Helios (2025-02-06-v25.0203-579aad7)
Changelog: 32x: reads to cache purge behave like writes 32x: hack for COMM race conditions, fixes Brutal gg: always 60fps helios: {pwm, pcm} can be muted helios: initial TowerOfPower (MegaCd_S32x) support helios: fix an issue with stuck keys helios: improve multi-screen behaviour infra: update to gradle 8 mcd: lots of fixes, still WIP md: parse […]
Categorias: Atari | Game Boy | Game boy advance | Game Boy Color | Helios | Neo Geo | NES | Nintendo | PlayStation | PS1
Ares (2025-02-05-142-04c608a)
Changelog: This is ares v142, released on 2025-02-05. This is ares v141, released on 2024-11-04. This is ares v139, released on 2024-06-19. This is ares v138, released on 2024-05-02. This is ares v137, released on 2024-03-31. This is ares v136, released on 2024-02-23. This is ares v135, released on 2024-01-23. This is ares v134, released […]
NSFPlay (2025-02-05-2.6-6af5406)
Changelog: Changes since 2.5: NSF2 IRQ vector filled with existing content at $FFFE by default. Unicode filename support, UTF8 metadata support. Legacy Shift-JIS support for NSF title/author/copyright fields. YM2413 emulation update to emu2413 1.5.9. (Gumball2415, okaxaki) YMF281B plgDavid patch set option. (Gumball2415, plgDavid) Resizable info window. Right click info button to open the keyboard track-info […]
Ares (2025-02-04-141-330a329)
Changelog: This is ares v141, released on 2024-11-04. This is ares v139, released on 2024-06-19. This is ares v138, released on 2024-05-02. This is ares v137, released on 2024-03-31. This is ares v136, released on 2024-02-23. This is ares v135, released on 2024-01-23. This is ares v134, released on 2023-11-22. This is ares v133, released […]
Dolphin (2025-02-04-2412-252-99e3c6e)
Changelog: 2409-17 – DSP-HLE: Fix Low Pass/Biquad Clipping 2409-71 – Auto IR Size – Fix Bounding Box Corruption 2409-84 – Linux + NVIDIA + Vulkan – Fix Deadlock Fixed a bug where vkAcquireNextImageKHR() was not returning VK_ERROR_OUT_OF_DATE_KHR when it should with WSI X11 swapchains. 2409-150 – Cache Normals in Addition to Binormals and Tangents 2409-161 […]
Project64 (2025-02-04-fd062a2)
Changelog: Fix wrong initial texture and log directories (#2454) Fix wrong setting names in Project64.cfg for LogRomHeader and LogUnknown (#2452) Core: fix jump in CX86RecompilerOps::CompileSystemCheck Common: Fix CPath::SelectFile Core: CX86RecompilerOps::COP1_D_Opcode fix return type of floating point register Core: Fix up CX86RecompilerOps::COP1_D_Opcode for the registers it is using Core: Add DwordLower for cvt.w Core: Fix up […]
Categorias: Nintendo 64 | Nintendo | Project64
FB Neo (2025-02-04-1.0.0.2-91300b7)
Changelog: Game Genie support added to NES, info how to add codes, etc: NES Game Genie Tutorial Fix Japanese text in gameinfo history tab [dink, fusion] Add big-endian support for most drivers [crystalct] Fix screen flipping in Basic Blitter [dink] Modernize ym2151 interface, add buffered mode [dink] Fixed demon front sometimes loses region setting [dink] […]
Not64 (2025-02-03-20250202-2fe2663)
Changelog: Added sample data.iso for FlippyDrive. (requires Swiss v0.6r1805 or later) Added option to invert analog X axis. Improved support for horizontal Wii Remote. Doubled read/write speed of Wii’s front SD slot. Doubled read/write speed of SD Gecko on Wii. A re-release for updated device support on GameCube. Increased maximum ROM size to 252/256 MiB. […]
Categorias: Nintendo 64 | Nintendo | Not64
XEiJ (2025-02-03-v0.24.07.08)
Changelog: 0.24.10.08 Execution environment As of this writing, the latest OpenJDK is 23. Older versions of JDK may not work. Please use the latest OpenJDK if possible. Full screen Exit full screen before opening subwindows. On macOS, it also exits full screen before opening dialogs. (Thanks megazone-mc21) 0.24.09.08 CRTC When the text and graphic screens […]
Categorias: Nintendo 64 | GameCube | Nintendo | XEiJ
GLideN64 (2025-02-02-4.0-5256259)
Changelog: Add second microcode for MK64 to the specialMicrocodes list. Fixes Mario Kart 64 splitscreen minimap issue #2894 Problem: MK64 uses two microcodes, both with G_PERSPNORM. The second microcode is loaded in splitscreen mode. GBIInfo::loadMicrocode can’t detect, if fast3DPersp flag should be set for loading ucode. Microcodes from Fast3D family with G_PERSPNORMALIZE should be listed […]
Categorias: Nintendo 64 | GLideN64 | Nintendo