#1767)Updated to latest version (v. 2.0)
ga2, spidman: kaillera fix for p3,p4
romdata: a tiny fix
win32: update ips header file
Port over win32 runahead fixes to SDL (#1770)* Port over win32 runahead fixes to SDL
* Fix formatting
nes update from gab75
d_neogeo: fix kof2002m timer 99->0
kingball -stars
gladmort ng
d_sg1000: guntus (#1777)fixed fileName
joyprocess.h: improve ClearOpposite
stated.cpp, respect eeprom path for all nvram files
Update d_galaga.cpp (#1781)add digdug1
wiiu test pgm
image.cpp, always use black for png transparency color
d_cps2: sfz3mix (#1783)updated to version 0.29
speccy update from gab75
d_neogeo: kof94te (#1785)Add version 1.0.0
ng update
sound streams: don’t restart frame on rate change
sound streams: don’t restart frame on rate change
win32: Pre-synchronization for libretro
win32\sel.cpp: fixed
d_neogeo: kof94te (#1786)Updated to version 1.1.3
needs more bitswap
msx update from gab75
Update SFZ3Mix to .3 (#1788)* Update SFZ3Mix to .3
* update version + 1 typo
d_neogeo: kof94te (#1789)updated to version 1.1.9
batsugun coin fix
batrider, baregga, bbakraid: hold coin logic
port Votrax emulator by Olivier Galibert
hook up qbert & reactor to the new Votrax SC01x
update msvc for a55017c
modify joyprocess’s HoldCoin
donpachi, dodonpachi use HoldCoin logic
nes update from gab75
speccy update from gab75
nes, update flash eeprom to support Microchip’s SST39SF040 for mapper30 (UNROM 512)
win32 romdata: Fix romdata not booting after missing ROMs
nes, impl flash eeprom saves for mapper 406, 451
Calculate Extra XOR for CMC42 and CMC50Also simplify kof98’s p1 decoding
Fix name typo
m6809, m6800(&etc), hd6309: add resetline
win32: Add input macros for System Next State and System Previous State (#1792)
Allows binding these macros to inputs in the same manner as System Save State and System Load State
megadrive update from gab75
namcos1 service mode fix, slight niceification
d_raiden2: update zteamysHarmonization to tabs
d_cps1 : update dinokr
nes update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
m6800 resetline fix, oops š
s1, blastoff flashing score fix
d_neogeo: kof94te (#1795)updated to version 1.2.2
namcos1, coin lockout goes bonkers w/4p game after a single player has 9 coins
megadrive update from gab75
Kaillera : No more than 127 game characters are displayed
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
some minor bug fixes
speccy update from gab75
add sinistar SynaMax hack – titlescreen & difficulty improvement
Kaillera : fix 2
Kaillera game name : FullName – ShortName
localise_gamelist : fix “this if clause does not guard”
megadrive update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
add sinistarc, sinistarc2 & stereoeffect hookup [SynaMax]
d_neogeo: kof94te (#1798)updated to version 1.2.4
avi writer, test-fix for audio sync drift w/non 60hz games
scrn.cpp : Fix kovytzy not accepted by Kaillera servers
scrn.cpp, simplify
nes update from gab75
gaelco snd, fix rate, use stream device
burner/win32/scrn.cpp: WIP/experimental side-bezel support *unfinished*
colecovision update from gab75
scrn.cpp: Confirmed fix kovytzy for Kaillera
keys.htm, update docu
scrn, try one more time a different way
fix build problems under mamemingw when using multithreading (#1801)
snowbro2, add coin inputs for p3,p4 for kaillera fix
add BurnRoundPowerOf2() helpful function
viostorm, add color improvement DIP
viostorm: color improvement, slight change to make Linux/sdl happy
viostorm, metamrph, martchmp kaillera fix
wwfwfest kaillera fix
ctribe, kaillera fix
wwfsstar, just slight edit
nes update from gab75
d_nes: some changes (#1807)transformers: Fixed bug when you try generate N3S datFile.
shancara: Changed CRC, now is 7ea7e5df. current CRC doesn’t match any file (original rom from fbneo list, crc mentioned on romhacking).
Source rom: ‘shancaraj’ (crc: dcfe4112), from fbneo list.
burner/win32/scrn.cpp, limit number of kaillera dialogs to 1 per processes
d_neogeo : update hack gamesadd The King of Fighters ’95 (Optimized, Hack) – kof95t
update kof97eb to 20231217
update kof98eck to 20240517
update kof99sk to 20240426
update kf2k1ult to 20240611
fix softfx scaler hq3xs
nes update from gab75
fix for hq3xs
kaillera, synchronize for 60 frames before starting emulation, shouldfix games booting into weird modes
wwfsstar, better sync
d_neogeo : update hack gamesupdate mslugxcq to 20240613
update mslugxfs to 20240613
update mslug3cq to 20240612
update mslug3fs to 20240613
update mslug5cq to 20240502
speccy update
d_neogeo: kof94te (#1811)version 1.3.0.
add ballboy3p
slight change
speccy update from gab75
d_cps1 : update hack gamesupdate captcmzs to 20240519
update captcmmy to 20240522
update captcmcr to 20240520
speccy update from gab75
scrn, experimental bezel wip: try parent name
megadrive, fix joe & mac
d_neogeo : update mslug series hacksupdate mslugxfs to 20240621
update mslug3fs to 20240620
d_ddragon : New working clonesDouble Dragon (Japan set 2) [l_oliveira]
d_lwings : New working clonesTrojan (Romstar, set 2) [Bill D., The Dumping Union]
capcom/lwings.cpp: Identified Legendary Wings rev. C and corrected ROM labels. [Joe Magiera, Brian Troha]
d_lwings : a tiny fix
megadrive: joe & mac, proper fix
speccy update from gab75
nes update from gab75
d_neogeo : update to GladMort (Demo 2)
add borderless windowed fullscreen mode from fc
app.rc : 2023 to 2024
typo
d_cps1 : update captcmzs & captcmmy to 20240622
add Cockpit version of SynaMax’s improvement mod
nes update from gab75
snd/samples: don’t crash if state saved while samples playing, then state loaded where samples do not exist
scrn, maybe fix issue with experimental blitter and wipsperimental bezel
d_neogeo : update samsho2pe to 20240624samsho2pe removes BIOS option for aes
Fixed the number of correctly recognized neogeo BIOS 33 > 35
d_cps2: sfa2ultra (#1816)updated to latest version.
kaillera : Allow x86 & x64 clients to coexist [Weirdo]Naming Differences for Clients
x86 : kailleraclient.dll
x64 : kailleraclient64.dll
burner/win32/scrn.cpp, bezelwip test
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
scrn, bezelwip: slightly better way of impl.
d_chanbara : fix title field [angelosa]
d_capbowl : fix bowlrama title parsing [angelosa]
Bulk replace Euro -> Europe in Arcade GAME descriptions [angelosa]
d_tsamurai : make alphaxz a parent set [angelosa]
d_seta : remove character design crediting across manufacturer fields[angelosa]
d_galaxian : Dumped PROM for “catacomb” [Arcadedealer aka Edgar SolĆ©aka Dios, Recreativas.org]
d_neogeo: kof94te (#1819)updated to version 1.4.0
d_neogeo : update samsho2pe to 20240626 (v2.1)
bring tree back to reality
d_neogeo : samsho2pe update again
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
d_asteroids : New working clonesAerolitos Espaciales [Heckler, jordigahan]
New working clonesJigoku Meguri (Japan) [Brian Troha]
– various Taito drivers: updated game titles to include the revision, where known [Brian Troha]
d_pitnrun : fix pitnruna rom label
d_asuka : fix jigkmgri fullnameA
image.cpp, deal with problematic alpha opacity with bezelwip
image.cpp, deal with alpha opacity a bit better
ngp,ngpc differentiation
d_expro02 : New working clonesMiss World 2002 [system11, Brian Troha, The Dumping Union]
WOW New Fantasia [system11, The Dumping Union]
d_shisen : add Match It (bootleg)
d_vampire : corrected some PCB locations, added edge connector pinout[Brian Troha]
don’t break dat for ngp/ngpc
kaillera test
d_shisen : add Irem M80 clones
d_pacman : redumped PROMs for mspacmane and pacmanmr [IZ8DWF]
fix wownfant softlock
Some changes in nes/pre90s (#1822)* d_nes: ghostsngoblins / ghostsngoblinsh fixes
d_nes – ghostsngoblins / ghostsngoblinsh: removed “NI 1.3” from header.
