PCSX-Redux (2025-02-15-189-83dbc15)
Changelog: Description of Changes Just some more fixes I forgot to include in the other gamedb PR oops, fixes for Arc the Lad End of Darkness for some reason not having Tex in RT??? Action Mans depth line and forcing high blend on Avatar The Last Air Bender. Fixes #12281 Rationale behind Changes Broken game […]
Categorias: PS2 | PCSX | PlayStation
DeSmuME (2025-02-12-0.9.13-bec2329)
Changelog: Changed loadstate_slot function to keep only 5 latest backups when saving curring state before loading. Once more than 5 exist, oldest one will be overwritten. Fixed bug when writing index, set default max to 200 Added configuration option to define number of max number of backups.Windows only at the moment. Added check that index […]
Categorias: Nintendo | DeSmuME | Nintendo DS
OpenMSX (2025-02-12-20.0-1cf77d8)
Changelog: elease Notes for openMSX 20.0 (2024-09-22) =========================================== This is a major release, in which we introduce the new Graphical User Interface, replacing the OSD menu. A faster and more powerful debugger is now included in openMSX itself. Configuration for MSX joystick/JoyMega has been improved drastically using the new GUI. As of now, a system […]
mGBA (2025-02-12-0.10.4-7607a5b)
Changelog: CMake: Bump verison Res: Fix species name location in Ruby/Sapphire revs 1/2 (fixes #2685) Qt: Manually split filename to avoid overzealous splitting (fixes #2681) Qt: Expand criteria for tag branch names (fixes #2679) GB MBC: Add NT (old 1) support GB Serialize: Add missing savestate support for MBC6 and NT (newer) macOS: Add category […]
melonDS (2025-02-12-1.0-e8265df)
Changelog: add splashscreen (Arisotura) add About dialog (Nadia) emulation fixes for calico (fincs) make the frontend mostly thread-safe refactor core to support multiple instances in one process OpenGL renderer: avoid undefined Z when using W-buffering (Generic) improve microphone input (Arisotura) add support for multiple windows (Arisotura) new configuration system (Arisotura) add OpenGL compute shader renderer […]
Categorias: Nintendo DS | melonDS | Nintendo
DOSBox-Staging (2025-02-12-0.82.0-36cf00b)
Changelog: Game compatibility fixes¶ Fix regression in Command & Conquer: Red Alert where the emulator crashed after playing the game for a while. Fix regression in The Magic Candle 2: The Four and Forty where the second MIDI sequence did not play. Fix regression in Soltys where the Gravis UltraSound was not starting up after […]
PCSX2 (2025-02-11-v2.3.148-545e606)
Changelog: Description of Changes Just some more fixes I forgot to include in the other gamedb PR oops, fixes for Arc the Lad End of Darkness for some reason not having Tex in RT??? Action Mans depth line and forcing high blend on Avatar The Last Air Bender. Fixes #12281 Rationale behind Changes Broken game […]
Categorias: PS2 | PCSX2 | PlayStation
vAmiga (2025-02-11-v4.0b1-ff0ad54)
Changelog: Enhancements: Workspaces (#870, #872) Quick Look support (#873) Additional screenshot options (#863) Improved snapshot compression (#867) Bug fixes: The audio fast-path was sometimes taken too early (#875). Code quality: All enums were replaced by strongly typed enum classes (#868). Safer and more reliable multi-threading (#865) Prepared the codebase for Swift 6 (#859) Enhancenemts: Improved […]
EmuTos CVS (2025-02-09-b763deab)
Changelog: Major changes in EmuTOS 1.3: BIOS: Support for SCSIDRV API (used by software such as ExtenDOS) EmuDesk: Improved appearance of some dialogs General: New Romanian translation XBIOS: Support for true-color modes on the Falcon (Note that VDI and EmuDesk support for true-color is still unavailable.) Other changes: BIOS: Improved device compatibility in the IDE […]
Gopher64 (2025-02-11-v1.0.5-ea012b4)
Changelog: bump to 1.0.5 by @loganmc10 in #232 add some CPU read cycles by @loganmc10 in #233 use git hash for netplay sync by @loganmc10 in #234 Remove fat LTO by @loganmc10 in #235 Savestate support by @loganmc10 in #236 update cargo packages by @loganmc10 in #237 use cache-apt-pkgs-action@v1 by @loganmc10 in #238 Bump to […]