Raine (2025-01-12-v0.97.3)
Changelog: These are just some ips dat files that I built to handle the ips files from romhacking, there : romhacking ips file for arcade. The archive contains everything needed including the patches, the pictures and the dat files for donkey kong, bubble bobble ultra, and strider. Everything inside a single archive because it’s still […]
Categorias: Super System | CPS1 | CPS2 | Neo Geo | PC
Vita3K (2025-01-12-3725-81b5daf)
Changelog: Vita3K Build: 3725 interface: Adding support of pup file in drag and drop. external:Update boost to include latest changes packages:Implement decrypt fself in a fly motion:Remove initialized variable motion:Return proper error codes shader:Add sample lod bias support Atualizações: Vita3K Build: 3725 interface: Adicionar suporte para arquivos pup no arrastar e soltar. external: Atualizar o […]
Categorias: PS1 | PlayStation | Vita3K
LodjurDS (2025-01-12-v0.1.0-5ae5aec)
Changelog: Some clean up of comments regarding Timer Done bit, updated history and todo lists. Updated submodules. Atualizações: Alguma limpeza nos comentários relacionados ao bit ‘Timer Done’, histórico atualizado e listas de tarefas (TODO) atualizadas. Submódulos atualizados.
Categorias: Nintendo DS | LodjurDS | Nintendo
Ares (2025-01-12-v141-a27c2a2)
Changelog: add hotkey to toggle fast forward [LukeUsher] add support for using Supergrafx and CD together [LukeUsher] default filter/shader to “None” rather than “Blur” [LukeUsher] ensure ares is ‘portable’ on Windows [LukeUsher] fix an issue where System directories were created incorrectly [LukeUsher] remap all inputs based on physical controller layouts [LukeUsher] implement keyboard capture for […]
PPSSPP (2025-01-12-1.18.1-1a03d60)
Changelog: Split Core_EnableStepping into Core_Break and Core_Resume Start moving the CPU debug-step logic to Core.cpp Same with Step Over Same with Step Out Harmonize the various step functions in the disasm window Unify the step functions Rework the step functions. Decouple the last part of step() Add disasm event WM_DEB_AFTEREVENT Better notification mechanism to scroll […]
PCSX2 (2025-01-12-v2.2.0-27074a8)
Changelog: Qt/Savestate: Add option to disable savestate selector UI Qt: Icon Tweaks Qt: Cleanup Unused InputRec Menu CI: Add ci skip to base translation update workflow GameDB: Final Fantasy X Optimal FPU config. (#11958)Fixes the vast majority of FFX’s FPU glitches as well as fixing a major cutscene bug without breaking anything more than what […]
Categorias: PS2 | PCSX2 | PlayStation
mGBA (2025-01-11-0.10.4-6c2da7b)
Changelog: CMake: Bump verison Res: Fix species name location in Ruby/Sapphire revs 1/2 (fixes #2685) Qt: Manually split filename to avoid overzealous splitting (fixes #2681) Qt: Expand criteria for tag branch names (fixes #2679) GB MBC: Add NT (old 1) support GB Serialize: Add missing savestate support for MBC6 and NT (newer) macOS: Add category […]
CEMU Graphic Packs (v929-2386f8e)
Changelog: [XCX] Fix crash in arts mod fix Atualizações: [XCX] Corrigir falha no fix de mod de artes
Categorias: Nintendo | CEMU Graphic Packs | Wii
PCSX-Redux (2025-01-11-168-58a671b)
Changelog: Dynamic Recompiler (x86-64, experimental arm64 support) interpreted CPU software GPU OpenGL GPU (highly experimental, still in active development) support for visual enhancements: Linear and nearest neighbour filtering (Software and OpenGL renderer) Rendering in true colour (Results in better colours, OpenGL renderer only) Antialiasing (Implemented via MSAA, OpenGL renderer only) Ability to optionally render polygons […]
Categorias: PlayStation | PCSX
Kaizen (2025-01-v0.0.3-11-8210f37)
Changelog: Qt frontend by @SimoneN64 in #111 Merge dev branch into jit branch by @SimoneN64 in #112 Huge refactor by @SimoneN64 in #114 Merge jit branch into dev branch, and delete jit branch by @SimoneN64 in #116 Atualizações: Frontend Qt por @SimoneN64 em #111 Mesclar branch dev na branch jit por @SimoneN64 em #112 Grande […]