“NI 1.3 is the watermark of an old tool called NES Image converter.” (by noone).
* pre90s: d_pacman d_tsamurai
d_pacman – mspacmane2: correct size for ‘mpe6.6m’ (checked in fbneo and rom manager).
d_tsamurai – alphaxz: changed “m660” to NULL, coz alphaxz is a parent ROM.
feat(lua): Fix registersave/load hooks. Add value to memwatch callbacks [NBeing]
Right now the emu.registersave and emu.registerload hooks do not work at all from within lua. They will only fire if you use fbneos menu to save and load states, as opposed to e.g. savestate.load(“my_savestate”) or savestate.save(“my_savestate”) do not trigger the hook. I’ve added a quick hack to get them to trigger.
savestate.registersave(function(slot,)
print(“Registered save”, slot)
end)
savestate.registerload(function(slot)
print(“Registered load”, slot)
end)
Should now work.
Second:
The lua memhooks for “ramwatch” (e.g. memory.registerread() , memory.registerwrite() ) etc do not currently return the current value at the address. Added the value (which was already in scope). Right now, if you tried to something like this, you would get the value from the previous frame.
memory.registerwrite(0xFF8800, function(address, size)
memory.readbyte(0xFF8800)
end)
This will get you the correct value at the time when the breakpoint fires.
memory.registerwrite(0xFF8800, function(address, size, value)
print(value)
end)
capcom-megadrive: add some hacks… (#1823)* d_megadrive: add some sor2 hacks
1. River City Girls… of Rage
2. Streets of Rage 2 – Cadillacs and Dinosaurs edition
3. X-Men of Rage
* d_cps1: add sf2gm
dataeast : bulk replace Data East -> Data East Corporation where known to be displayed with that form [angelosa]
d_nemesis : Add a Tecfri licensed version of Salamander [clawgrip]
d_capbowl : Fix bowlrama’s comments
d_nmk16 : New working clones [Osso13]Goindol (Afega) [playero]
d_cps1 : sf2ceupl UPL bootleg is speculation league, mark it as such[angelosa]
d_seta & d_seta2 : acknowledge Nihon System as publisher for pairlove[angelosa]
nes update from gab75
d_nmk16 : Fix button 1 & 2 not working
d_nmk16 : Fix button 1 & 2 not working for dolmenk doreset
d_nmk16 : dolmenk better fixes [dink]
d_cps2: sfz3mix (#1825)updated to 0.31
d_cps2: sf3zmix samples (#1826)removed “nodump” flag from L1B/R1B (evil ryu theme)
cps-1 : fix input & dip for dino & wof & knights seriesGetting P3’s Fire 3 to actually work;
Remove wofsjc (identical to wofabla).
d_cps1 : Reset the variable “Knightsh” to 0 when DrvExit()
d_kaneko16 : New working clones [Osso13]Great 1000 Miles Rally 2 USA (95/07/11) [twistedsymphony, The Dumping Union]
d_jackal : correct GFX ROMs for the jackalr [Osso13]dumped correct GFX ROMs for the jackalr set [Bill D., Brian Troha, The Dumping Union]
win32/ips_manager : Prohibit unintentional startup
d_cps1 : update captcmmy to 20240705
d_cps2: add Marvel Super Heroes Vs. Street Fighter (Coop, Hack)
d_neogeo: kof94te (#1827)kof94te version 1.4.1
KOF’95 style portraits
speccy update
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
d_cps1 : update dino series hackdinotj update to 20240629
dinoss update to 20240629
dinoplus update to 20240629
dinojd update to 20240406
dinoxz update to 20240629
d_neogeo : kof94te Author’s request for changes
d_nmk16 : Extracted internal ROM using a new technique [sergiopolog]* Identical dumps obtained using two devices from Acrobat Mission and Thunder Dragon PCBs.
* Differs from previous dump in three bytes.
d_megasys1 : Use default lives setting from manual for 64th Street [cuavas]
d_gaiden : sort wildfang parent/clone gamenames [angelosa]
d_neogeo: karnovre (#1828)updated to version 0.2
d_raiden2 : zteamym update to 20240705
speccy update from gab75
d_megadrive: umk3osc (#1830)updated to version 30a
d_neogeo: kof94te (#1832)removed ‘Prevent color corruption when using Rugal’ patch from combination.
in https://neorh.mattgreer.dev/kof94:
_”The Rugal color corruption fix and Team Edit Edition are not compatible with each other. Sorry about that.”_
d_cps1 : update wofdr20 to 20240711
d_renegade : Adding Unicode full names to the Japanese version
d_gng : rename diamond (Diamond Run) to diamrun [hap]
d_neogeo : update samsho2pe to V. 2.2Ukyo Readjusted Tsubame Gaeshi Range Slash, Nerf
Cham Cham Readjusted Boomerang Range For Zoom 3.5, Nerf
Readjusted Range For All Chars, Simple Attacks, A,B,AB,C,D,CD, Nerf
Readjusted Range For All Chars Unnarmed, Simple Attacks, A,B,AB,C,D,CD, Nerf
Reduced Velocity All Chars For Zoom 3.5, Nerf
Genan Unnarmed Jump+cd Crash Reset Game, Bug Fix
Nakoruru Unnarmed Jump+A Crash Reset Game, Bug Fix
d_neogeo : update hack gamesmslugxfs rename mslugxcqi to 20240711
mslug3fs rename mslug3cqi to 20240711
update kof94te & kof94tea to v1.4.2
d_snk68 : New working clones [Osso13]Street Smart (bootleg of World version 1) [f205v]
d_snk68 : streetsmwbl fixed manufacturer
d_snk68 : add PLDs [Osso13]
speccy update from gab75
d_renegade : fix renegadeb not starting
d_rallyx : New working clones [Osso13]reordered gutangtn sets [Brian Troha]
expro02 loading, thanks iq_132 š
expro02, again
colecovision update from gab75
d_neogeo: unflag debug-only for Super Bubble Pop
add fatal fury one to md
megadrive update from gab75
d_terracre : fix amazont loading gfx
d_neogeo: gowcaiet (#1838)Updated to latest version (2024-05-23)
add soldier girl amazoneo
neogeo, sga newer version
add ignore files
md, add hayato’s journey
speccy update from gab75
megadrive update from gab75
neogeo: add compatibility note to cphd
spectrum update
megadrive update
oops
md add
speccy update from gab75
megadrive update from gab75
neogeo, add hb
coleco update
nes update from gab75
neogeo, oops
d_cps3: fix region dips
pgm: change refresh rate and z80 frequency
d_usgames: add missing inputs
colecovision update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
msx update from gab75
coleco, fix banking on subsequent reboot
super kusoge
nes update from gab75
sms update from gab75
sg1k update from gab75
punchout power bar fix
oob
nes_apu, dmc mode for arcade
punchout, fix some missing sounds
burner/run: fix quantized fps calculation
d_neogeo: add some homebrews
punchout, add experimental horizontal screen layout
megadrive update from gab75
neogeo: add a dipswitch for unibios hardware detection
nes update from gab75
nes, patch for jay and silent bob
speccy update from gab75
neogeo: expand unibios hardware dipswitch usage
d_megadrive: s3compes (#1861)updated to 1.0a (Solved hidden palace bug? *).
*Tails (and sometimes Sonic) get stucked in hidden palace because knuckles jumps out screen instead hit eggman’s ship. So game cutscene don’t advance…
nes, little league baseball
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
d_rallyx: scan samples
rallyx, fix runahead bug
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
d_rallyx: oops
d_nes: add some games (#1863)* d_nes: add some games
hoops, USA (parent)
moerojrbas, Japan (clone)
* d_nes: moerojrbas typo
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
megadrive update from gab75
mars, more volume for low efx
rallyx, set to 4way inputs
pce, add daimakaimura improvement hack
pi documentation update
pce update from gab75
skullxbo, fix 2p kaillera
nes update from gab75
update samsho2pe
Some changes in md, nes… (#1870)* d_megadrive changes…
Add md_knnsf (data as requested by author).
