Gopher64 (2025-01-13-v0.1.16-cd10634)
Changelog: Bump to 0.1.16 by @loganmc10 in #126 Use bindgen for FFI interface by @loganmc10 in #127 aarch64 support by @loganmc10 in #128 Build aarch64 for Linux by @loganmc10 in #129 Bump to 0.1.15 (#116) Minor changes to boot latest LibDragon ROMs (#117) Remove un-needed entry in Cargo.toml (#119) Fix VRU demo encoding (#120) add […]
Categorias: Nintendo 64 | Gopher64 | Nintendo
Tanuki3DS (2024-12-08-v0.1.2-96f3d2)
Changelog: fixed texture copy Merge branch ‘master’ of github.com:burhanr13/ctremu fixed texture copy more shared font change apparently unnamed bitfields exist simplify display transfer unsimplify display transfer attempt at hw texture copy c23 remove ico file unneeded install clang in ci fix more things attempt ot fix ci more Merge branch ‘c23’ of github.com:burhanr13/ctremu into c23 […]
Categorias: Nintendo 3DS | Nintendo DS | Tanuki3DS
Play! (2024-12-04-v0.68-b35ef56)
Changelog: Improved Game Compatibility Improved compatibility with PlayStation 2 games, fixing startup issues with several popular titles. Games now load faster and with increased stability. Namco System 2×6 Arcade Support Added support for arcade games based on the Namco 2×6 system. Game files can now be loaded directly from the arcaderoms folder, including titles like […]
Categorias: PS2 | Play! | PlayStation
Retro Virtual Machine (2024-12-09-v2.1.18)
Changelog: Fixed a bug that prevented snapshots from reloading on Amstrad CPC introduced in version 2.1.18 Fixed the loading of snapshots on zxuno 2048k (zxuno 4.2) The blurred background of the “Background blur” option now respects the saturation, brightness, contrast settings and also works with the green phosphor shader. Fixed a recently introduced timing issue […]
Categorias: MSX | Retro Virtual Machine | ZX | ZX Spectrum
StellaDS (2025-01-13-v8.0-a90b987)
Changelog: Added music fetchers for more complete Chetiry (CTY) emulation. Save state works with CTY. Use the 60K Chetiry rom for music. Fixed holding RESET (DS Start button) and SELECT (DS Select Button) when loading a game. This allows you to do things like the Double-Shot trick in Space Invaders. Atualizações: Adicionados fetchers de música […]
Mupen64 (2025-01-13-v1.1.9-2-0339d64)
Changelog: Build/Dev: Move app.manifest into view folder UpdateChecker/Feat: Add automatic update checking ConfigDialog: Plugin buttons not being disabled when they should be ConfigDialog: Plugin discovery details button not being disabled during discovery ConfigDialog: Plugin discovery result not being reset on refresh Statusbar: Corrupted text on x64 VCR: Crash when movie header provides invalid sample length […]
Categorias: Nintendo 64 | Mupen64
Mariani (2025-13-01-v1.4-d206b08)
Changelog: MB: Fix ASSERT for 6522 write (AppleWin#1333) Fix edge-case for 6522 Timer write (AppleWin#1333, PR AppleWin#1334)Refactor GetOpcodeCyclesForRead()/Write() to make then consistent & consolidate common code. HDC: Improve logging History.txt: Revert the claim for the Oz DOS fix Merge pull request audetto#187 from AppleWin/masterUpdate from upstream Oz-DOS and Format command support (audetto#88, PR AppleWin#1337)Support FORMAT […]
NooDS (2024-11-24-61d5e01)
Changelog: Switch: fix overclock being unapplied when pressing home Flesh out DLDI driver patching (#166) Add CP15 register for compatibility with new libnds Add a basic “DSi” mode for homebrew like SM64DSi Improve vertical window handling Android: fix a crash and pad the FPS counter Add some custom aspect ratio options Make it optional to […]
Categorias: Nintendo DS | NooDS
JoyToKey (v7.1.0-2025-01-13)
Changelog: Starting from version 6.3, in new installations, user configuration files are now saved by default in the JoyToKey folder within the user’s Documents folder. If you lose your configuration files when upgrading from an older version, copy (or move) the *.ini and *.cfg files from the original “JoyToKey” folder to the “Documents” folder. You […]
Categorias: Xbox | JoyToKey | Nintendo | PlayStation
NanoBoyAdvance (2024-12-13-1.8.1-61b0c90)
Changelog: UI: implement an option to pause the emulator when the window is inactive UI: improve lack of response to input changes in the sprite viewer when the emulator is paused UI: replace QOpenGLWidget with QWidget (thanks @GranMinigun) UI: fix solar sensor level menu that has been broken in 1.8.0 (fixes #370) GPIO: fix broken […]
Categorias: Game Boy | Game boy advance | NanoBoyAdvance