MedGui Reborn (2025-03-18-v0.126-7689dc3)
atualizações: MedGui Reborn v0.126 Melhor compreensão das mensagens de erro relatadas pela interface gráfica em caso de recursos ausentes. Corrigido um erro no menu Avançado do MedGuiR que ocorria quando um caminho não existia. Corrigido um erro no menu Avançado do Mednafen que ocorria quando não existia uma porta no servidor de netplay. Prevenção da […]
Categorias: Neo Geo | Game Boy | Game boy advance | Game Boy Color | MedGui Reborn | Nintendo | PlayStation | PS1 | Sega
Deecy (2025-02-24-v0.4.0-1e5f775)
Changelog: Pre-Sort Mode (Soul Calibur intro, DCA3…) Performance optimizations (Timers, scheduler, and misc.) Misc bug fixes Pre-Sort Mode (Soul Calibur intro, DCA3…) Small UI polish Performance optimizations (Timers, scheduler, and misc.) Misc bug fixes Experimental CDI support Partial support for some niche hardware features needed by DCA3 Fixed a VMU bug preventing saves in multiple […]
Categorias: Game Boy | Deecy | Game Boy Color | NES
Sudachi (2025-02-08-v1.0.14-f2ada21)
Changelog: Highlights Behavior of the dictionary printer and builder are changed (#234) DictionaryPrinter now prints word references in the (Surface, POS, Reading) triple format, instead of the line number format. DictionaryBuilder now allows the dictionary form to be written in the triple format, not only the line number format. Added Benchmark scripts are added (#235) […]
Categorias: Game Boy | Game Boy Color | Sudachi
Sudachi (2025-02-07-v1.0.14-daa6cb0)
Changelog: Highlights Behavior of the dictionary printer and builder are changed (#234) DictionaryPrinter now prints word references in the (Surface, POS, Reading) triple format, instead of the line number format. DictionaryBuilder now allows the dictionary form to be written in the triple format, not only the line number format. Added Benchmark scripts are added (#235) […]
Categorias: Game Boy | Game Boy Color | Sudachi
Retrom (2025-02-06-v0.7.7-09c4ebe)
Changelog: Bug Fixes (docker) npm permission issues Newly Added UI tweaks Atualizações: Correções de Bugs (docker) problemas de permissão no npm Novidades Adicionadas Ajustes na interface do usuário (UI)
Categorias: Nintendo 64 | Atari | Game Boy | Game boy advance | Game Boy Color | Neo Geo | Nintendo | Retrom | Sega
Helios (2025-02-06-v25.0203-579aad7)
Changelog: 32x: reads to cache purge behave like writes 32x: hack for COMM race conditions, fixes Brutal gg: always 60fps helios: {pwm, pcm} can be muted helios: initial TowerOfPower (MegaCd_S32x) support helios: fix an issue with stuck keys helios: improve multi-screen behaviour infra: update to gradle 8 mcd: lots of fixes, still WIP md: parse […]
Categorias: Atari | Game Boy | Game boy advance | Game Boy Color | Helios | Neo Geo | NES | Nintendo | PlayStation | PS1
Deecy (2025-02-05-v0.3.0-b1eabd4)
Changelog: Save State Tweaks (#77)Started as an attempt to fix save state in DCA3. Didn’t achieved that, but a bunch of tweaks. [holly] Some registers Notes Arm7 Update (#78)Update arm7 lib, adjusting JIT (u32 read function now do the rotate on unaligned reads) Fix #75 [sh4] Remove some error prone global state Test fix Move […]
Categorias: Game Boy | Deecy | Game Boy Color | NES
PyBoy (2025-02-03-v2.4.1-acdf27c)
Changelog: Fixed issue #333: Moved frame limiter from open_gl and sdl2 window toPyBoyWindowPlugin Introduce Gameshark to APICo-authored-by: Artucuno Co-authored-by: Mads Ynddal Bump version to v2.3.0 Remove unnecessary arg from example Small fix to README examples Fix docs for memory in PyBoy API Change TEST_CI to TEST_VERBOSE_IMAGES and invert semantic Try to quit debug window better […]
Categorias: Game Boy | Game boy advance | Game Boy Color | PyBoy