Also, fixed typo in s3compes
* d_nes: mariotank
updated to latest version.
samsho2pe update
nes update from gab75
pce, attempt to reduce pixel shimmer
speccy update from gab75
gh_actions: attempt at fixing artifact upload
pce update, again
derp
pce, add alternate palette
pce update from gab75
nes update from gab75
midway: resolution shenanigans
Update d_bublbobl.cpp (#1874)Enabled language switching in tokio.
sf, fix states
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
speccy update from gab75
irem m107, fire barrel / air assassin – remove useless “allow continue” dip
asuka, baddudes: allow continue -> show continue message
update readme.md, thanks Tom-Neverwinter
speccy update from gab75
d_expro02: fix supmodel orientation
gunforc2, comment useless dip option
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
finallap1-3, fix dips
expro02 fix
sms, add Frontier Force v0.1.1 alpha demo
nes update from gab75
dx9, rare crash with reinit / screen resize
nes, ftkantaro53 softlock @ start
rewind feature: fix possible OOB (crash) with rewind while recordinginputs
problem was only evident on drivers which have a massive state size, f.ex. cps3
update zlib to v1.3.11-git-sept282024
attempt at fixing sdl2 build
nes update from gab75
sms update from gab75
update minizip, note: maybe this should be moved to libs/zlib?
zipfn, check status
ioapi: libretro needs this
d_sms: frontierforce (#1891)* d_sms: frontierforce
updated to v0.1.2.2
* d_megadrive: knnsf
year typo.
sms update from gab75
berzerk, s14001a, fix missing sounds
nes update from gab75
sms update from gab75
stream.h, replace hacky rate change with proper fix
unzip, test fix
ioapi: fix for libretro
ioapi: revert this too ?
nes update from gab75
d_galpanic: fix inputs
d_galpanic: fix sound
d_galpanic, fixups
speccy update from gab75
gunforce, weird zero score each stage dip
d_deco32: set framerates
d_cv1k: add donpachi family
burner/statec.cpp: bullet-proof states, finally. All old states and nvram files are deprecated. DO NOT UPGRADE if you’re in the midst of playing something w/states or nvram
megadrive update from gab75
d_deco32: fix HuC6280 freq for nslasheru & fghthist
megadrive update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
d_deco32.cpp: z80 frame leftovers
d_deco32: extra cycles
speccy update
d_cps2: add hsf2j1, xmvsfj [bugcutt / Joe Forte] (#1896)CPS2 added:
Hyper Street Fighter 2 (Japan) revision 040123 as hsf2j1.
X-Men vs Street Fighter (Japan) revision 970113 as xmvsfj.
———
Co-authored-by: Joe Forte
Info:
Hyper Street Fighter 2 (Japan) 040123 has two new roms (hs2j.03a and hs2j.04a) all other roms were identical. X-Men vs Street Fighter (Japan) 970113 also has two new roms (xvsj.03m and xvsj.04m) with all others being identical.
One oddity on X-Men vs Street Fighter is all of the program roms, besides the two new ones, are either mask roms or one time programable roms with the standard metallic Capcom stickers on them. Both boards were on battery (xmvsf had a date code of 96 on it) when I acquired them from Japan but have since been switched to using infinikeys. The rom labels appear to be legit Capcom labels but have hand written rom numbers on them.
speccy typo
nes update from gab75
nes update from gab75
speccy update from gab75
ym2612.c, fix states
speccy update from gab75
nes update from gab75
msx update from gab75
nes update from gab75
nes update from gab75
burn.h, BurnRomInfo(&etc) use pointer for szName
add retro scanlines shader to the dx9-alt list
nes, add mapper 72
d_alinvade: fix aspect ratio
d_nes: marioadventure3 (#1900)updated to version 1.9.8
sms, add battle wings proto
cps2: increase sound volume
burner/win32/romdata.cpp: fix for break after 83505d5
sms update from gab75
resource.h, oops
nes update from gab75
romdata bug, fix
MAME 0.270 sync (dataeast)
speccy update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
Add ability to configure live shader parameters (dx9 alt -> Hardfx ->settings).
see HardFXConfigs[] in src/intf/video/win32/vid_directx9.cpp
float4 user_settings; in hlsl shader
cps1 qsound: also increase sound volume
MAME 0.270 sync (taito, galaxian)
MAME 0.270 sync (irem, midcoin)
speccy update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
MAME 0.270 sync (pacman)
nes update from gab75
MAME 0.270 sync (toaplan)
mamefile.mamemingw. fix for string weirdness and depend can frig off
fix compile ish for Mucci
MAME 0.270 sync (nmk, vsystem)
github ci, make faster
test makefile.mingw .wait
test.
MAME 0.271 sync (sega, taito)
make test again
speccy update from gab75
make a little differently
speccy update from gab75
update lib7z to current
update sdl2 makefile
other sdl makefile
7zTypes.h, hmm
zipfn double-free ish
MAME 0.271 sync (seibu,seta,suna,tecmo)
aquario has sound
1.01 version (#1904)
ull some long jibby-jab for iq_132
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
d_btime.cpp, add pnc / pac’n’chase hack
speccy update from gab75
msx update from gab75
fix galpani3 bugs
galpani3, oops, stating
glob sound
add new driver
sdl makefile, add -Wno-sign-compare
fix sdl build
add Galaga Wave Mixer from https://www.donkeykonghacks.net/page_other.html
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
ddragon, null pointer check
bezel update
irem_cpu, fix encryption table (fixes bbmanw raster effect) [wickerwaka]
from the office of standards and practices
taitof2, pulirula: fix shaking gears in intro
sega s32 disp. en fix [mahoneyt944]
gng, slight change to timing
add GameGenie / Pro Action Replay(PAR) support to SNES.for .ini files (f.ex, support/cheats/snes_ffight2.ini)
snes cheat, oops
–fail
snkwave: Fix frequency register bit alignment as well as waveform sample bit alignment based on the schematics and observations of running games. Fixes wrong laser/other sounds in Vanguard II and some wrong sounds in Marvin’s Maze. [Lord Nightmare]
snes, fix warning
add BurnComputeSHA1(buffer, buffer_size, hash_string)
some changes in MD / MSX / N3S / SN3S… (#1911)* d_megadrive – some changes…
added: bssf2gq (as requested by author)
updated: mkaee (v2.1)
* d_msx: mokarima
romFileName: removed invalid character
* d_nes: some changes
marioadventure3: updated to v1.9.9
murdmaze: version in gameName, info, romFileName
* d_snes: some changes…
updated: bahalagoonts (v1.03c), dezaemonte (romFileName only, removed extra dot), ff6rmd (2024-10-30), legendofzelda18hp (v1.12), ranmahb2jfr (v1.4), ranmahb2tefr (v1.10 / v1.4)
d_megadrive: bssf2gq crc fix. (#1912)order do apply patch (in ssf2u original rom).
1. SSF2_GlamorQueen.ips
2. SSF2_GlamorQueen_NoPause.ips
megadrive, fix some bugs with sonic2vs and upgrade to vdp from segac2driver
d_snes: ff6sc (#1913)updated to version 2.02
add something to d_snes
Ignore SwapBytes.c (not used and has build error in SDL fork) (#1914)
snes, fix clicks in yuuyuuhakusho intro
snes, add quinty proto
also remove SwapBytes from win build
nightstr, change genre
megadrive test
Some changes in: MD / FDS / SNES / NG / CPS / TAITO / PRE-POST 90S (#1920)
* d_neogeo: pt-br hacks
aofbr
rotdbr
kof2k2br
kof2k3br
* d_cps1: pt-br hacks
sf2cebr
willowbr
* d_cps2: sfa3br
Yes. Original game “Street Fighter Alpha 3 (Brazil 980629) [sfa3b]” doesn’t have portuguese language.
* d_taitomisc: rastsagabr
by AntĆgeno
* d_toki: add tokibr
by AntĆgeno
* d_powerins: powernbr
Init fix by Dinkc64
* d_nes – fds: add dracuii t-eng
current dracuii renamed to dracuiij…
* d_megadrive: some changes…
updated bssf2gq
add landstlkrmx
* d_snes: some changes…
renamed yu yu hakusho games and correct size for yu yu hakusho final.
add: yuuyuu2tp, blackthornetp, captsubasa4j, captsubasa5j, sconflict, svgeo, seikdens3j, seikdens3te (no header).
moved quinty from ‘aftermarket games’ to ‘classic games’…
megadrive.cpp: avoid -fpermissive
pt-br hacks: fix typos (#1922)* d_neogeo: fix typos
and add version number
* capcom – cps1/2: fix typos
correct hacking group for sfa3br
* d_powerins: fix typos
in powernbr
md, clean up a little
megaoops
rygar unflip
move sha1 experiment aside for now
support gamegenie codes in cheat.dat format. alternately load cheatnes.dat for nes, cheatsnes.dat for snes
nes update from gab75
update neocdlist
speccy update from gab75
happier flappy rewinds in this nes
speccy update from gab75
nspirit, use new dumped mcu [Darksoft, Team Europe, TonitoXArcade]
d_m72: better like this
nes update from gab75
nes update from gab75
d_cps2: fix ddsomjr1, ddsomjr2 romSets (#1924)I found an inconsistency in japanese ddsom roms.
after checking cps2shock’s site
current ddsomjr1 should be ddsomjr2 (no changes in labels).
current ddsomjr2 should be ddsomjr1 (labels are: dd2j.03e /dd2j.04e / dd2.05e / dd2.06e).
