LodjurDS (2025-01-22-v0.1.2-f790d60)
Changelog: Fixed initial palette. Fixed handling of CPU sleep/Suzy sprite paint. Better cycle counting. First release. Most things work. Atualizações: Corrigida a paleta inicial. Corrigido o manuseio do modo de espera da CPU/pintura do sprite Suzy. Melhor contagem de ciclos. Primeiro lançamento. A maioria das coisas funciona.
Categorias: Nintendo DS | LodjurDS | Nintendo
DuckStation (2025-01-22-9113a6e)
Changelog: Always display OSD warning messages (Stenzek) Fix swap chain clear colour normalization (Stenzek) 0166939: PostProcessing/GLSL: Clear alpha to 1.0 (Stenzek) Reduce overdraw when using overlays (Stenzek) Fix overlay destination alpha with postfx (Stenzek) Fix order of updating state (Stenzek) Push settings through FIFO (Stenzek) Fix global setting showing incorrectly for int-list (Stenzek) Fix border […]
Categorias: PS1 | DuckStation | PlayStation
PPSSPP (2025-01-22-v1.18.1-b8938f4)
Changelog: Platform support Improved iOS/Mac support, Game Mode support (#19287, #19281, #19269, #19270, #19257, #19254, #19244, #19227, #19224, #19213, #19200, #19187, #19184, #19161, #19118) IR Interpreter: work on correctness and optimizations (#19299, #19280, #19268, #19265, #19262, #19260, #19255, #19252, #19240, #19233, #19231, #19193, #19189, #19173, #19128) Interpreted Vertex Decoder optimizations: (#19243, #19241) SDL fixes: (#19131) […]
PCSX-Redux (2025-01-22-182-6135ed2)
Changelog: Dynamic Recompiler (x86-64, experimental arm64 support) interpreted CPU software GPU OpenGL GPU (highly experimental, still in active development) support for visual enhancements: Linear and nearest neighbour filtering (Software and OpenGL renderer) Rendering in true colour (Results in better colours, OpenGL renderer only) Antialiasing (Implemented via MSAA, OpenGL renderer only) Ability to optionally render polygons […]
Categorias: PS1 | PCSX2 | PlayStation
rpcs3 (2025-01-22-v0.0.34-6fddb31)
Changelog: Qt: ignore double clicks unless they are left clicks by @Megamouse in #16033 Update SDL to 2.30.7 by @Megamouse in #16034 cellMic: add 16-bit PCM to 32-bit float conversion for DSP stream by @snnaakee in #16030 patch_manager: fix multiple configurable value dropdowns per patch by @Megamouse in #16039 aarch64: Fix compilation for windows-on-arm (msys2) […]
Categorias: rpcs3 | PlayStation | PS3
FB Neo (2025-01-22-v1.0.0.2-080f9ee)
Changelog: Game Genie support added to NES, info how to add codes, etc: NES Game Genie Tutorial Fix Japanese text in gameinfo history tab [dink, fusion] Add big-endian support for most drivers [crystalct] Fix screen flipping in Basic Blitter [dink] Modernize ym2151 interface, add buffered mode [dink] Fixed demon front sometimes loses region setting [dink] […]
Categorias: PS1 | FB Neo | PlayStation
NanoBoyAdvance (2025-01-22-1.18.1-7ec134d)
Changelog: UI: implement an option to pause the emulator when the window is inactive UI: improve lack of response to input changes in the sprite viewer when the emulator is paused UI: replace QOpenGLWidget with QWidget (thanks @GranMinigun) UI: fix solar sensor level menu that has been broken in 1.8.0 (fixes #370) GPIO: fix broken […]
Categorias: Game Boy | Game boy advance | NanoBoyAdvance
Snes9x (2025-01-22-1.63-5df649d)
Changelog: imgui: add movie frame count and watches display (#167) MacOS: Fix building in Xcode 15. macOS: Fix keyboard settings warning Update some version strings. SA1: Change mapping type for banks 40->4f on SA1. Gtk: Fix build on 32-bits systems. Merge pull request #940 from lgv5/masterGtk: Fix build on 32-bits systems. external: Update stb_image.h to […]
Nintaco (2025-01-21-2.1)
Changelog: 2024.10.27 Fixed three Family BASIC load/paste program bugs. 2023.12.08 Fixed Family BASIC load/paste program bug. 2020.05.01 Added hat / POV (point of view) switch D-pad support. Added a switch for uniform-pixel scaling to reduce shimmering in Fullscreen Mode. Added a switch to disable overscan. Fixed bug that inhibited the smooth-scaling option from being saved. […]
Lime3DS (2025-01-21-2119.1-2a904dd)
Changelog: Update README.md This release corrects an issue introduced in the 2119 update which caused desktop shortcuts to not function correctly. After installing this update, all existing desktop shortcuts must be removed and re-created in order to function properly. Atualizações: Atualizar o README.md Esta versão corrige um problema introduzido na atualização 2119, que fazia com […]
Categorias: Nintendo 3DS | Lime3DS | Nintendo