Project64 (2025-02-04-fd062a2)
Changelog: Fix wrong initial texture and log directories (#2454) Fix wrong setting names in Project64.cfg for LogRomHeader and LogUnknown (#2452) Core: fix jump in CX86RecompilerOps::CompileSystemCheck Common: Fix CPath::SelectFile Core: CX86RecompilerOps::COP1_D_Opcode fix return type of floating point register Core: Fix up CX86RecompilerOps::COP1_D_Opcode for the registers it is using Core: Add DwordLower for cvt.w Core: Fix up […]
Categorias: Nintendo 64 | Nintendo | Project64
OpenMSX (2025-02-04-20.0-bf74edf)
Changelog: elease Notes for openMSX 20.0 (2024-09-22) =========================================== This is a major release, in which we introduce the new Graphical User Interface, replacing the OSD menu. A faster and more powerful debugger is now included in openMSX itself. Configuration for MSX joystick/JoyMega has been improved drastically using the new GUI. As of now, a system […]
FB Neo (2025-02-04-1.0.0.2-91300b7)
Changelog: Game Genie support added to NES, info how to add codes, etc: NES Game Genie Tutorial Fix Japanese text in gameinfo history tab [dink, fusion] Add big-endian support for most drivers [crystalct] Fix screen flipping in Basic Blitter [dink] Modernize ym2151 interface, add buffered mode [dink] Fixed demon front sometimes loses region setting [dink] […]
NanoBoyAdvance (2025-02-04-1.8.1-cbd3f63)
Changelog: UI: implement an option to pause the emulator when the window is inactive UI: improve lack of response to input changes in the sprite viewer when the emulator is paused UI: replace QOpenGLWidget with QWidget (thanks @GranMinigun) UI: fix solar sensor level menu that has been broken in 1.8.0 (fixes #370) GPIO: fix broken […]
Categorias: Game boy advance | NanoBoyAdvance
DuckStation (2025-02-04-c6563a4)
Changelog: e34d23c FullscreenUI: Implicitly close non-multichoice dialogs 7cc4755 FullscreenUI: Fix parent scroll resetting on directory change f98b904 FullscreenUI: Add ‘Set Cover Image’ to game list b982260 FullscreenUI: Show game icons in game list 1481c1d System: Post-processing is shut down on GPU thread e41f179 PostProcessing: Fix erroneous reload message 08d2586 System: Allow host to set async […]
Categorias: PS1 | DuckStation | PlayStation
rpcs3 (2025-02-04-0.0.34-2420aa7)
Changelog: Qt: ignore double clicks unless they are left clicks by Megamouse in 16033 Update SDL to 2.30.7 by Megamouse in 16034 cellMic: add 16-bit PCM to 32-bit float conversion for DSP stream by snnaakee in 16030 patch_manager: fix multiple configurable value dropdowns per patch by Megamouse in 16039 aarch64: Fix compilation for windows-on-arm (msys2) […]
Categorias: PS3 | PlayStation | rpcs3
Spud (2025-02-03-v0.307)
Changelog: New Features: Improved compatibility with a wider range of ZX Spectrum 48k/128k games. Faster emulation with optimized performance on both modern and older systems. Enhanced user interface for a smoother and more intuitive experience. Support for custom key mappings, allowing you to fully personalize your controls. Audio improvements for more accurate and clearer sound […]
Categorias: ZX Spectrum | Spud
Not64 (2025-02-03-20250202-2fe2663)
Changelog: Added sample data.iso for FlippyDrive. (requires Swiss v0.6r1805 or later) Added option to invert analog X axis. Improved support for horizontal Wii Remote. Doubled read/write speed of Wii’s front SD slot. Doubled read/write speed of SD Gecko on Wii. A re-release for updated device support on GameCube. Increased maximum ROM size to 252/256 MiB. […]
Categorias: Nintendo 64 | Nintendo | Not64
Orao (2025-02-03-v1.5)
Changelog: Key Features: New 6502 Emulation Core: Orao Emulator v1.5 comes with a completely revamped emulation engine, offering a more accurate and robust 6502 processor emulation. This update also introduces support for previously undocumented instructions, providing a more authentic emulation experience. Improved File Format Support: Alongside the traditional .tap format, a new file format is […]
Categorias: Orao
Ultimo (2025-02-03-v1.6.0)
Changelog: Implementation of the 6×9 screen mode on Primo C (or Pro/Primo) interactive monitor adjustable speed hardware accelerated keyboard handling via DirectInput (legacy, but still way faster than anything else) copy emulator window to the clipboard as bitmap Pro/Primo colour palette fix (inversion) CP/M ROM support (memory handling for proper boot – alas, no boot […]
Categorias: Game Boy | Atari | ColecoVision | Game boy advance | Ultimo | ZX Spectrum