zxian (v21-2025-01-09)
Changelog: v21 – added support for more options to the UI. Fixed a border rendering bug in fullscreen display modes. Fixed minor scanlines effect bugs v20 – first 64bit version v19 – optimizations: reduced host CPU usage by 75%-90% of previous version v18 – added zxianui, a friendlier, UI-based zxian starter v17 – added support […]
Categorias: ZX | ZX Spectrum | zxian
NINTV-DS (v6.0-d4485fe)
Changelog: V6.0 : 01-Jan-2025 by wavemotion-dave Multi-overlays now supported for games like Mr. BASIC Meets Bits ‘n Bytes, Inty BASIC Showcase collections, etc. Left/Right overlays now supported for games like Chess, Lode Runner or World Series Baseball. Ability to pick a different overlay for the game being played (use MENU and then ‘PICK OVERLAY’). A […]
clownmdemu (v1.0-18df39e)
Changelog: Update common. Fix crash when closing sprite plane debugger.Destructor order matters. Closes #27. Document that this uses C++20 now. Fix crash when starting game with the VDP debugger open. Fix Recent Software type not being updated. Update common. Update common and add CDC debugging window. Fix monospace font logic in the CDC debugger. Update […]
Categorias: Nintendo | clownmdemu | PlayStation
melonDS (2024-12-24-1.0-0c5dd28)
Changelog: add splashscreen (Arisotura) add About dialog (Nadia) emulation fixes for calico (fincs) make the frontend mostly thread-safe refactor core to support multiple instances in one process OpenGL renderer: avoid undefined Z when using W-buffering (Generic) improve microphone input (Arisotura) add support for multiple windows (Arisotura) new configuration system (Arisotura) add OpenGL compute shader renderer […]
Categorias: Nintendo | melonDS | Nintendo DS
Altirra (v4.40-22-2024)
Changelog: Version 4.30 [December 22, 2024]: [changes] * Display: Due to change in bloom algorithm, bloom settings have been reset to avoid conflicting with earlier versions. [features added] * Cartridge: Added support for J(atari)Cart (104-111) and DCart (112). * Cassette: Added Vorbis decoding support. * Cassette: Added support for paired .data.cas+.audio.ogg files for more compact […]
MESSinfo.dat (v0.272)
Changelog: a2bus: Cleanups: Eliminate A2BUS_7M_CLOCK constant except in apple2e.cpp driver. Use DERIVED_CLOCK for almost all clocks formerly generated from this value. Don’t default the 7M clock for the bus slots. Add confirmed or at least sensible-looking clocks (some differing from Apple’s) to all configurations. Convert some more macros to constexpr variables and eliminate one tag […]
Categorias: MESS | MESSinfo.dat
Nestopia (2024-12-24-1.53.0-2fb4c50)
Changelog: Nestopia UE 1.53.0 is released. This release ties up some loose ends at the core level, allowing more flexibility for some homebrew and hacks using MMC3 and VRC2/4 variants. There is now support for the NES 2.0 Default Expansion Device field, which allows the ROM header to specify the preferred input devices. Also supported […]
Gopher64 (v0.1.14-ba6fe1b)
Changelog: Bump to 0.1.14 (#108) Fix cart ROM save (#109) Add multi controller option (#110) Add option for high-res graphics (#111) Remove pub modifier for consts (#114) VRU support (#115)* VRU support * clean * more * more * more * more * more * more * more * add mappings * more * more […]
Categorias: Nintendo | Gopher64 | Nintendo 64
Supermodel3-PonMi (2024-12-24-173129)
Changelog: -fullscreen -res=1920,1080 Shading Language Version : 4.60 Maximum Vertex Array Size: 3000 vertices Maximum Texture Size : 16384 texels Maximum Vertex Attributes: 16 Maximum Vertex Uniforms : 16384 Maximum Texture Img Units: 32 Atualizações: fullscreen: tela cheia res=1920,1080: resolução de 1920×1080 Shading Language Version: Versão da Linguagem de Sombreamento: 4.60 Maximum Vertex Array Size: […]
Categorias: Sega | Supermodel3
DuckStation (2025-01-08-1063c3d)
Changelog: Common: Add Vector4i xyxy(Vector2i) GPU/HW: Use sized tristrips instead of fullscreen quads GPUDevice: Move size-matches check into ResizeTexture() GPUDevice: Ensure 16 byte minimum UBO alignment GPU/HW: Slight re-shuffling of field offsetsFree up some bits in the middle. GPU: Use tristrips for presentation as well OpenGLDevice: Add map-based stream buffer pathsMapAndSync ends up around 25% […]
Categorias: PlayStation | DuckStation | PS1