JoyToKey (v7.1.0-2025-01-13)
Changelog: Starting from version 6.3, in new installations, user configuration files are now saved by default in the JoyToKey folder within the user’s Documents folder. If you lose your configuration files when upgrading from an older version, copy (or move) the *.ini and *.cfg files from the original “JoyToKey” folder to the “Documents” folder. You […]
Categorias: Xbox | JoyToKey | Nintendo | PlayStation
Vita3K (2025-01-12-3725-81b5daf)
Changelog: Vita3K Build: 3725 interface: Adding support of pup file in drag and drop. external:Update boost to include latest changes packages:Implement decrypt fself in a fly motion:Remove initialized variable motion:Return proper error codes shader:Add sample lod bias support Atualizações: Vita3K Build: 3725 interface: Adicionar suporte para arquivos pup no arrastar e soltar. external: Atualizar o […]
Categorias: PS1 | PlayStation | Vita3K
PCSX2 (2025-01-12-v2.2.0-27074a8)
Changelog: Qt/Savestate: Add option to disable savestate selector UI Qt: Icon Tweaks Qt: Cleanup Unused InputRec Menu CI: Add ci skip to base translation update workflow GameDB: Final Fantasy X Optimal FPU config. (#11958)Fixes the vast majority of FFX’s FPU glitches as well as fixing a major cutscene bug without breaking anything more than what […]
Categorias: PS2 | PCSX2 | PlayStation
PCSX-Redux (2025-01-11-168-58a671b)
Changelog: Dynamic Recompiler (x86-64, experimental arm64 support) interpreted CPU software GPU OpenGL GPU (highly experimental, still in active development) support for visual enhancements: Linear and nearest neighbour filtering (Software and OpenGL renderer) Rendering in true colour (Results in better colours, OpenGL renderer only) Antialiasing (Implemented via MSAA, OpenGL renderer only) Ability to optionally render polygons […]
Categorias: PlayStation | PCSX
JoyShockMapper (2025-01-10-v3.6.0-2f68ef5)
Changelog: In This Update New features, bugfixes and all around improvements! Biggest improvement is reworking how SDL2 deals with joycon to be on par with legacy/JSL version. RECONNECT_CONTROLLERS [MERGE|SPLIT] now work as expected! Update SDL2 to from v2.28.5 to v2.30.11 Features (SDL2 only) AUTOCONNECT thread will connect new controllers automatically when the count changes. Disable […]
Categorias: Nintendo | JoyShock | PlayStation
Vita3K (2025-01-10-3723-69a0492)
Changelog: interface: Adding support of pup file in drag and drop. external:Update boost to include latest changes packages:Implement decrypt fself in a fly motion:Remove initialized variable motion:Return proper error codes shader:Add sample lod bias support Atualizações: interface: Adicionar suporte para arquivos pup no arrastar e soltar. external: Atualizar o Boost para incluir as últimas mudanças. […]
Categorias: PlayStation | Vita3K
BizHawk (2025-01-10-2.10-4aa3342)
Changelog: New cores Encore (Citra) for 3DS UAE for Amiga Based on libretro-uae 5.0.0 Stella for Atari2600 ChannelFHawk A7800Hawk Fixed #3895 – Change A7800Hawk’s default peripherals to 2xProLine (from 2xJoystick) Ares64 Fixed #3710 – Pull Ares64 from upstream to fix Rareware games BSNES (v115) provide proper OAM memory domain update to latest upstream commit update […]
Categorias: PlayStation | Atari | BizHawk | Game Boy | Nintendo 64 | PC
clownmdemu (v1.0-18df39e)
Changelog: Update common. Fix crash when closing sprite plane debugger.Destructor order matters. Closes #27. Document that this uses C++20 now. Fix crash when starting game with the VDP debugger open. Fix Recent Software type not being updated. Update common. Update common and add CDC debugging window. Fix monospace font logic in the CDC debugger. Update […]
Categorias: Nintendo | clownmdemu | PlayStation
DuckStation (2025-01-08-1063c3d)
Changelog: Common: Add Vector4i xyxy(Vector2i) GPU/HW: Use sized tristrips instead of fullscreen quads GPUDevice: Move size-matches check into ResizeTexture() GPUDevice: Ensure 16 byte minimum UBO alignment GPU/HW: Slight re-shuffling of field offsetsFree up some bits in the middle. GPU: Use tristrips for presentation as well OpenGLDevice: Add map-based stream buffer pathsMapAndSync ends up around 25% […]
Categorias: PlayStation | DuckStation | PS1
ShadPS4 Pre (2025-01-08-v0.5.0)
Changelog: Hohoho Merry Christmas to everyone and a brand need release . There are so many new things here , i will just try to catch up the most important Ajm support Videodec implementation Fix border color Rewrite pthread emulation Port libpngdec to libpng Texture cache improvements Some GUI fixes & improvements Libraries cleanup Fixes […]
Categorias: PS4 | PlayStation | ShadPS4