melonDS (2025-01-15-1.0-a9cce55)
Changelog: add splashscreen (Arisotura) add About dialog (Nadia) emulation fixes for calico (fincs) make the frontend mostly thread-safe refactor core to support multiple instances in one process OpenGL renderer: avoid undefined Z when using W-buffering (Generic) improve microphone input (Arisotura) add support for multiple windows (Arisotura) new configuration system (Arisotura) add OpenGL compute shader renderer […]
Categorias: Nintendo DS | melonDS | Nintendo
Dolphin (2025-01-13-2412-141-3ea870e)
Changelog: 2409-17 – DSP-HLE: Fix Low Pass/Biquad Clipping 2409-71 – Auto IR Size – Fix Bounding Box Corruption 2409-84 – Linux + NVIDIA + Vulkan – Fix Deadlock Fixed a bug where vkAcquireNextImageKHR() was not returning VK_ERROR_OUT_OF_DATE_KHR when it should with WSI X11 swapchains. 2409-150 – Cache Normals in Addition to Binormals and Tangents 2409-161 […]
Gopher64 (2025-01-13-v0.1.16-cd10634)
Changelog: Bump to 0.1.16 by @loganmc10 in #126 Use bindgen for FFI interface by @loganmc10 in #127 aarch64 support by @loganmc10 in #128 Build aarch64 for Linux by @loganmc10 in #129 Bump to 0.1.15 (#116) Minor changes to boot latest LibDragon ROMs (#117) Remove un-needed entry in Cargo.toml (#119) Fix VRU demo encoding (#120) add […]
Categorias: Nintendo 64 | Gopher64 | Nintendo
JoyToKey (v7.1.0-2025-01-13)
Changelog: Starting from version 6.3, in new installations, user configuration files are now saved by default in the JoyToKey folder within the user’s Documents folder. If you lose your configuration files when upgrading from an older version, copy (or move) the *.ini and *.cfg files from the original “JoyToKey” folder to the “Documents” folder. You […]
Categorias: Xbox | JoyToKey | Nintendo | PlayStation
Gopher64 (2025-01-12-v0.1.15-5f84c18)
Changelog: Bump to 0.1.15 (#116) Minor changes to boot latest LibDragon ROMs (#117) Remove un-needed entry in Cargo.toml (#119) Fix VRU demo encoding (#120) add portable mode (#122)* add portable mode * readme * more * more * more add build flags for aarch64 (#123) RSP cleanup (#124) More RSP Cleanup (#125) More RSP cleanup […]
Categorias: Nintendo 64 | Gopher64 | Nintendo
LodjurDS (2025-01-12-v0.1.0-5ae5aec)
Changelog: Some clean up of comments regarding Timer Done bit, updated history and todo lists. Updated submodules. Atualizações: Alguma limpeza nos comentários relacionados ao bit ‘Timer Done’, histórico atualizado e listas de tarefas (TODO) atualizadas. Submódulos atualizados.
Categorias: Nintendo DS | LodjurDS | Nintendo
Ares (2025-01-12-v141-a27c2a2)
Changelog: add hotkey to toggle fast forward [LukeUsher] add support for using Supergrafx and CD together [LukeUsher] default filter/shader to “None” rather than “Blur” [LukeUsher] ensure ares is ‘portable’ on Windows [LukeUsher] fix an issue where System directories were created incorrectly [LukeUsher] remap all inputs based on physical controller layouts [LukeUsher] implement keyboard capture for […]
CEMU Graphic Packs (v929-2386f8e)
Changelog: [XCX] Fix crash in arts mod fix Atualizações: [XCX] Corrigir falha no fix de mod de artes
Categorias: Nintendo | CEMU Graphic Packs | Wii
DeSmuME (2024-12-06-0.9.13-dfcd482)
Changelog: Changed loadstate_slot function to keep only 5 latest backups when saving curring state before loading. Once more than 5 exist, oldest one will be overwritten. Fixed bug when writing index, set default max to 200 Added configuration option to define number of max number of backups.Windows only at the moment. Added check that index […]
Categorias: Nintendo | DeSmuME | Nintendo DS
JoyShockMapper (2025-01-10-v3.6.0-2f68ef5)
Changelog: In This Update New features, bugfixes and all around improvements! Biggest improvement is reworking how SDL2 deals with joycon to be on par with legacy/JSL version. RECONNECT_CONTROLLERS [MERGE|SPLIT] now work as expected! Update SDL2 to from v2.28.5 to v2.30.11 Features (SDL2 only) AUTOCONNECT thread will connect new controllers automatically when the count changes. Disable […]
Categorias: Nintendo | JoyShock | PlayStation