This occurs in mame too.
Add SDL2 set window scale command line option (#1926)In the SDL2 front end, the window is scaled to * 2 the game screen
resolution. Whilst this works find for raster games on normal DPI
monitors it doesn’t work so well for :-
– raster games on HiDPI displays where the window appears too small.
– vector games where the window appears too big.
This change allows the user to specify a window scale at the command
line. It defaults to * 2 for backward compatibility with the old
version.
Full screen and window resizing via dragging is not affected by this
change.
tekipaki, fix region and dip names
snes update from gab75
snes update from gab75
MAME 0.272 sync (nichibutsu)
nes, split drivers from emulation, pepper in a little optimization
nes, guntner update
nes update from gab75
burner/win32/sel.cpp: new (snes) bios files not shown in the list
snes update from gab75
d_cclimber: yamato oops
snes, add justifier support for lethal enforcers
snes update from gab75
dkong, add dkspkyte
Update d_dkong.cpp (#1927)
colecovision, add konami time pilot
dkong, add dkchrte
nes, add mapper 555
vector: make sure pBurnDraw exists before memsetting itattempt at properly fixing #1928
nes, add mapper 105
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
Revert “vector: make sure pBurnDraw exists before memsetting it”This reverts commit c446266.
sdl2: fix random crash when switching resolution
snes update from gab75
d_sys18: include math.h for round
speccy update from gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
megadrive, try to fix more bugs in sonic2vs
mwalku, fix coin
msx update from gab75
megadrive, fix determinism (re-recording, etc)
neogeo, nam1975, increase resolution for the ending scene to displayproperly
add aztec challenge
colecovision update from gab75
replay.cpp (re-recording) fixes:x when playing back in read-only mode, pause before the last frame so a state can be made to continue recording.
x fix buzzing at the end of input playback
x fix another problem with ffwd & re-recording
add capt. barrel for md and neocd
megadrive update from gab75
megadrive update from gab75
nes, add some debug to the gamegenie cheat thing, for finding rom offsets of the gamegenie code
speccy update from gab75
Add the MVS cart version of Captain Barrel (NeoByteForce)
Fix rom loading
Merge pull request #1933 from finalburnneo/arcadez2003-patch-1Add the MVS cart version of Captain Barrel (NeoByteForce)
tsk tsk fix build
MAME 0.273 sync (dataeast)
make way for new device
add new i2c eeprom (e2prom) device, hook it up in d_coleco and megadrive
i2ceeprom, actually add the device
get rid of crufty mdeeprom.cpp
nes, add Super Chinese
snes update from gab75
AtualizaƧƵes:
O ciclo WIP comeƧa novamente…
FaƧa as funƧƵes de cheat do NES externas para compiladores felizes.
Asteroids WIP/correƧƵes.
O que hĆ” de novo: esqueci algumas coisas.
O que hĆ” de novo: oops, duplicado.
d_coleco.cpp: adicionar 2 homebrews.
Atualizar fbneo.chm.
Atualizar o caminho do chm.
Sincronização de fluxo msm5205.
Ajuste de som de Rygar.
d_coleco.cpp: substituir Black Onyx pela versão de 64k com suporte a EEPROM.
d_coleco.cpp: corrigir descrição do Mario, adicionar clone de Mario e homebrew Ghostbuster.
d_aerofgt.cpp: corrigido rótulos de ROMs e região de copyright para o protótipo recentemente adicionado Spinal Breakers [Osso].
d_hyperpac.cpp: adicionado Puzzle Break (set 2) [Jorge Silva].
Ajuste de som Rygar.
msm5205, adicionar modo de bloqueio DC (MSM5205DCBlock(chip, onoff)), habilitar para Rygar.
d_coleco.cpp: adicionar clone de Zombie Near.
Ajuste de som de Rygar v3.
Mesclar ramo ‘master’ de https://github.com/finalburnneo/FBNeo.
Aumento da versão do macOS.
d_kinst.cpp: marcar todos os jogos como D, para que os usuĆ”rios nĆ£o os vejam com “Funciona melhor em construção de 64 bits” na lista de jogos e perguntem onde estĆ£o as construƧƵes de 64 bits por causa disso…
AdiƧƵes NES, MD por Gab75.
Oops, tentar novamente.
d_coleco.cpp: adicionar Flapee Byrd.
d_coleco.cpp: mais homebrews.
Correção de endian para Konami k053936.cpp.
AtualizaƧƵes MSX de Gab75.
d_coleco.cpp: mais homebrews.
MSX, adicionar No.
d_namcos1.cpp: corrigido rótulos de ROMs de Galaga ’88 PRG6 e PRG7. [neSneSgB].
Novos clones funcionando:
Time Killers (v1.20, placa ROM alternativa) [Brian Troha, The Dumping Union].
AtualizaƧƵes de d_itech32.cpp: [Brian Troha, The Dumping Union]
Corrigidos os rótulos dos sets de Hot Memory.
Verificada a placa de ROM correta e ROMs para Time Killers v1.00.
Para crystalct, flag para desabilitar camada roz.
d_galaxian.cpp: fixado offznsiv trocando ROMs ruins pelas corretas de outro set descarregado [Osso].
AdiƧƵes Spectrum de Gab75.
AdiƧƵes de NES: Kings of the Beach, Mississippi Satsujin Jiken.
Reformulação do som de Asteroids e Llander.
Coletando lixo de VC.
AtualizaƧƵes Spectrum e MegaDrive de Gab75.
PCE, substituir dumps ruins de gomola speed, be ball, youkai douchuuki por dumps bons [quasiscroto].
Adicionar mspacman twin [Roberto Fresca e amigos].
Atualização MSX.
Namconb1 derp.
Atualizar kov2pfwll para a versão mais recente. (#786)
Atualizar kov2pfwll para ver.20210510.
Atualizar pgm_run.cpp.
Muitos hacks usam isso como proteção. AFAIK, os seguintes hacks estĆ£o incluĆdos.
(muitos comandos do código seguem aqui, relacionados a uma sequĆŖncia especĆfica).
CPS3: limpeza de hack feio de estado de salvamento.
AdiƧƵes Coleco de Gab75.
Adicionar soundcore: digitalker.
Adicionar soundcore: digitalker.
dt.
Isso foi estranho.
d_psikyo4.cpp: melhorar rótulos de entrada.
Jogos Mahjong: normalizar rótulos de entrada.
Mesclar ramo ‘master’ de https://github.com/finalburnneo/FBNeo.
Adicionar Harem, corrigir Scorpion.
Adicionado digitalk.* à compilação XCode.
VS adicionar digithing e refazer algumas opƧƵes do projeto.
d_coleco.cpp: mais homebrews.
d_coleco.cpp: mais jogos.
d_wrally.cpp: adicionar World Rally (Versão 1.0, Checksum E586) [iq_132].
Adicionar namenayo.
Spectrum: adicionar Rockman.
samples.cpp: correção para bandeiras de compilador infeliz.
AdiƧƵes de NES, MSX, Speccy por Gab75.
Ajuste de volume de SSonic.
d_coleco.cpp: mais homebrews.
d_sys24.cpp: definir max jogadores.
Correção para gênero de ga2 [Gab75].
d_neogeo.cpp: removido doubledrsp de Debug Build (nw).
d_asuka.cpp: adicionar U.N. Defense Force: Earth Joker (US / Japão, set 3) [sergiopolog, EX86868 [email protected]].
d_mitchell.cpp: adicionar Dokaben 2 (Japão) [ShouTime, Team Japump].
Correção de virq m68k para a próxima versão.
