FB Neo (2025-03-06-v1.0.0.2-397ba27)
Changelog: Game Genie support added to NES, info how to add codes, etc: NES Game Genie Tutorial Fix Japanese text in gameinfo history tab [dink, fusion] Add big-endian support for most drivers [crystalct] Fix screen flipping in Basic Blitter [dink] Modernize ym2151 interface, add buffered mode [dink] Fixed demon front sometimes loses region setting [dink] […]
NanoBoyAdvance (2025-02-06-1.8.1-f465b40)
Changelog: UI: implement an option to pause the emulator when the window is inactive UI: improve lack of response to input changes in the sprite viewer when the emulator is paused UI: replace QOpenGLWidget with QWidget (thanks @GranMinigun) UI: fix solar sensor level menu that has been broken in 1.8.0 (fixes #370) GPIO: fix broken […]
Categorias: Game boy advance | NanoBoyAdvance
OpenMSX (2025-03-05-20.0-38561b1)
Changelog: elease Notes for openMSX 20.0 (2024-09-22) =========================================== This is a major release, in which we introduce the new Graphical User Interface, replacing the OSD menu. A faster and more powerful debugger is now included in openMSX itself. Configuration for MSX joystick/JoyMega has been improved drastically using the new GUI. As of now, a system […]
FB Neo (2025-03-03-v1.0.0.2-7713824)
Changelog: Game Genie support added to NES, info how to add codes, etc: NES Game Genie Tutorial Fix Japanese text in gameinfo history tab [dink, fusion] Add big-endian support for most drivers [crystalct] Fix screen flipping in Basic Blitter [dink] Modernize ym2151 interface, add buffered mode [dink] Fixed demon front sometimes loses region setting [dink] […]
Vita3K (2025-03-04-8de2d49)
Changelog: Vita3K Build: 3738 Vita3K Build: 3734 Vita3K Build: 3726 Vita3K Build: 3725 interface: Adding support of pup file in drag and drop. external:Update boost to include latest changes packages:Implement decrypt fself in a fly motion:Remove initialized variable motion:Return proper error codes shader:Add sample lod bias support Atualizações: Vita3K Build: 3738 Vita3K Build: 3734 Vita3K […]
Categorias: PfeMame | PlayStation | PS1 | Vita3K
Ares (2025-03-03-143-25c1e28)
Changelog: This is ares v142, released on 2025-02-05. This is ares v141, released on 2024-11-04. This is ares v139, released on 2024-06-19. This is ares v138, released on 2024-05-02. This is ares v137, released on 2024-03-31. This is ares v136, released on 2024-02-23. This is ares v135, released on 2024-01-23. This is ares v134, released […]
rpcs3 (2025-03-02-v0.0.35-6bd1ab5)
Changelog: Qt: ignore double clicks unless they are left clicks by Megamouse in 16033 Update SDL to 2.30.7 by Megamouse in 16034 cellMic: add 16-bit PCM to 32-bit float conversion for DSP stream by snnaakee in 16030 patch_manager: fix multiple configurable value dropdowns per patch by Megamouse in 16039 aarch64: Fix compilation for windows-on-arm (msys2) […]
Categorias: PS3 | PlayStation | rpcs3
FB Neo (2025-03-02-v1.0.0.2-c017de1)
Changelog: Game Genie support added to NES, info how to add codes, etc: NES Game Genie Tutorial Fix Japanese text in gameinfo history tab [dink, fusion] Add big-endian support for most drivers [crystalct] Fix screen flipping in Basic Blitter [dink] Modernize ym2151 interface, add buffered mode [dink] Fixed demon front sometimes loses region setting [dink] […]
GLideN64 (2025-03-02-4.0-42129aa)
Changelog: CI: Fix artifact recollection for the new CMake file Static QT libraries for Zilmar-spec builds. Add second microcode for MK64 to the specialMicrocodes list. Fixes Mario Kart 64 splitscreen minimap issue #2894 Problem: MK64 uses two microcodes, both with G_PERSPNORM. The second microcode is loaded in splitscreen mode. GBIInfo::loadMicrocode can’t detect, if fast3DPersp flag […]
Categorias: Nintendo | GLideN64 | Nintendo 64
OpenMSX (2025-03-02-20.0-002e021)
Changelog: elease Notes for openMSX 20.0 (2024-09-22) =========================================== This is a major release, in which we introduce the new Graphical User Interface, replacing the OSD menu. A faster and more powerful debugger is now included in openMSX itself. Configuration for MSX joystick/JoyMega has been improved drastically using the new GUI. As of now, a system […]