VisualBoyAdvance-M (2025-04-13-2.1.11-e5ad7b3)
Changelog: build: fix UpdateAppcast.cmakeHardcode `git` instead of using `${GIT_EXECUTABLE}` which we are not using anymore. Signed-off-by: Rafael Kitover build: fix using host pkgconf for ARM64 cross bldSet `VCPKG_HOST_TRIPLET` and `VCPKG_USE_HOST_TOOLS` when using an X64 host for an ARM64 cross build in order to use the host `pkgconf` and possibly other tools. Signed-off-by: Rafael Kitover build: […]
Categorias: Game Boy | Game boy advance | VisualBoyAdvance
NanoBoyAdvance (2025-03-28-1.8.1-e5888e8)
Changelog: UI: implement an option to pause the emulator when the window is inactive UI: improve lack of response to input changes in the sprite viewer when the emulator is paused UI: replace QOpenGLWidget with QWidget (thanks @GranMinigun) UI: fix solar sensor level menu that has been broken in 1.8.0 (fixes #370) GPIO: fix broken […]
Categorias: Game boy advance | Game Boy | NanoBoyAdvance
MedGui Reborn (2025-03-18-v0.126-7689dc3)
atualizações: MedGui Reborn v0.126 Melhor compreensão das mensagens de erro relatadas pela interface gráfica em caso de recursos ausentes. Corrigido um erro no menu Avançado do MedGuiR que ocorria quando um caminho não existia. Corrigido um erro no menu Avançado do Mednafen que ocorria quando não existia uma porta no servidor de netplay. Prevenção da […]
Categorias: Neo Geo | Game Boy | Game boy advance | Game Boy Color | MedGui Reborn | Nintendo | PlayStation | PS1 | Sega
VisualBoyAdvance-M (2025-03-17-v2.1.11-2de7efd)
Changelog: build: fix UpdateAppcast.cmakeHardcode `git` instead of using `${GIT_EXECUTABLE}` which we are not using anymore. Signed-off-by: Rafael Kitover build: fix using host pkgconf for ARM64 cross bldSet `VCPKG_HOST_TRIPLET` and `VCPKG_USE_HOST_TOOLS` when using an X64 host for an ARM64 cross build in order to use the host `pkgconf` and possibly other tools. Signed-off-by: Rafael Kitover build: […]
Categorias: Game Boy | Game boy advance | VisualBoyAdvance
NanoBoyAdvance (2025-02-06-1.8.1-f465b40)
Changelog: UI: implement an option to pause the emulator when the window is inactive UI: improve lack of response to input changes in the sprite viewer when the emulator is paused UI: replace QOpenGLWidget with QWidget (thanks @GranMinigun) UI: fix solar sensor level menu that has been broken in 1.8.0 (fixes #370) GPIO: fix broken […]
Categorias: Game boy advance | NanoBoyAdvance
Retrom (2025-02-06-v0.7.7-09c4ebe)
Changelog: Bug Fixes (docker) npm permission issues Newly Added UI tweaks Atualizações: Correções de Bugs (docker) problemas de permissão no npm Novidades Adicionadas Ajustes na interface do usuário (UI)
Categorias: Nintendo 64 | Atari | Game Boy | Game boy advance | Game Boy Color | Neo Geo | Nintendo | Retrom | Sega
Helios (2025-02-06-v25.0203-579aad7)
Changelog: 32x: reads to cache purge behave like writes 32x: hack for COMM race conditions, fixes Brutal gg: always 60fps helios: {pwm, pcm} can be muted helios: initial TowerOfPower (MegaCd_S32x) support helios: fix an issue with stuck keys helios: improve multi-screen behaviour infra: update to gradle 8 mcd: lots of fixes, still WIP md: parse […]
Categorias: Atari | Game Boy | Game boy advance | Game Boy Color | Helios | Neo Geo | NES | Nintendo | PlayStation | PS1
NanoBoyAdvance (2025-02-04-1.8.1-cbd3f63)
Changelog: UI: implement an option to pause the emulator when the window is inactive UI: improve lack of response to input changes in the sprite viewer when the emulator is paused UI: replace QOpenGLWidget with QWidget (thanks @GranMinigun) UI: fix solar sensor level menu that has been broken in 1.8.0 (fixes #370) GPIO: fix broken […]
Categorias: Game boy advance | NanoBoyAdvance
Ultimo (2025-02-03-v1.6.0)
Changelog: Implementation of the 6×9 screen mode on Primo C (or Pro/Primo) interactive monitor adjustable speed hardware accelerated keyboard handling via DirectInput (legacy, but still way faster than anything else) copy emulator window to the clipboard as bitmap Pro/Primo colour palette fix (inversion) CP/M ROM support (memory handling for proper boot – alas, no boot […]
Categorias: Game Boy | Atari | ColecoVision | Game boy advance | Ultimo | ZX Spectrum
PyBoy (2025-02-03-v2.4.1-acdf27c)
Changelog: Fixed issue #333: Moved frame limiter from open_gl and sdl2 window toPyBoyWindowPlugin Introduce Gameshark to APICo-authored-by: Artucuno Co-authored-by: Mads Ynddal Bump version to v2.3.0 Remove unnecessary arg from example Small fix to README examples Fix docs for memory in PyBoy API Change TEST_CI to TEST_VERBOSE_IMAGES and invert semantic Try to quit debug window better […]
Categorias: Game Boy | Game boy advance | Game Boy Color | PyBoy