FB Neo (2025-01-05-v1.0.0.2-e1d88e4)
Changelog: the WIP cycle begins again… make nes cheat functions externfor happy compilers asteroids wip/fixes whatsnew: forgot a few things whatsnew: oops, duplicate d_coleco.cpp: add 2 homebrews Update fbneo.chm update chm path msm5205 stream sync rygar soundtweak d_coleco.cpp: replace blackonyx by 64k version with eeprom support d_coleco.cpp: fix mario description, add mario clone and ghostbusterhomebrew […]
Mesen2 (2025-01-05-bc2383a)
Changelog: High Accuracy – A lot of effort has gone into making Mesen as accurate as possible Stand-alone – Put the Mesen application into any folder and run it from there Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System Net Play […]
PCSX2 (v2.3.89-2d5faa6)
Changelog: EE Cache: Make the SIMD path x86 only to support ARM interpreters Tools: Fix typo in compression tool GameDB: fix some names EE Cache: Make the SIMD path x86 only to support ARM interpreters Tools: Fix typo in compression tool 3rdparty: Update xxHash to v0.8.3 (#12137) [ci skip] Qt: Update Base Translation. GameDB: Fix&Add […]
Categorias: PlayStation | PCSX2 | PS2
Xenia (2025-01-05-1.0.2817-3d30b2e)
Changelog: [Vulkan] Shader memory export (#145) [GPU] Fix gamma ramp writing after RegisterFile API change (#2262) [SPIR-V] Use a helper class for most if/else branching Simplifies emission of the blocks themselves (including inserting blocks into the function’s block list in the correct order), as well as phi after the branching. Also fixes 64bpp storing with […]
RMG (v0.7.0-d4e6db2)
Changelog: Fix Netplay Session Browser dialog not resetting properly when requesting sessions fails Fix freeze when opening the input configuration GUI from RMG-Input during netplay Fix nickname validation not being consistent in the netplay dialogs Fix downloading server list not having a timeout Fix update check not having a timeout Fix build failure when building […]
Categorias: Nintendo | Nintendo 64 | RMG
WinVICE (r45450-2da6b07)
Changelog: Update vice.sh Atualizações: Atualizar vice.sh
JoyShockMapper (v3.5.5-95d9fa1)
Changelog: In This Update Adding a highly requested new feature! Added Diagonal Press as an alternate way to have a binding to 2 buttons. See README section Atualizações: Nesta Atualização Adicionando um recurso altamente solicitado! Adicionada a Pressão Diagonal como uma forma alternativa de vincular dois botões. Consulte a seção README.
Categorias: Nintendo | JoyShockMapper | PlayStation
psOff (2024-12-31-2024Dec31-30bf4db)
Changelog: Update README.md Atualizações: Atualizar o README.md
Categorias: PS4 | PlayStation | PsOff
BizHawk (2025-01-05-2.9.1-745efb1)
Changelog: deduplicate TasMovie property setting in TAStudio Fix missing/incorrect checksums for Sega CD, Saturn, and Jaguar CD (squashed PR #4024) * Fix non-PSX disc hashing somewhat – Don’t hash generated (empty) lead-in/lead-out tracks – Limit to track length, not absolute LBA of next track * Use `InformationTrackCount` instead of `Tracks.Count` * Add Jaguar CD hashing […]
Categorias: Atari | BizHawk | Game Boy | Nintendo 64 | PC | PlayStation
PPSSPP (2025-01-05-v1.18.1-0f50225)
Changelog: Split Core_EnableStepping into Core_Break and Core_Resume Start moving the CPU debug-step logic to Core.cpp Same with Step Over Same with Step Out Harmonize the various step functions in the disasm window Unify the step functions Rework the step functions. Decouple the last part of step() Add disasm event WM_DEB_AFTEREVENT Better notification mechanism to scroll […]