Correção m68k virq mixed+auto, faz todos os estados de salvamento anteriores usando 68k obsoletos, desculpe por isso.
Update de othunder, corrigir sequĆŖncia de fim.
d_segas32.cpp: deixar compiladores felizes e tristes.
Ajustes de gĆŖnero para segas32 [Gab75].
d_megadrive.cpp: atualizar megaqbert.
NES, MegaDrive: adicionar alguns novos jogos [gab75].
Atualizar lib7z para v19.00.
dcs, adsp, adicionar algumas correƧƵes.
Williams, ajustes de Ɣudio/volume.
d_asuka.cpp: adicionar Cadash (Alemanha) [R67055].
state.cpp: corrigir salvamento de nvram do ngp.
NES, adicionar Black Hole / Czarna Dziura.
Namcos1, beraboh man adicionar dip de continuar.
AdiƧƵes de Spectrum por Gab75.
Correção de C140 para o motor namcos2 [Angelo Salese].
d_neogeo.cpp: usar memcpy quando a memória não se sobrepõe, reversão parcial de fbc3bbc porque memmove pode ser ruim à sua maneira: estÔ usando um buffer temporÔrio quando opera, o que pode estar causando um aumento no uso de memória ao carregar o jogo.
holeland / crazyrally: ajustar som.
Tubep/rjammer ajuste de volume. Troca de rom de rpatrol.
AtualizaƧƵes SMS de Gab75.
tturf: dip padrão para continuar / 2p compra, diminuir volume de upd7759.
d_namcos1.cpp: corrigidos tĆtulos abreviados para ws, berabohm, berabohmb, wldcourt, ws89 e ws90 [sasuke-arcade].
AtualizaƧƵes MSX de Gab75.
Reestruturação de namcos2 em andamento.
d_neogeo.cpp: corrigir aviso mesmo que asan tenha dito que estĆ” certo.
Atualizar VS.
d_ngp.cpp: adicionar botĆ£o “Opção”, usado para jogar granadas em mslug, entĆ£o Ć© provavelmente correto pensar nisso como “fogo 3”.
AtualizaƧƵes MSX.
Mesclar ramo ‘master’ de https://github.com/finalburnneo/FBNeo.
Final crap.
Adicionar mrsdynamite.
Mrs Dyna, marcar prom inĆŗtil como opcional.
AtualizaƧƵes MSX por Gab75.
Sanitizar bandeiras BDF_CLONE.
d_phoenix.cpp: corrigir nomes do set “G.G.I. Corporation” Phoenix [clawgrip].
Mesclar ramo ‘master’ de https://github.com/finalburnneo/FBNeo.
win32/bzip.cpp: corrigir os primeiros 5 rompaths.
Portar be70850 para sdl.
d_neogeo.cpp: evitar acesso a endereƧos desalinhados.
AdiƧƵes Spectrum por Gab75.
NES, adicionar tetris (bps), bases loaded 3,4.
Ladybug: corrigir sons de sraiders, entrada de 4 vias (para mrsdyna, tambƩm).
AdiƧƵes de Gab75 ao NES.
Adicionar driver: redclash / zero hour. wip.
Corrigido build do macOS.
Trabalho inicial na UI de preferĆŖncias de entrada.
d_wiz, patch scion soundcpu.
multi32, ajustar volume um pouco.
Adicionada lista de entradas do macOS.
AtualizaƧƵes MSX.
Bug engraƧado de scrollx em um dos modos de desenho.
Melhoria de paleta de Popeye [barbudreadmon].
MudanƧa de tempo de CPU MSX para que retaliot funcione.
Atualização MSX.
Adicionar driver cyclemb.
Renomear vs2019-win32.yml para vs2019-win32.yml.ignore. NĆ£o consigo corrigir isso facilmente… entĆ£o nĆ£o vou me preocupar, rs.
Renomear vs2019-x64.yml para vs2019-x64.yml.ignore. Esse tambƩm estƔ quebrado.
Atualizar README.md.
d_cyclemb.cpp: fazer alguns compiladores felizes.
Derp cyclemb.
NĆ£o a variedade de sorvete.
Vamos mover isso para seu próprio cabeçalho.
d_coleco.cpp: adicionar mais homebrews.
AdiƧƵes Spectrum de Gab75.
(nw) sincronizando com o MAME 0.232.
d_nes.cpp: corrigido Arkade Rush (HB) adicionado duas vezes no driver (nw).
d_megasys1.cpp: adicionado The Astyanax (versão de ROM mascarada) [-Ace-].
d_aliens.cpp: adicionado Aliens (World set 4) [Simon Wilmer, John Bennett].
Novos clones funcionando.
————————
Asura Buster – Eternal Warriors (EUA) [Darksoft, Brian Troha, The Dumping Union]
Asura Buster – Eternal Warriors (JapĆ£o, conjunto 2) [CPsystem3, Brian Troha, The Dumping Union]
d_righa.cpp: adicionado Nitro Ball (Mundo, conjunto 3) [JammaFever, Nebula, Recreativos Piscis, Espanha]
Adicionado d_cyclemb
d_neogeo.cpp: atualize o teot para a versão mais recente (nw)
atualizaƧƵes do coleco de Gab75
driver timelimit, dust off
d_dkong.cpp: sincronize os conjuntos Radar Scope com MAME
atualizaƧƵes do Spectrum de gab75
adicionado shangkid, etc
neogeo, mslug2t hiscore
Adicionado d_shangkid (macos)
correção do C140 para o motor de Assault [hap]
Suporte preliminar para joystick
burner/win32/scrn.cpp: respeitar o estado maximizado
vshoot (nb1): limpar entradas opostas para evitar que o jogo entre em modo berzerk
Melhorias no Auto-Fire: às vezes você quer ir mais rÔpido, mas não muito rÔpido. Estague múltiplos botões de autofire (para jogos de pista e campo / 88 jogos, etc.)
88 jogos: corrigir erro de ROM no modo svc, melhorar um pouco o driver
d_popeye.cpp: corrigir o estouro do resnet
atualizaƧƵes do Spectrum de gab75
neogeo, adicionar mod de seleção de estÔgio blazstarcm
ui do win, remover suporte para 11khz/22khz, pois causam muitos problemas
seta: downtown – corrigir nvram dos placares altos [kale]
shangkid, corrigir clones de Chinese Hero
evitar o oob
burner/win32/inpd.cpp: corrigir um bug nos checkboxes do autofire. Ćs vezes uma caixa de seleção ficava desmarcada ao alterar o mapeamento dos botƵes
ajuste no C140 [hap]
atualizaƧƵes do Spectrum
fd1094 (sys16,sys18): corrigir bug de mapeamento. s24 fd1094 intf: melhorar
hiscore.cpp: a função delayit foi implementada na versão MAME 0.206, testei alguns jogos que a utilizam e parecia que seus placares altos estavam funcionando corretamente, ainda assim parece uma boa ideia analisÔ-la para fins de depuração
corrigir snapper & atomicp
atualizaƧƵes de msx de gab75
CPS2: atualização do ssf2tnl (#795) ssf2tnl atualizado para a versão 0.5
06/11/2021 – 22h24 (UTC -3)
atualizaƧƵes de sms/gg de Gab75
atualizaƧƵes de sms
galaxian: correção do banco de sprites do rockclim [Haze]
megadrive: adicionar modo DIP experimental de redimensionamento de tela para mudanƧas no modo 32col(256×224), para preservar a proporção da tela.
