Project64 (2025-05-15-d5ee7de)
Changelog: Fix wrong initial texture and log directories (#2454) Fix wrong setting names in Project64.cfg for LogRomHeader and LogUnknown (#2452) Core: fix jump in CX86RecompilerOps::CompileSystemCheck Common: Fix CPath::SelectFile Core: CX86RecompilerOps::COP1_D_Opcode fix return type of floating point register Core: Fix up CX86RecompilerOps::COP1_D_Opcode for the registers it is using Core: Add DwordLower for cvt.w Core: Fix up […]
Categorias: Nintendo 64 | Nintendo | Project64
Project64 (2025-05-02-fbbf7c7)
Changelog: Fix wrong initial texture and log directories (#2454) Fix wrong setting names in Project64.cfg for LogRomHeader and LogUnknown (#2452) Core: fix jump in CX86RecompilerOps::CompileSystemCheck Common: Fix CPath::SelectFile Core: CX86RecompilerOps::COP1_D_Opcode fix return type of floating point register Core: Fix up CX86RecompilerOps::COP1_D_Opcode for the registers it is using Core: Add DwordLower for cvt.w Core: Fix up […]
Categorias: Nintendo | Nintendo 64 | Project64
DaedalusX64 (2025-03-21-1.1.8-7a37223)
Changelog: Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM fixed PSP build Fixed GL Reverted base renderer Added some basic Audio plugin stuff Added some basic audio functions for linux, just need a stream now Basic Vita right stick support Update vita right stick to control config […]
Categorias: Nintendo 64 | DaedalusX64 | Nintendo
GLideN64 (2025-03-02-4.0-42129aa)
Changelog: CI: Fix artifact recollection for the new CMake file Static QT libraries for Zilmar-spec builds. Add second microcode for MK64 to the specialMicrocodes list. Fixes Mario Kart 64 splitscreen minimap issue #2894 Problem: MK64 uses two microcodes, both with G_PERSPNORM. The second microcode is loaded in splitscreen mode. GBIInfo::loadMicrocode can’t detect, if fast3DPersp flag […]
Categorias: Nintendo | GLideN64 | Nintendo 64
Project64 (2025-02-28-1edb5de)
Changelog: Fix wrong initial texture and log directories (#2454) Fix wrong setting names in Project64.cfg for LogRomHeader and LogUnknown (#2452) Core: fix jump in CX86RecompilerOps::CompileSystemCheck Common: Fix CPath::SelectFile Core: CX86RecompilerOps::COP1_D_Opcode fix return type of floating point register Core: Fix up CX86RecompilerOps::COP1_D_Opcode for the registers it is using Core: Add DwordLower for cvt.w Core: Fix up […]
Categorias: Nintendo | Nintendo 64 | Project64
DaedalusX64 (2025-02-23-1.1.8-40fbd3c)
Changelog: Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM fixed PSP build Fixed GL Reverted base renderer Added some basic Audio plugin stuff Added some basic audio functions for linux, just need a stream now Basic Vita right stick support Update vita right stick to control config […]
Categorias: Nintendo 64 | DaedalusX64 | Nintendo
DaedalusX64 (2025-02-09-1.1.8-36d1a33)
Changelog: Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM fixed PSP build Fixed GL Reverted base renderer Added some basic Audio plugin stuff Added some basic audio functions for linux, just need a stream now Basic Vita right stick support Update vita right stick to control config […]
Categorias: Nintendo 64 | DaedalusX64 | Nintendo
GLideN64 (2025-02-09-4.0-70b9b6c)
Changelog: CI: Fix artifact recollection for the new CMake file Static QT libraries for Zilmar-spec builds. Add second microcode for MK64 to the specialMicrocodes list. Fixes Mario Kart 64 splitscreen minimap issue #2894 Problem: MK64 uses two microcodes, both with G_PERSPNORM. The second microcode is loaded in splitscreen mode. GBIInfo::loadMicrocode can’t detect, if fast3DPersp flag […]
Categorias: Nintendo 64 | GLideN64 | Nintendo
Project64 (2025-02-06-b8a514a)
Changelog: Fix wrong initial texture and log directories (#2454) Fix wrong setting names in Project64.cfg for LogRomHeader and LogUnknown (#2452) Core: fix jump in CX86RecompilerOps::CompileSystemCheck Common: Fix CPath::SelectFile Core: CX86RecompilerOps::COP1_D_Opcode fix return type of floating point register Core: Fix up CX86RecompilerOps::COP1_D_Opcode for the registers it is using Core: Add DwordLower for cvt.w Core: Fix up […]
Categorias: Nintendo 64 | Nintendo | Project64
Retrom (2025-02-06-v0.7.7-09c4ebe)
Changelog: Bug Fixes (docker) npm permission issues Newly Added UI tweaks Atualizações: Correções de Bugs (docker) problemas de permissão no npm Novidades Adicionadas Ajustes na interface do usuário (UI)
Categorias: Nintendo 64 | Atari | Game Boy | Game boy advance | Game Boy Color | Neo Geo | Nintendo | Retrom | Sega