DuckStation (2025-01-16-092b280)
Changelog: Common: Add Vector4i xyxy(Vector2i) GPU/HW: Use sized tristrips instead of fullscreen quads GPUDevice: Move size-matches check into ResizeTexture() GPUDevice: Ensure 16 byte minimum UBO alignment GPU/HW: Slight re-shuffling of field offsetsFree up some bits in the middle. GPU: Use tristrips for presentation as well OpenGLDevice: Add map-based stream buffer pathsMapAndSync ends up around 25% […]
Categorias: DuckStation | PlayStation | PS1
ePSXe (v2.0.5)
Emulador de PS1 para Windows e Linux (32 bits/x86 e 64 bits/x64) e MacOSX x64
Categorias: ePSXe | PlayStation | PS1
DuckStation (2025-01-14-last-050bda8)
Changelog: Build fix (Stenzek) Fix returning to desktop mode from Big Picture (Stenzek) Make menu item backgrounds slightly transparent (Stenzek) Fix incorrect help text (Stenzek) Fix scroll reset on resume state popup (Stenzek) 7116a80 Common: Add RESTRICT macro 5686677 CPU/CodeCache: Avoid log calls in faults outside of JIT code fe1fa76 CPU/Recompiler: Don’t back up value […]
Categorias: PS1 | DuckStation | PlayStation
rpcs3 (2025-01-14-v0.0.34-0cc61d0)
Changelog: Qt: ignore double clicks unless they are left clicks in #16033 Update SDL to 2.30.7 in #16034 cellMic: add 16-bit PCM to 32-bit float conversion for DSP stream in #16030 patch_manager: fix multiple configurable value dropdowns per patch in #16039 aarch64: Fix compilation for windows-on-arm (msys2) in #16035 Add support for Tony Hawk: SHRED […]
Categorias: PS3 | PlayStation | rpcs3
Play! (2024-12-04-v0.68-b35ef56)
Changelog: Improved Game Compatibility Improved compatibility with PlayStation 2 games, fixing startup issues with several popular titles. Games now load faster and with increased stability. Namco System 2×6 Arcade Support Added support for arcade games based on the Namco 2×6 system. Game files can now be loaded directly from the arcaderoms folder, including titles like […]
Categorias: PS2 | Play! | PlayStation
JoyToKey (v7.1.0-2025-01-13)
Changelog: Starting from version 6.3, in new installations, user configuration files are now saved by default in the JoyToKey folder within the user’s Documents folder. If you lose your configuration files when upgrading from an older version, copy (or move) the *.ini and *.cfg files from the original “JoyToKey” folder to the “Documents” folder. You […]
Categorias: Xbox | JoyToKey | Nintendo | PlayStation
Vita3K (2025-01-12-3725-81b5daf)
Changelog: Vita3K Build: 3725 interface: Adding support of pup file in drag and drop. external:Update boost to include latest changes packages:Implement decrypt fself in a fly motion:Remove initialized variable motion:Return proper error codes shader:Add sample lod bias support Atualizações: Vita3K Build: 3725 interface: Adicionar suporte para arquivos pup no arrastar e soltar. external: Atualizar o […]
Categorias: PS1 | PlayStation | Vita3K
PCSX2 (2025-01-12-v2.2.0-27074a8)
Changelog: Qt/Savestate: Add option to disable savestate selector UI Qt: Icon Tweaks Qt: Cleanup Unused InputRec Menu CI: Add ci skip to base translation update workflow GameDB: Final Fantasy X Optimal FPU config. (#11958)Fixes the vast majority of FFX’s FPU glitches as well as fixing a major cutscene bug without breaking anything more than what […]
Categorias: PS2 | PCSX2 | PlayStation
PCSX-Redux (2025-01-11-168-58a671b)
Changelog: Dynamic Recompiler (x86-64, experimental arm64 support) interpreted CPU software GPU OpenGL GPU (highly experimental, still in active development) support for visual enhancements: Linear and nearest neighbour filtering (Software and OpenGL renderer) Rendering in true colour (Results in better colours, OpenGL renderer only) Antialiasing (Implemented via MSAA, OpenGL renderer only) Ability to optionally render polygons […]
Categorias: PlayStation | PCSX
JoyShockMapper (2025-01-10-v3.6.0-2f68ef5)
Changelog: In This Update New features, bugfixes and all around improvements! Biggest improvement is reworking how SDL2 deals with joycon to be on par with legacy/JSL version. RECONNECT_CONTROLLERS [MERGE|SPLIT] now work as expected! Update SDL2 to from v2.28.5 to v2.30.11 Features (SDL2 only) AUTOCONNECT thread will connect new controllers automatically when the count changes. Disable […]
Categorias: Nintendo | JoyShock | PlayStation