md oops
d_psykosh.cpp: Adicionar docs para localização/uso de ROM, Nome exportado para daraku [cam900]
d_legionna.cpp: Corrigidos vƔrios DIP switches incorretos e adicionados diplocs para todos os jogos. [Guru]
d_suprnova.cpp: adicionado Gals Panic S – Extra Edition (Coreia) [coolmod]
d_neogeo.cpp: movido blazstarcm para a seção de Bootlegs, hacks & conjuntos descriptografados (nw)
d_pacman.cpp: adicionado Painter (hack de Crush Roller) [Lorenzo Fongaro]
d_vicdual.cpp: adicionado Invinco / Car Hunt (Alemanha) [MikeMcBike, BrianTroha]
gaelco2: atualização do driver / correção do eeprom para snowboar e bang. adicionar controles analógicos para wrally2
atualizaƧƵes do Spectrum
estados do rabbit
nes, adicionar hammerin harry
rabbit, des-debugar memindex
atualizaƧƵes do starwars
correções de bugs no tail2nose e modernização
oops
atualização do nes de gab
d_segas32.cpp: suporte para hiscore
fazer chqflag mais fluido, corrigir bugs de vĆdeo, renomear algumas coisas no konamiic
chqflag correção para gab75 š
msx atualizaƧƵes de gab e dink
msx, oops
msx para gab75
d_tecmo.cpp: adicionado Silk Worm (bootleg, conjunto 2) [Miss Argent]
d_psiko.cpp: Banpresto foi o distribuidor de Sengoku Ace [cam900]
sg1k de gab75
msx de gab75
Atualizar appveyor.yml Fix chave de implantação (esperançosamente! )
atualizaƧƵes de spectrum de gab75
aumentar a velocidade de discagem padrão em Forgotten World
dividir o acelerador em 2 pedais para gforce2
CPS1: sf2mix 1.0 (#798) sf2mix atualizado para v1.0
23/06/2021 11h51 (UTC -3)
Atualizar burn_endian.h
Megadrive: corrigido ‘ejimp’ (#800) Corrigido CRC para ‘ejimp’, o anterior era o mesmo que ‘ejim’
24/06/2021 12h04 (UTC -3)
megadrive wip modo de entrelaƧamento 2
sms, adicionar benosqr
atualização do spectrum
atualização do speccy
spectrum, atualização mahjong solitaire
Spectrum: fix (#802) octuktty: Mudanças menores na capitalização do nome
17h46 (UTC -3)
nes, atualização et, adicionar zdey (gab75)
Mesclar branch ‘master’ de https://github.com/finalburnneo/FBNeo
up MAX_GAMEPAD para 16 (de 8)
kaneko16 sprites fix gtmr2
d_psikyo4.cpp: adicionar um modo de tela Ćŗnica
atualizaƧƵes do spectrum de Gab75
d_m52.cpp: atualizar cores e taxa de atualização
atualizaƧƵes de gabster
phoxnix/naughtyb remover offset dc do som
mais de gab
coleco adicionar
aumentar o valor mƔximo do gamepad para dinput
irem m52, limpar, corrigir problemas de vĆdeo, adicionar alpha1v
phoenix, pleiads, naughtyb, popflamer: corrigir estados com som [barbudreadmon, dink]
megadrive, atualizaƧƵes gab
Spectrum – lareliquia: correção de crc/tamanho (#805) Corrigir crc e tamanho para lareliquia, o anterior era o mesmo que a versĆ£o em inglĆŖs (relic)
altbeastj +mcu -mcusim
sms update from gab75
loading sanity
hiscore: fix galaxian aka better fix for the sys16/18 mapper issue w/hiscores
ooops
galaxian stars need to update every frame, whether or not the frame was drawn
munch mobile / joyful road, fix gfx issue + cleanup driver
msx updates from gab75
outrun, darker shadows revisited: the right way
d_namcos1.cpp: corrected the program ROM label for Tank Force (US, 2Players) [Action Jackson]
d_route16.cpp: added Route 16 (Sun Electronics, set 2) [hammy]
spectrum updates from gab75
translation layer for hiscore.cpp
ffightae: p3 has no coin inputit is used as p3 special instead
add vs unisystem to d_nes
d_hyperspt.cpp: save nvram
d_trackfld.cpp: save nvram
vstetris: fix inputs
Rewrite CI
deadang, markham driver: fix sound w/lowpass filter
Merge pull request #856 from substring/github-ciRewrite CI
nes vs update
m68k: increase stack, 8×51: cycle fix for run()
nes update from gab75
msx from gab
sharrier hook up mcu + fix some barry-rific soundbugs
trackfld clean
oops
sharrier hook up mcu [startaq]
sn764[96/89]: add dc blocking filter
speccy update from gab
Spectrum: lava16k fix (#857)Minor change in rom name capitalization.
z80, add ZetRunEnd(cpu), clean-up a few drivers
d_aliens.cpp: hiscore support
Updated main.cpp to fix the broken Mortal Kombat audio (#858)The Mortal Kombat games would play audio at the wrong speed and pitch when being loaded from via a command line argument (EG: “umk3 -w”). These two lines of code restart the audio subsystem and fix the audio pitch fix for all Mortal Kombat games.
win fbn: delay initting audio until after drvinit
nes update
oops
nes, add dragon slayer 4 t-eng
d_dkong.cpp: fix hacks missing samples
md updates from gab75
megasys1, fix kickoff sounds, use msm6295 banking instead of memcpy
d_ssv.cpp: hiscore support
d_pacman.cpp: updated comments about pengo sets [Brian Troha]- Added Pengo (set 6, encrypted) [philmurr]
d_neogeo.cpp : added Metal Slug 4 (20th Anniversary) [GOTVG]
spectrum: add ‘map joystick to cursor keys’ option, updates from gab75
d_asuka.cpp: add Asuka & Asuka (Japan, version 1) [Brian Troha, The Dumping Union]
d_neogeo.cpp: add Metal Slug 5 (New Campaign) [GOTVG]
nes updates from Gab75
add nes mappers 77 and 82
nes mapper 77 revisited
run-ahead fix for mmonkey (btime), plus misc cleanups
mole, fix inputs
megadrive, color calculation [Rupert Carmichael]
d_neogeo.cpp: update cabalng to beta 2 [IQ_132]
d_phoenix.cpp: added City Attack (Petaco S.A., bootleg of Pleiads) [Retromaniacs]
* Confirmed that “Pleiads (Irecsa)” is a bootleg
burn trackball: add handy direction function
s14001a, use stream.h
nes update from gab
stream.h, add set_debug and document a set_rate caveat
upgrayedd core
berzerk, impl. moonwarp analog inputs + etc
for gab
nes update from gab75
nes update from gab75
OOPS
bad dink!, that’s a bad dink!!
d_spectrum.cpp: add Space Thunder (HB)
nes update from Gab75
Merge branch ‘master’ of https://github.com/finalburnneo/FBNeo
pce, fix hang in airzonk and ghost manor
nes, get rid of duplicate game
spectrum update from gab75
d_simpl156.cpp: hiscores support
msx update
nes update from gab75
Small PCE fixes.First change – F.B.H.
Second change – White spaces
Third Change – Un-debug-only the newly fixed games
d_pce db update, update to emulation coming soon..(or later)
New WORKING clone* New WORKING clone
Renomeado ‘spcdraga’ para ‘floritas’
Adicionado ‘floritasm’ e renomeado ‘spcdraga’ para ‘floritas’
Homogeneizados todos os “bootlegs em hardware Galaxian”
Agora hĆ” apenas um set “Space Dragon”
d_cps2.cpp: adicionado Street Fighter Zero 2 Alpha (Ćsia 960805) [Genaro Rodarte]
neogeo: adicionado “The King of Fighters ’98 (hack de Ratio)”
d_seta.cpp: adicionados dumps para plds no set blandia, e informações para plds não desenterrados
d_pacman.cpp: adicionado Buccaneer (set 2) [Jeremy Locke, Cam]
coleco, corrigido v-linecount (falha no frogger)
es5506, tentando reduzir os cliques (stfm)
d_snk.cpp: corrigidos dips de psychos
d_cps2.cpp: corrigidos alguns overdumps para avsp [Guru]
pce, corrigidos jogos quebrados
Mesclar branch ‘master’ de https://github.com/finalburnneo/FBNeo
atualização nes de gab75
momoko, atualização simples
sgx_daimakai, correção perfeita do fundo de rolagem
nes atualização de gab75
pce, definir res para daimakai*
nes atualização de gab
pce, corrigir timing, arranjar o pipeline de renderização, escalar janelas para sgx
pce, corrigir timing, arranjar o pipeline de renderização, escalar janelas para sgx
Mesclar branch ‘master’ de https://github.com/finalburnneo/FBNeo
pce, adicionar sobrecarga de limite de sprite
espectrm atualização de gab75
sincronizar FB Neo com MAME 0.237 (nw)Nota: atualização parcial, jÔ que alguns rótulos de ROM não estão corretos no MAME de acordo com escaneamentos de PCB (puzzli2s, ark1ball, arkanoidjbl2, arktayt2)
sincronizar FB Neo com MAME 0.237 – Parte 2 (nw)
d_cps2.cpp: adicionado Super Street Fighter II: The New Challengers Super2 (bootleg, EUA 930911) [Genaro Rodarte]
atualização espectrum de gab75
pce timing, de novo
atualização espectrum de gab75
megadrive atualização de gab75
ui: corrigir padrƵes para jogos com 5 entradas de jogadores (pce/tg/sgx), estava sendo mapeado incorretamente para o controlador X-Arcade / Hanaho HotRod
UI: adicionar opção: misc -> opƧƵes -> Exibir RetĆculas de Arma de Luz
macros de ajuda para temporizadores de chips fm goofball
adicionar pcktgal [iq_132]
d_m90.cpp: suporte a hiscore
atualização espectrum c/o gab75
vigilante falha
atualizaƧƵes nes de Gab75
nes, adicionar goemon 2 t-eng
cps1, corrigir estrelas em strider, etc. [loic.petit, dink]
espectrum atualização de gab75
cps estrelas: simplificar/corrigir obrigado hap!
