Project64 (2025-02-04-fd062a2)
Changelog: Fix wrong initial texture and log directories (#2454) Fix wrong setting names in Project64.cfg for LogRomHeader and LogUnknown (#2452) Core: fix jump in CX86RecompilerOps::CompileSystemCheck Common: Fix CPath::SelectFile Core: CX86RecompilerOps::COP1_D_Opcode fix return type of floating point register Core: Fix up CX86RecompilerOps::COP1_D_Opcode for the registers it is using Core: Add DwordLower for cvt.w Core: Fix up […]
Categorias: Nintendo 64 | Nintendo | Project64
Not64 (2025-02-03-20250202-2fe2663)
Changelog: Added sample data.iso for FlippyDrive. (requires Swiss v0.6r1805 or later) Added option to invert analog X axis. Improved support for horizontal Wii Remote. Doubled read/write speed of Wii’s front SD slot. Doubled read/write speed of SD Gecko on Wii. A re-release for updated device support on GameCube. Increased maximum ROM size to 252/256 MiB. […]
Categorias: Nintendo 64 | Nintendo | Not64
XEiJ (2025-02-03-v0.24.07.08)
Changelog: 0.24.10.08 Execution environment As of this writing, the latest OpenJDK is 23. Older versions of JDK may not work. Please use the latest OpenJDK if possible. Full screen Exit full screen before opening subwindows. On macOS, it also exits full screen before opening dialogs. (Thanks megazone-mc21) 0.24.09.08 CRTC When the text and graphic screens […]
Categorias: Nintendo 64 | GameCube | Nintendo | XEiJ
GLideN64 (2025-02-02-4.0-5256259)
Changelog: Add second microcode for MK64 to the specialMicrocodes list. Fixes Mario Kart 64 splitscreen minimap issue #2894 Problem: MK64 uses two microcodes, both with G_PERSPNORM. The second microcode is loaded in splitscreen mode. GBIInfo::loadMicrocode can’t detect, if fast3DPersp flag should be set for loading ucode. Microcodes from Fast3D family with G_PERSPNORMALIZE should be listed […]
Categorias: Nintendo 64 | GLideN64 | Nintendo
Swiss (2025-01-29-v0.6r1788-6de9367)
Changelog: Add basic forward-only W5500 driver in hypervisor. Add basic forward-only W6100 driver in hypervisor. Support clean boot with 2-disc games on FlippyDrive. Hide .gcm.gcm and .iso.iso extensions. Only copy new name if rename succeeds. Only service interrupts when requested. Add RetroTINK-4K profile selection through ser2net. Support FlippyDrive disc drive passthrough. Add timeout for FlippyDrive […]
Categorias: GameCube | Nintendo | Nintendo 64 | Swiss | Wii
simple64 (2025-01-28-1.1-8c64a83)
Changelog: Changes in this release: Update to be compatible with changes to the netplay servers Changes in this release: Update 7z and Parallel-RDP to latest versions Changes in this release: Bug fixed in Parallel-RDP that was causing crashes on some computers with AMD cards Changes in this release: Bug fixed in Parallel-RDP that was causing […]
Categorias: Nintendo 64 | Nintendo | simple64
DaedalusX64 (2025-01-27-1.1.8-dc7c5a5)
Changelog: Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM fixed PSP build Fixed GL Reverted base renderer Added some basic Audio plugin stuff Added some basic audio functions for linux, just need a stream now Basic Vita right stick support Update vita right stick to control config […]
Categorias: Nintendo 64 | DaedalusX64 | Nintendo
GLideN64 (2025-01-26-4.0-d70d33)
Changelog: Update link to WIP builds in README.md Threaded GLideN64 calls Add _SCL_SECURE_NO_WARNINGS to PreprocessorDefinitions.Fixed warnings about std::copy_n. Fix issues with threaded OpenGL when debug is enabled Switch Travis from Trusty to Xenial. Fix crash with GL_DEBUG enabled with mupen64plus APIAlso, fix compiler warning Correct GLES2 version of mip-map shader. Improve logging information Fix CMakeLists.txt […]
Categorias: Nintendo 64 | GLideN64 | Nintendo
CEN64-Qt Alpha (2025-01-24-20241110-68ba1d6)
Changelog: This release doesn’t have a download for macOS as the automated build system I was using no longer works and I do not have a macOS machine to use to build it myself. Just use version 20211016-alpha since there aren’t really any functional updates (or if you feel inclined, try updating and using the […]
Categorias: Nintendo 64 | CEN64-Qt Alpha | Nintendo
Project64 (2025-01-17-ec6d933)
Changelog: Fix wrong initial texture and log directories (#2454) Fix wrong setting names in Project64.cfg for LogRomHeader and LogUnknown (#2452) Core: fix jump in CX86RecompilerOps::CompileSystemCheck Common: Fix CPath::SelectFile Core: CX86RecompilerOps::COP1_D_Opcode fix return type of floating point register Core: Fix up CX86RecompilerOps::COP1_D_Opcode for the registers it is using Core: Add DwordLower for cvt.w Core: Fix up […]
Categorias: Nintendo 64 | Nintendo | Project64