JoyToKey (v7.1.0-2025-01-13)
Changelog: Starting from version 6.3, in new installations, user configuration files are now saved by default in the JoyToKey folder within the user’s Documents folder. If you lose your configuration files when upgrading from an older version, copy (or move) the *.ini and *.cfg files from the original “JoyToKey” folder to the “Documents” folder. You […]
Categorias: Xbox | JoyToKey | Nintendo | PlayStation
Gopher64 (2025-01-12-v0.1.15-5f84c18)
Changelog: Bump to 0.1.15 (#116) Minor changes to boot latest LibDragon ROMs (#117) Remove un-needed entry in Cargo.toml (#119) Fix VRU demo encoding (#120) add portable mode (#122)* add portable mode * readme * more * more * more add build flags for aarch64 (#123) RSP cleanup (#124) More RSP Cleanup (#125) More RSP cleanup […]
Categorias: Nintendo 64 | Gopher64 | Nintendo
LodjurDS (2025-01-12-v0.1.0-5ae5aec)
Changelog: Some clean up of comments regarding Timer Done bit, updated history and todo lists. Updated submodules. Atualizações: Alguma limpeza nos comentários relacionados ao bit ‘Timer Done’, histórico atualizado e listas de tarefas (TODO) atualizadas. Submódulos atualizados.
Categorias: Nintendo DS | LodjurDS | Nintendo
Ares (2025-01-12-v141-a27c2a2)
Changelog: add hotkey to toggle fast forward [LukeUsher] add support for using Supergrafx and CD together [LukeUsher] default filter/shader to “None” rather than “Blur” [LukeUsher] ensure ares is ‘portable’ on Windows [LukeUsher] fix an issue where System directories were created incorrectly [LukeUsher] remap all inputs based on physical controller layouts [LukeUsher] implement keyboard capture for […]
CEMU Graphic Packs (v929-2386f8e)
Changelog: [XCX] Fix crash in arts mod fix Atualizações: [XCX] Corrigir falha no fix de mod de artes
Categorias: Nintendo | CEMU Graphic Packs | Wii
DeSmuME (2024-12-06-0.9.13-dfcd482)
Changelog: Changed loadstate_slot function to keep only 5 latest backups when saving curring state before loading. Once more than 5 exist, oldest one will be overwritten. Fixed bug when writing index, set default max to 200 Added configuration option to define number of max number of backups.Windows only at the moment. Added check that index […]
Categorias: Nintendo | DeSmuME | Nintendo DS
JoyShockMapper (2025-01-10-v3.6.0-2f68ef5)
Changelog: In This Update New features, bugfixes and all around improvements! Biggest improvement is reworking how SDL2 deals with joycon to be on par with legacy/JSL version. RECONNECT_CONTROLLERS [MERGE|SPLIT] now work as expected! Update SDL2 to from v2.28.5 to v2.30.11 Features (SDL2 only) AUTOCONNECT thread will connect new controllers automatically when the count changes. Disable […]
Categorias: Nintendo | JoyShock | PlayStation
Snes9x (2024-12-18-1.63-48fe934)
Changelog: imgui: add movie frame count and watches display (#167) MacOS: Fix building in Xcode 15. macOS: Fix keyboard settings warning Update some version strings. SA1: Change mapping type for banks 40->4f on SA1. Gtk: Fix build on 32-bits systems. Merge pull request #940 from lgv5/masterGtk: Fix build on 32-bits systems. external: Update stb_image.h to […]
NINTV-DS (v6.0-d4485fe)
Changelog: V6.0 : 01-Jan-2025 by wavemotion-dave Multi-overlays now supported for games like Mr. BASIC Meets Bits ‘n Bytes, Inty BASIC Showcase collections, etc. Left/Right overlays now supported for games like Chess, Lode Runner or World Series Baseball. Ability to pick a different overlay for the game being played (use MENU and then ‘PICK OVERLAY’). A […]
clownmdemu (v1.0-18df39e)
Changelog: Update common. Fix crash when closing sprite plane debugger.Destructor order matters. Closes #27. Document that this uses C++20 now. Fix crash when starting game with the VDP debugger open. Fix Recent Software type not being updated. Update common. Update common and add CDC debugging window. Fix monospace font logic in the CDC debugger. Update […]
Categorias: Nintendo | clownmdemu | PlayStation