atualizaƧƵes espectrum de gab75
cps1, corrigir desbotamento de paleta de strider
snd/stream.h: suporte a taxas de amostragem insanas
pce, c6280 – conectar ao stream, portar nĆŗcleo do mame 236. tornar selecionĆ”vel (core antigo/novo) via dips porque o novo core Ć© muito pesado para a CPU
hack para eliminar zumbido agudo em pce_lostsunh
megadrive, corrigir hua mu lan
msx atualização de gab75
midway y, t, w-unit: remover 1 quadro de atraso de entrada
msx oops
kaillera, permitir que todos os jogadores acessem o teclado
Adicionado d_pcktgal
corrigir vs
Reverter “corrigir vs” Isso reverte o commit 4de487a.
Corrigir vs
fix tentativa de kaillera #2
adicionar ktiger2p [DsNo]
atualização espectrum de gab75
megadrive atualizaƧƵes de gab75
sys16b não tem realces, apenas sombras. Eu acho? reverter se quebrar algo
nes atualização de gab75
bubble bobble, corrigir netplay kaillera, remover 1 quadro de atraso, ligeira limpeza
atualização de gab75
Adiciona 4 mais teclas de atalho, tornando-as mapeƔveis no controlador (#866)
Reverter “Adiciona 4 mais teclas de atalho, tornando-as mapeĆ”veis no controlador (#866)” (#873)
Este reverte o commit be5a823.
adiciona teclas de atalho para o console lua (#867)
Adiciona 4 mais teclas de atalho, tornando-as mapeƔveis no controlador (#874)
faz lua_hotkeys funcionar com compiladores mais antigos
correção experimental de cheat para jogos midway (mk/umk3,etc)
atualização espectrum de gab75
ssv, adicionar buffer de sprite para stmblade para corrigir linhas na fase 6, limpeza
d_m107.cpp: suporte a hiscore
atualização espectrum de gab75
ssv, correção experimental de lag mais correção do modo split screen de 2p de pastelis
cbombers, undrfire: implementar configuraƧƵes de contraste/luma conforme recomendado por Tatsuya79
tazzmang: corrigir oob
atualizaƧƵes speccy de gab75
lua: corrigir janela não abrindo após fechar um jogo com o console lua aberto
sms atualização
williams, adicionar Playball!, corrigir lottofun
m68kmake: corrigir alguns avisos em compiladores recentes
backport de kstenerud/Musashi@521059b
atualização espectrum de gab75
Mesclar branch ‘master’ de https://github.com/finalburnneo/FBNeo
d_cps1.cpp: Corrigido DIP switch de modo 2 jogadores para sf2cejx e sf2hfj.
d_hyperpac.cpp: adicionado New HyperMan (3-em-1 com Cookie & Bibi & HyperMan) (set 2) [jordigahan]
d_cps1: marcado forgottnj como um protótipo, é uma versão inacabada do jogo [David Haywood]
d_namcos2.cpp: adicionado Mirai Ninja (Japão, set 2) [Corrado Tomaselli]
ssv, bufferizar spriteram para todos os jogos no driver
sms: atualizar Voyage – A Sorceress Vacation para 1.05
grdnstrm: corrigir dips
grdnstrm: tambƩm corrigir dips dos clones
atualização speccy de gab75
nes atualização
ssv clips-ahoy
vĆdeo, menos mudanƧas de modo desajeitadas para megadrive, etc
vetor, mudanƧa de modo underp
atualização speccy c/o gab75
correção do ay do espectrum 48k
7z: corrigir cpp ODR
Reverter “7z: corrigir cpp ODR” Isso reverte o commit c651e76.
7z: corrigir cpp ODR (segunda tentativa)
es5506, clipping novamente
galaxian, atualizar data de pisces
atualização speccy c/o gab75
ssv, adicionar buffer de sprite para stmblade para corrigir linhas na fase 6, limpeza
sms atualização c/o gab75
gsms: mover lua Hotkeys para o final da lista de entradas
adicionar driver Sega C/C2
d_pgm.cpp: adicionado DoDonPachi Dai-Ou-Jou Black Label (Japão, 2002.10.07.Black Ver, mais novo) [Blomman, MetalliC, rtw]
d_neogeo.cpp: adicionado vroms de samsh5fe descriptografados corretamente- Corrigir falha no Ć”udio “Basara”
d_mystston.cpp: corrigidos rótulos ROM para o set myststono [The Dumping Union]
d_nes.cpp: adicionada o CRC32 correto para AO conforme download digital oferecido
nes atualização
VS 2019: adicionar sega c/c2
Reverter “VS 2019: adicionar sega c/c2” Isso reverte o commit 4d9a8e2.
VS2019: adicionar sega c2 sem quebrar macos desta vez
adicionar volume ao menu de Ćudio
Adicionado d_segac2
d_raiden2.cpp: mais suporte a hiscore
raiden, corrigir raidenb
mcs51 (i8051), adicionar coisa de números aleatórios ao ds5002fp [Haze]
atualizar core de som gaelco com fix de Touch & Go de Haze
gaelco: corrigir problemas de gfx em touch & go e squash, obrigado a Haze!!
megadrive, adicionar cannon fire chaos – triple threat
d_snk.cpp: corrigir dips de psychos (novamente)
d_snk.cpp: ops, esqueci de mudar os padrƵes dos outros 2 dips
Atualizar a versão Neo-Geo do Cabal para a mais recenteTestado em hardware real. Funciona no MVS, AES e Unibios.
Adicionar versão MVS do Xeno Crisis
melhorias no cheat engine (.dat): corrigir espera por modificação com gravações multibyte, adicionar suporte a memória correspondente com campo estendido
mix de banco
dat: mover decoração para seu próprio nó
cheat header precisa disso
dat: filtrar caracteres ruins do novo nó
dat: ops
sms atualização de gab75
msx atualização, adicionar suporte para fitas de 4 lados + atualizações de gab75
omegab: mudar descrição
megasys1: soldam – corrigir sons travados e hiscore [AJR, Haze]
vicdual, finalizar nsub
segac2: suporte a hiscore
vicdual: remover depuração apenas para nsub
d_neogeo.cpp: corrigir descrição para Xeno Crisis (NW)
d_sms: corrigir descrição duplicada para The Jungle Bokk (Euro, Bra)
Oops
entrada: melhorias no autofire, adicionar opção ainda mais rÔpida que muito rÔpido + sempre começar autofire na sequência quando botão atual for pressionado no quadro atual
atualização speccy de gab75
af; muito mais rƔpido fica um pouco mais rƔpido ainda
burn_gun / trackball: separar 2 dispositivos para que ambos possam ser usados ao mesmo tempo
taito b, rambo 3: hack de entrada alternada para arma de luz
rambo3: melhorias no hack de entrada de arma de luz
d_taitof2: correção big endian
Hyperpac: 4in1boot (Puzzle King)
Reduzir o volume do MSM6295
Entradas
PGM: remover dips defeituosos do JAMMA, carregar o NVram padrão do Ketsui
Atualização do Coleco do Gab75
Mesclar branch ‘master’ do https://github.com/finalburnneo/FBNeo
Atualização do Spectrum Spacer Racer
Atualização do NES do Gab75
Atualização do Megasys1: Suporte de Hiscore
CorreƧƵes do Blitter DX9 + Ćcones de status
Atualização do Megadrive, do Gab75
Blitter DX9, adicionar outras coisas de OSD (para replays)
Ops, debug deixado para trƔs
Atualização do NES, c/o Gab75
AtualizaƧƵes do NeoGeo, c/o Gab75
d_fuukifg3: Corrigir Asurabusjr
d_bublbobl: Corrigir Bublboblb e Boblcave
Testando algo no Tempest
Correção de transição do Bublbobl
Itech32, adicionar Must Shoot TV [Ryan Holtz, Brian Troha, Aaron Giles, AlKossow, Gaming Alexandria, ClawGrip, anƓnimo, barbudreadmon]
d_seta.cpp: adicionar informaƧƵes do PLD para Madshark
Adicionar Looptris ao NeoGeo, sem som por algum motivo, alguƩm tem ideias?
