Vita3K (2025-01-10-3723-69a0492)
Changelog: interface: Adding support of pup file in drag and drop. external:Update boost to include latest changes packages:Implement decrypt fself in a fly motion:Remove initialized variable motion:Return proper error codes shader:Add sample lod bias support Atualizações: interface: Adicionar suporte para arquivos pup no arrastar e soltar. external: Atualizar o Boost para incluir as últimas mudanças. […]
Categorias: PlayStation | Vita3K
BizHawk (2025-01-10-2.10-4aa3342)
Changelog: New cores Encore (Citra) for 3DS UAE for Amiga Based on libretro-uae 5.0.0 Stella for Atari2600 ChannelFHawk A7800Hawk Fixed #3895 – Change A7800Hawk’s default peripherals to 2xProLine (from 2xJoystick) Ares64 Fixed #3710 – Pull Ares64 from upstream to fix Rareware games BSNES (v115) provide proper OAM memory domain update to latest upstream commit update […]
Categorias: PlayStation | Atari | BizHawk | Game Boy | Nintendo 64 | PC
clownmdemu (v1.0-18df39e)
Changelog: Update common. Fix crash when closing sprite plane debugger.Destructor order matters. Closes #27. Document that this uses C++20 now. Fix crash when starting game with the VDP debugger open. Fix Recent Software type not being updated. Update common. Update common and add CDC debugging window. Fix monospace font logic in the CDC debugger. Update […]
Categorias: Nintendo | clownmdemu | PlayStation
DuckStation (2025-01-08-1063c3d)
Changelog: Common: Add Vector4i xyxy(Vector2i) GPU/HW: Use sized tristrips instead of fullscreen quads GPUDevice: Move size-matches check into ResizeTexture() GPUDevice: Ensure 16 byte minimum UBO alignment GPU/HW: Slight re-shuffling of field offsetsFree up some bits in the middle. GPU: Use tristrips for presentation as well OpenGLDevice: Add map-based stream buffer pathsMapAndSync ends up around 25% […]
Categorias: PlayStation | DuckStation | PS1
ShadPS4 Pre (2025-01-08-v0.5.0)
Changelog: Hohoho Merry Christmas to everyone and a brand need release . There are so many new things here , i will just try to catch up the most important Ajm support Videodec implementation Fix border color Rewrite pthread emulation Port libpngdec to libpng Texture cache improvements Some GUI fixes & improvements Libraries cleanup Fixes […]
Categorias: PS4 | PlayStation | ShadPS4
PSArcade Classic+ (2.5b-64a0ec2)
Changelog: Update README.md Update README.md Update README.md Update README.md Update README.md Atualizações: Atualizar README.md Atualizar README.md Atualizar README.md Atualizar README.md Atualizar README.md
Categorias: PS1 | PlayStation | PSArcade Classic
Vita3K (2025-01-03-3719-a670313)
Changelog: external:Update boost to include latest changes packages:Implement decrypt fself in a fly motion:Remove initialized variable motion:Return proper error codes shader:Add sample lod bias support Atualizações: Externo: Atualizar o Boost para incluir as últimas mudanças. Pacotes: Implementar decriptografia de fself em tempo real. Movimento: Remover variável inicializada. Movimento: Retornar códigos de erro apropriados. Sombra: Adicionar […]
Categorias: PlayStation | Vita3K
PCSX-Redux (2025-01-05-42e94fe)
Changelog: PCSX-Redux Changelog:: Merge pull request 1829 from nicolasnoble/kernel-check Better log messages. Better memory decoder for debugger more. Properly resetting the debugger on reset. Adding kernel check feature. Merge pull request #1830 from nicolasnoble/psyqo-frame-counter Clarifying getFrameCount, and making it reliable. Merge pull request #1831 from nicolasnoble/eastl-variant-fix Fixing eastl’s variant. Atualizações: Changelog do PCSX-Redux: Merge pull […]
Categorias: PlayStation | PCSX
PCSX2 (v2.3.89-2d5faa6)
Changelog: EE Cache: Make the SIMD path x86 only to support ARM interpreters Tools: Fix typo in compression tool GameDB: fix some names EE Cache: Make the SIMD path x86 only to support ARM interpreters Tools: Fix typo in compression tool 3rdparty: Update xxHash to v0.8.3 (#12137) [ci skip] Qt: Update Base Translation. GameDB: Fix&Add […]
Categorias: PlayStation | PCSX2 | PS2
JoyShockMapper (v3.5.5-95d9fa1)
Changelog: In This Update Adding a highly requested new feature! Added Diagonal Press as an alternate way to have a binding to 2 buttons. See README section Atualizações: Nesta Atualização Adicionando um recurso altamente solicitado! Adicionada a Pressão Diagonal como uma forma alternativa de vincular dois botões. Consulte a seção README.
Categorias: Nintendo | JoyShockMapper | PlayStation








