Nintendulator (0.985-beta-2024-12-26)
Changelog: A little bird whispered in my ear and told me that iNES mapper #58 got reassigned to #241 a long time ago, and that my implementation of mapper #59 was wrong. So I’ve fixed them. Today’s build attempts to fix a hang that can happen when rapidly single-stepping through code with the debugger open, […]
Categorias: Nintendo | NES | Nintendulator
CEMU Graphic Packs (v928-1d5a8d8)
Changelog: Skylanders Trap – Team Add mod to support portals from other skylanders games #673 Add resolution pack for Transformers Prime (#671) [Skylanders Trap Team] Add ultrawide monitor support Fix folder location Atualizações: Skylanders Trap Team – Adicionar mod para suportar portais de outros jogos de Skylanders #673 Adicionar pacote de resolução para Transformers Prime […]
Categorias: Nintendo | CEMU Graphic Packs | Wii
GroovyMame (v0.273-Switchres-2.221d-4ac4129)
Changelog: GroovyMAME cumulative patch 2020-2022.Add CI workflow (Substring) Preliminar switchres hook (not working yet) Sync with current Switchres WIP Sync with switchres library Update copyright Add one display manager per window Fix set_monitor_aspect call Connect window with modeline generator. Add switchres options to MAME’s osd and link set video mode returned by switchres Sync with […]
Categorias: Atari | GroovyMame | Neo Geo | PS1 | Sega
Yape (v1.2.5-7050ffc)
Changelog: “New” year, new release. Nothing major, but with some important fixes along them. Hereby the highlights: settings for path of external OpenGL shader for CRT emulation separate led for the drive motor in the quickdebugger new option for random numbers as powerup pattern proper support for both parallel 1541 drive mods (PIO 6529 and […]
WinDS PRO (v2024.12.28-4.12.28)
Changelog: Nueva Versión de WinDS PRO 25.01.03, incluye WinDS PRO FX en el instalador principal con actualizaciones de: Ares, snes9x, dolphin, duckstation, pcsx2, rpcs3, cemu, bizhawk, desmume, pcsx-redux, shadPS4, ppsspp. Atualizações: A nova versão do WinDS PRO 25.01.03 inclui o WinDS PRO FX no instalador principal, com atualizações dos seguintes emuladores: Ares, Snes9x, Dolphin, DuckStation, […]
Categorias: Game Boy | Nintendo | Nintendo DS | WinDS PRO
PSArcade Classic+ (2.5b-64a0ec2)
Changelog: Update README.md Update README.md Update README.md Update README.md Update README.md Atualizações: Atualizar README.md Atualizar README.md Atualizar README.md Atualizar README.md Atualizar README.md
Categorias: PS1 | PlayStation | PSArcade Classic
Stella (2025-01-01-66823c5)
Changelog: Automatically remove old DLL’s for Windows install.This fixes exe not starting with latest release. Fixes from clang-tidy-19 that didn’t make it for the last release. Fix misplaced PNG files. Re-add ZIP build for Windows. For Windows build, remove *all* DLL’s before install, and only installSDL2.dll. Update docs; macOS 10.13 is the minimum supported version. […]
Flycast (2025-01-01-v2.4-8108e63)
Changelog: deadlock when pausing/resuming quickly (android)Race condition when pausing/resuming is done from a separate thread (android): the renderer gets a result ready status for the previous emu thread, but waits on the newly created one forever. Fetch translations & Recreate libretro_core_options_intl.h fix missing include libretro: fix translationsIssue #1688 android: clean exit when using the exit […]
DOSBox-X (2025-01-01-7da02c3)
Changelog: New UI begin more Merge remote-tracking branch ‘origin/master’ into master-guidev More GUI work More GUI work more More GUI work More GUI work More GUI work TRANSPARENT is reserved by the Windows API more Add some troubleshooting informations to readme.txt Merge pull request #5364 from maron2000/masterAdd some troubleshooting informations to readme.txt “conversion from unsigned […]
Ares (2025-01-02-v141-445acba)
Changelog: add hotkey to toggle fast forward [LukeUsher] add support for using Supergrafx and CD together [LukeUsher] default filter/shader to “None” rather than “Blur” [LukeUsher] ensure ares is ‘portable’ on Windows [LukeUsher] fix an issue where System directories were created incorrectly [LukeUsher] remap all inputs based on physical controller layouts [LukeUsher] implement keyboard capture for […]