Atualização do Spectrum, c/o Gab75
Adicionar Super Russian Roulette ao NES
burner/win32/run.cpp: corrigir: ir para fullscreen enquanto pausado com o Blitter DX9 causa tela em branco
Aprimoramento do Blitter DX9… parte 2
d_armedf.cpp: adicionada a versão 1.05 (set 2) de Chouji Meikyuu Legion (versão japonesa) [system11]
A fazer: verificar por que esse clone não passa no teste de checksum de ROM.
Sincronização parcial com MAME 0.239 (NW)
Blitter DX9, ops
Atualização do Spectrum
Correção do Zapper do NES, melhorias na recarga fora da tela e no botão de recarga
Atualização do NES, c/o Gab75
d_taitol: Suporte de Hiscore
d_spectrum.cpp: Corrigir descrição duplicada e remover “Magenta Jim (128k)” adicionado duas vezes.
sys16_gfx.cpp: talvez uma correção mais segura para big endian
(nw) Fazer Legionj2 não funcionar
d_gaelco.cpp: Redump de ‘biomtoyc’ [Tailsnic Retroworks] TambĆ©m corrigido o nome do fabricante nos jogos Zeus, adicionado checksum aos nomes dos jogos (muito Ćŗtil para procurar clones da Gaelco) e reformatação de comentĆ”rios.
Finalmente, encontrei e fiz o dump de um Squash em uma PCB 922804/2, resultando igual ao ‘squash’, entĆ£o adicionei uma nota [clawgrip].
Mover checksum de Thoop para minĆŗsculo, como nos outros jogos [clawgrip]
gaelco.cpp: Adicionar nota sobre Thunder Hoop na PCB REF.922804/2 [clawgrip]
Atualização do Spectrum
Mesclar branch ‘master’ do https://github.com/finalburnneo/FBNeo
Usar funƧƵes internas do compilador para RVL & algumas limpezas
(nw) BDF_GAME_NOT_WORKING
Mesclar branch ‘master’ do https://github.com/finalburnneo/FBNeo
Limpeza de avisos
Atualização do Spectrum, c/o Gab75
Typo nos DIP de Rchase, agradecimento a Crystalct
Correção do Boot do P47acesa
P47acesa, tentar novamente
Adicionar driver para Power Balls [iq_132]
Midway Wunit: Adicionar WWF WrestleMania Acid Clown Edition, 2020.12.02 sp2
Adicionado d_powerbal
DX9, algumas informaƧƵes de debug para alternativa
Mesclar branch ‘master’ do https://github.com/finalburnneo/FBNeo
NeoGeo: Corrigir CRC do M1 de Looptris
MS32: Suporte de Hiscore + desabilitar NVram para P47acesa
Atualização do MSX, c/o Gab75
Unico: zeropnt2 – corrigir recarga da arma fora da tela
NeoGeo: atualizar TEOT
Adicionar shaders HardFX do FC [JordiRos / shine]
Mesclar branch ‘master’ do https://github.com/finalburnneo/FBNeo
SDL2: deletar scalers da construção
Atualização do Spectrum, c/o Gab75
Mesclar branch ‘master’ do https://github.com/finalburnneo/FBNeo
Adicionar opção “Iniciar Pausado” para reprodução de filmes (replays)
SDL2: colocar CONTROLLER em SDL_PollEvent (#909)
adicionar SDL_CONTROLLER_AXIS_LEFTX para mover = +/- 10
adicionar SDL_CONTROLLER_BUTTON_DPAD UP/DOWN/LEFT/RIGHT para controle
adicionar botão START (mesmo que A)
adicionar SDL_CONTROLLER_BUTTON_LEFTSTICK / SDL_CONTROLLER_BUTTON_RIGHTSTICK = +/- game por tela
SDL2: aprimoramento (#910)* SDL2: Corrigir SDL_Quit
main.cpp: nĆ£o hĆ” mais necessidade de BurnLibExit e SDL_Quit, pois sempre sai na função “Bye” chamada por aexit
main.cpp: adicionar SDL_INIT_GAMECONTROLLER
vid_sdl2.cpp: limpar e colocar printf dentro do FBNEO_DEBUG
limpar e colocar printf dentro do FBNEO_DEBUG
SDL2: aprimoramento de SDL_GameController
Se usar SDL_GameControllerOpen, precisa usar SDL_GameControllerClose
Atualização do Spectrum, c/o Gab75
Mesclar branch ‘master’ do https://github.com/finalburnneo/FBNeo
NeoGeo, atualização do TEOT (mais)
Powerbal, corrigir alguns bugs
Galivan, Pkunwar, limpeza/modernização/correção de runahead
Runahead-fix Pacland
NeoGeo: adicionar Hypernoid (Versão 20211128)
d_galaxian.cpp: Adicionados DIP positions para gmgalax, mais uma nota sobre os PROMs [Guru]
Neo_run, maneira mais sensata de contar tamanhos de ADPCM A/B. Reverter se houver problemas
d_tail2nose.cpp: Adicionado Tail to Nose – Great Championship / Super Formula [Jorge Silva, The Dumping Union]
Adicionadas localizaƧƵes de PCB aos conjuntos de Tail to Nose. [Jorge Silva]
NeoGeo, ADPCM parte 2/2
Mesclar branch ‘master’ do https://github.com/finalburnneo/FBNeo
NeoGeo, ADPCM remover código antigo e incorreto para contagem dos soundroms
Atualização do NES, c/o Gab75
DKong: adicionar Donkey Kong Barrelpalooza v1.07
Atualização do Spectrum, c/o Gab75
Remover MIPS3 x64 DRC que não compila em compiladores GCC recentes
d_lasso, corrigir pinbo
Runahead fix
Ainda falhando, vamos remover isso
AƧƵes do GitHub: armazenar artefatos
AƧƵes do GitHub: dividir artefatos
AƧƵes do GitHub: talvez melhor assim
Ações do GitHub: corrigir builds de depuração
Ações do GitHub: corrigir builds de depuração
AƧƵes do GitHub: atualizar e limpar
AƧƵes do GitHub: atualizar e limpar
Ações do GitHub: corrigir dependências
AƧƵes do GitHub: talvez assim
AƧƵes do GitHub: incluir macOS
AƧƵes do GitHub: Windows precisarƔ disso
AƧƵes do GitHub: corrigir Windows + outra tentativa de zipar no macOS
AƧƵes do GitHub: outra tentativa de zipar no macOS
Atualização do Spectrum, c/o Gab75
AƧƵes do GitHub: remover macOS das releases, mas manter artefatos
Atualização do Spectrum do Gab75 (projeto contĆnuo para substituir .z80 por .tap)
De-barryficar d_psychic5
Remover AppVeyor
Badge de mĆŗltiplos trabalhos
Outra tentativa de badges de mĆŗltiplos trabalhos
Desistindo dos badges de mĆŗltiplos trabalhos
Ações do GitHub: dividir matrizes de trabalho, às vezes elas fazem coisas estúpidas
RPunch, pequena atualização
AƧƵes do GitHub: reverter downgrade de GCC
Neo_run, tamanhos de soundroms igualmente espaƧados
AƧƵes do GitHub: apenas downgrade parcialmente
Correção de indentação H6280 / comentÔrio de Taitob / limpeza de funções não usadas
Atualização do MSX, c/o Gab75
Remover CELLOS_LV2 obsoleto
Atualização do Spectrum do Gab75
Mesclar branch ‘master’ do https://github.com/finalburnneo/FBNeo
Atualização do MSX do Gab75
Atualização do Spectrum, mostrar caracterĆsticas habilitadas no log, adicionar troca de opção do joyport intf2, corrigir anos de bios/mĆ”quinas
Atualização do Spectrum do Gab75
Atualização do Sistema16A: corrigir desativação de tela, desenhar na vblank, espelho de RAM de texto
Atualização do Sistema16A Fantzone, corrigir transições
Atualização do Spectrum do Gab75
ComentƔrios