Snes9x (2024-12-18-1.63-48fe934)
Changelog: imgui: add movie frame count and watches display (#167) MacOS: Fix building in Xcode 15. macOS: Fix keyboard settings warning Update some version strings. SA1: Change mapping type for banks 40->4f on SA1. Gtk: Fix build on 32-bits systems. Merge pull request #940 from lgv5/masterGtk: Fix build on 32-bits systems. external: Update stb_image.h to […]
NINTV-DS (v6.0-d4485fe)
Changelog: V6.0 : 01-Jan-2025 by wavemotion-dave Multi-overlays now supported for games like Mr. BASIC Meets Bits ‘n Bytes, Inty BASIC Showcase collections, etc. Left/Right overlays now supported for games like Chess, Lode Runner or World Series Baseball. Ability to pick a different overlay for the game being played (use MENU and then ‘PICK OVERLAY’). A […]
clownmdemu (v1.0-18df39e)
Changelog: Update common. Fix crash when closing sprite plane debugger.Destructor order matters. Closes #27. Document that this uses C++20 now. Fix crash when starting game with the VDP debugger open. Fix Recent Software type not being updated. Update common. Update common and add CDC debugging window. Fix monospace font logic in the CDC debugger. Update […]
Categorias: Nintendo | clownmdemu | PlayStation
melonDS (2024-12-24-1.0-0c5dd28)
Changelog: add splashscreen (Arisotura) add About dialog (Nadia) emulation fixes for calico (fincs) make the frontend mostly thread-safe refactor core to support multiple instances in one process OpenGL renderer: avoid undefined Z when using W-buffering (Generic) improve microphone input (Arisotura) add support for multiple windows (Arisotura) new configuration system (Arisotura) add OpenGL compute shader renderer […]
Categorias: Nintendo | melonDS | Nintendo DS
Nestopia (2024-12-24-1.53.0-2fb4c50)
Changelog: Nestopia UE 1.53.0 is released. This release ties up some loose ends at the core level, allowing more flexibility for some homebrew and hacks using MMC3 and VRC2/4 variants. There is now support for the NES 2.0 Default Expansion Device field, which allows the ROM header to specify the preferred input devices. Also supported […]
Gopher64 (v0.1.14-ba6fe1b)
Changelog: Bump to 0.1.14 (#108) Fix cart ROM save (#109) Add multi controller option (#110) Add option for high-res graphics (#111) Remove pub modifier for consts (#114) VRU support (#115)* VRU support * clean * more * more * more * more * more * more * more * add mappings * more * more […]
Categorias: Nintendo | Gopher64 | Nintendo 64
DaedalusX64 (2025-01-08-1.1.8-5f160da)
Changelog: Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM fixed PSP build Fixed GL Reverted base renderer Added some basic Audio plugin stuff Added some basic audio functions for linux, just need a stream now Basic Vita right stick support Update vita right stick to control config […]
Categorias: Nintendo | DaedalusX64 | Nintendo 64
ARCADE (2024-12-26-v0.273)
Changelog: ARCADE v0.273 is released. ARCADE is a derivative unofficial build based on the MAMEUIFX source code. MAMEUIFX has more improvements over regular MAME. Atualizações: A versão ARCADE v0.273 foi lançada. O ARCADE é uma versão derivada e não oficial baseada no código-fonte do MAMEUIFX. O MAMEUIFX possui mais melhorias em relação ao MAME regular.
Project64 (2024-12-27-c7d8a70)
Changelog: Development and debugging tools Save/load states Fullscreen Controller support Great language support Support for many popular N64 emulator plugins Atualizações: Ferramentas de desenvolvimento e depuração Salvar/carregar estados Tela cheia Suporte a controles Ótimo suporte a idiomas Suporte para muitos plugins populares de emuladores de N64
Categorias: Nintendo | Nintendo 64 | Project64
Nintendulator (0.985-beta-2024-12-26)
Changelog: A little bird whispered in my ear and told me that iNES mapper #58 got reassigned to #241 a long time ago, and that my implementation of mapper #59 was wrong. So I’ve fixed them. Today’s build attempts to fix a hang that can happen when rapidly single-stepping through code with the debugger open, […]
Categorias: Nintendo | NES | Nintendulator