DuckStation (2025-05-05-03db7ea)
Changelog: 46ae178 Qt: Fix double-click-fullscreen with notifications up 64fac4c Qt: Fix interacting with pause menu after double-click-fullscreen 162150c FullscreenUI: Force key nav on first open 079dae3 FullscreenUI: Use transition for background/theme changes 0f6e5bb FullscreenUI: Fix pause menu achievements text progress colour 584ed4b FullscreenUI: Fix progress bar line at 0% 4ead87d README: Mention ARM32/ARM64 AppImage builds […]
Categorias: PS1 | DuckStation | PlayStation
mGBA (2025-05-05-0.10.5-f3663c8)
Changelog: CMake: Bump verison Res: Fix species name location in Ruby/Sapphire revs 1/2 (fixes #2685) Qt: Manually split filename to avoid overzealous splitting (fixes #2681) Qt: Expand criteria for tag branch names (fixes #2679) GB MBC: Add NT (old 1) support GB Serialize: Add missing savestate support for MBC6 and NT (newer) macOS: Add category […]
Vita3K (2025-05-03-3785-36b220e)
Changelog: Vita3K Build: 3738 Vita3K Build: 3734 Vita3K Build: 3726 Vita3K Build: 3725 interface: Adding support of pup file in drag and drop. external:Update boost to include latest changes packages:Implement decrypt fself in a fly motion:Remove initialized variable motion:Return proper error codes shader:Add sample lod bias support Atualizações: Vita3K Build: 3738 Vita3K Build: 3734 Vita3K […]
Categorias: PfeMame | PlayStation | PS1 | Vita3K
Project64 (2025-05-02-fbbf7c7)
Changelog: Fix wrong initial texture and log directories (#2454) Fix wrong setting names in Project64.cfg for LogRomHeader and LogUnknown (#2452) Core: fix jump in CX86RecompilerOps::CompileSystemCheck Common: Fix CPath::SelectFile Core: CX86RecompilerOps::COP1_D_Opcode fix return type of floating point register Core: Fix up CX86RecompilerOps::COP1_D_Opcode for the registers it is using Core: Add DwordLower for cvt.w Core: Fix up […]
Categorias: Nintendo | Nintendo 64 | Project64
Dolphin (2025-05-01-2503a-365-0ce9292)
Changelog: 2409-17 – DSP-HLE: Fix Low Pass/Biquad Clipping 2409-71 – Auto IR Size – Fix Bounding Box Corruption 2409-84 – Linux + NVIDIA + Vulkan – Fix Deadlock Fixed a bug where vkAcquireNextImageKHR() was not returning VK_ERROR_OUT_OF_DATE_KHR when it should with WSI X11 swapchains. 2409-150 – Cache Normals in Addition to Binormals and Tangents 2409-161 […]
FB Neo (2025-04-30-1.0.0.-158535c)
Changelog: FFight MD Update (#1976) #1976 (Loggan) Game Genie support added to NES, info how to add codes, etc: NES Game Genie Tutorial Fix Japanese text in gameinfo history tab [dink, fusion] Add big-endian support for most drivers [crystalct] Fix screen flipping in Basic Blitter [dink] Modernize ym2151 interface, add buffered mode [dink] Fixed demon […]
PCSX2 (2025-04-29-v2.3.305-213a89a)
Changelog: Description of Changes Just some more fixes I forgot to include in the other gamedb PR oops, fixes for Arc the Lad End of Darkness for some reason not having Tex in RT??? Action Mans depth line and forcing high blend on Avatar The Last Air Bender. Fixes #12281 Rationale behind Changes Broken game […]
Categorias: PS2 | PCSX | PlayStation
puNES (2025-04-28-0.111-3c828db)
Changelog: Rewritten mappers : All. Rewritten WRAM, VRAM, PRGROM, CHROM and Nametebles management. Rewritten FDS support. Furthermore, an option has been added to select the mode for write operations. Until now, all writes were stored on an external file (diff file) to preserve the integrity of the disk image, now it’s possible to choose to […]
Vita3K (2025-04-26-ee62784)
Changelog: Vita3K Build: 3738 Vita3K Build: 3734 Vita3K Build: 3726 Vita3K Build: 3725 interface: Adding support of pup file in drag and drop. external:Update boost to include latest changes packages:Implement decrypt fself in a fly motion:Remove initialized variable motion:Return proper error codes shader:Add sample lod bias support Atualizações: Vita3K Build: 3738 Vita3K Build: 3734 Vita3K […]
Categorias: PlayStation | PfeMame | PS1 | Vita3K
pfeMame (2025-04-25-2.33.3)
Changelog: v2.32 Added a lot more logging of the MAME executable location process in FilePaths. I have done this in order to assist with major problems in the MacOS distributable version of pfeMAME no longer getting the right responses from subprocess when trying to run MAME from the system path rather than an absolute path. […]