Ares (2025-01-23-v141-a584782)
Changelog: This is ares v141, released on 2024-11-04. This is ares v139, released on 2024-06-19. This is ares v138, released on 2024-05-02. This is ares v137, released on 2024-03-31. This is ares v136, released on 2024-02-23. This is ares v135, released on 2024-01-23. This is ares v134, released on 2023-11-22. This is ares v133, released […]
BizHawk (2025-01-23-2.10-8309860)
Changelog: New cores Encore (Citra) for 3DS UAE for Amiga Based on libretro-uae 5.0.0 Stella for Atari2600 ChannelFHawk A7800Hawk Fixed #3895 – Change A7800Hawk’s default peripherals to 2xProLine (from 2xJoystick) Ares64 Fixed #3710 – Pull Ares64 from upstream to fix Rareware games BSNES (v115) provide proper OAM memory domain update to latest upstream commit update […]
Categorias: PS1 | Atari | BizHawk | Neo Geo | NES | PlayStation
Dolphin (2025-01-23-2412-183-4b4a586)
Changelog: 2409-17 – DSP-HLE: Fix Low Pass/Biquad Clipping 2409-71 – Auto IR Size – Fix Bounding Box Corruption 2409-84 – Linux + NVIDIA + Vulkan – Fix Deadlock Fixed a bug where vkAcquireNextImageKHR() was not returning VK_ERROR_OUT_OF_DATE_KHR when it should with WSI X11 swapchains. 2409-150 – Cache Normals in Addition to Binormals and Tangents 2409-161 […]
PPSSPP (2025-01-23-v1.18.1-d6b15c7)
Changelog: Platform support Improved iOS/Mac support, Game Mode support (#19287, #19281, #19269, #19270, #19257, #19254, #19244, #19227, #19224, #19213, #19200, #19187, #19184, #19161, #19118) IR Interpreter: work on correctness and optimizations (#19299, #19280, #19268, #19265, #19262, #19260, #19255, #19252, #19240, #19233, #19231, #19193, #19189, #19173, #19128) Interpreted Vertex Decoder optimizations: (#19243, #19241) SDL fixes: (#19131) […]
FB Neo (2025-01-23-v1.0.0.2-83d1158)
Changelog: v1.0.0.02 Fixes and new features Game Genie support added to NES, info how to add codes, etc: NES Game Genie Tutorial Fix Japanese text in gameinfo history tab [dink, fusion] Add big-endian support for most drivers [crystalct] Fix screen flipping in Basic Blitter [dink] Modernize ym2151 interface, add buffered mode [dink] Fixed demon front […]
Categorias: PS1 | FB Neo | PlayStation
OpenMSX (2025-01-23-20.0-1f62fde)
Changelog: MSX device support: – OPL4: fixed detail in YMF262 register mirroring – turboR PCM: – fixed sample frequency to 15700Hz (not 15750Hz as found in some documentation) – implement sample buffer (bit 0 on port 0xA5) to improve sound quality – flash ROMs: added a lot of accuracy to its emulation – WD2793 and […]
DuckStation (2025-01-23-807094d)
Changelog: Always display OSD warning messages (Stenzek) Fix swap chain clear colour normalization (Stenzek) 0166939: PostProcessing/GLSL: Clear alpha to 1.0 (Stenzek) Reduce overdraw when using overlays (Stenzek) Fix overlay destination alpha with postfx (Stenzek) Fix order of updating state (Stenzek) Push settings through FIFO (Stenzek) Fix global setting showing incorrectly for int-list (Stenzek) Fix border […]
Categorias: PS1 | DuckStation | PlayStation
rpcs3 (2025-01-23-v0.0.34-ba70250)
Changelog: Qt: ignore double clicks unless they are left clicks by @Megamouse in #16033 Update SDL to 2.30.7 by @Megamouse in #16034 cellMic: add 16-bit PCM to 32-bit float conversion for DSP stream by @snnaakee in #16030 patch_manager: fix multiple configurable value dropdowns per patch by @Megamouse in #16039 aarch64: Fix compilation for windows-on-arm (msys2) […]
Categorias: PS3 | PlayStation | rpcs3
RMG (2025-01-22-v0.7.1-393a9e4)
Changelog: Fix RDRAM initialization allowing for libdragon IPL3 to boot (see mupen64plus/mupen64plus-core#1111) Fix AppImage not working on some Linux distributions (thank you @Samueru-sama) Fix 64DD disks being shown in the Create Netplay Session dialog Add support for ROMs that are bigger than 64MiB (see mupen64plus/mupen64plus-core#1103) Add support for launching a cartridge + disk combo where […]
ShadPS4 Pre (2025-01-22-v0.5.1)
Changelog: Introduced a feature to allow users to change the save data path, providing greater flexibility for data storage management. (#2199) Resolved an issue with the initialization of the address_space on Windows, ensuring proper memory mapping and system compatibility. (#2202) Corrected various errors in tile thickness calculations, improving rendering accuracy and visual consistency. (#2203) Applied […]
Categorias: PS4 | PlayStation | ShadPS4