rpcs3 (2025-02-01-v0.0.34-911f092)
Changelog: Qt: ignore double clicks unless they are left clicks by @Megamouse in #16033 Update SDL to 2.30.7 by @Megamouse in #16034 cellMic: add 16-bit PCM to 32-bit float conversion for DSP stream by @snnaakee in #16030 patch_manager: fix multiple configurable value dropdowns per patch by @Megamouse in #16039 aarch64: Fix compilation for windows-on-arm (msys2) […]
Categorias: PS3 | PlayStation | rpcs3
DuckStation (2025-02-01-0.1.8459-b01c06b)
Changelog: Fix setting change crash with thread off (Stenzek) f7d7eec: GPU/TextureCache: Fix replacements starting in second page (Stenzek) e34d23c FullscreenUI: Implicitly close non-multichoice dialogs 7cc4755 FullscreenUI: Fix parent scroll resetting on directory change f98b904 FullscreenUI: Add ‘Set Cover Image’ to game list b982260 FullscreenUI: Show game icons in game list 1481c1d System: Post-processing is shut […]
Categorias: PS1 | DuckStation | PlayStation
FB Neo (2025-02-01-v1.0.0.2-577a414)
Changelog: the WIP cycle begins again… make nes cheat functions externfor happy compilers asteroids wip/fixes whatsnew: forgot a few things whatsnew: oops, duplicate d_coleco.cpp: add 2 homebrews Update fbneo.chm update chm path msm5205 stream sync rygar soundtweak d_coleco.cpp: replace blackonyx by 64k version with eeprom support d_coleco.cpp: fix mario description, add mario clone and ghostbusterhomebrew […]
Nen Emulator Beta (2022-02-01-v3-f9b9d34)
Changelog: Mmc1 consecutive writes + NMI delay Mmc1 consecutive writes Fixed Sunsoft4 Fixed savestate loading after mappers refactor Better naming Update README.md Wasm compiled to last version + readme update Fixed MMC3 4screen Tried some other mappers without success Fixed Namco mapper Ultimate bigass mapper refactoring (this time its good) Atualizações: Escritas consecutivas no MMC1 […]
Categorias: NES | Atari | Nen Emulator | Nintendo | Sega
OpenMSX (2025-02-01-20.0-8cd9684)
Changelog: MSX device support: – OPL4: fixed detail in YMF262 register mirroring – turboR PCM: – fixed sample frequency to 15700Hz (not 15750Hz as found in some documentation) – implement sample buffer (bit 0 on port 0xA5) to improve sound quality – flash ROMs: added a lot of accuracy to its emulation – WD2793 and […]
Categorias: MSX | History.dat | MS | MSX1 | MSX2 | MSX2+ | OpenMSX
MAME (2025-02-01-v0.274)
Changelog: Independent default options for Raster, Vector and LCD games Software list support with manual editing for command-lines MAME Classic cannot determine Favorite game lists Custom settings for individual games Finds ROM changes between MAME versions Numerous game filters NPlayers.ini and Catver.ini support Icon support (requires icons to be unzipped in a ICONS folder in […]
BlastEm pre (2025-02-01-v0.6.3)
Changelog: New Features Zipped and gzipped SMD ROMs are now supported Gain control for overall volume and FM/PSG invidually Accuracy/Completeness Improvements Fixed timing of a few instructions in Z80 core Added optional emulation of YM2612 imperfections (aka “ladder effect”) Fixed some unintentional extra precision in some FM LFO calculations Added a 1 sample delay in […]
Retrom (2025-02-01-v0.7.4-7ae5c8c)
Changelog: Newly Added open installation directories from client The client now has a menu item under File > Locations that will open the global Retrom installation directory. There is also now an option to open an installed game’s installation directory in the dropdown menu on the game’s page. Atualizações: Novo Adicionado Abrir diretórios de instalação […]
Categorias: PS1 | Atari | Neo Geo | NES | Nintendo | PlayStation | Retrom
SheepShaver (2025-02-01-7.5.2-2cb2d09)
Changelog: This is a snapshot of the SheepShaver and BasiliskII AppImages for 32-bit and 64-bit x86 Linux created periodically. To build your own and for more information on how to use the contained files, see README.md This is a snapshot of the SheepShaver and BasiliskII AppImages for 32-bit and 64-bit x86 Linux created periodically. To […]
Categorias: SheepShaver | Macintosh
PinMAME (2025-02-01-v3.6-afa11cf)
Changelog: Completely re-written AltSound (mode 1) processing Fixed existing bugs and regressions in the original AltSound code Compatible with all existing AltSound library formats New G-Sound library format. Provides a new option for authors to develop immersive, multi-layered AltSound packages New AltSound configuration options via per-table .ini file Independent and configurable always-on AltSound logger Ability […]