DuckStation (2025-01-16-092b280)
Changelog: Common: Add Vector4i xyxy(Vector2i) GPU/HW: Use sized tristrips instead of fullscreen quads GPUDevice: Move size-matches check into ResizeTexture() GPUDevice: Ensure 16 byte minimum UBO alignment GPU/HW: Slight re-shuffling of field offsetsFree up some bits in the middle. GPU: Use tristrips for presentation as well OpenGLDevice: Add map-based stream buffer pathsMapAndSync ends up around 25% […]
Categorias: DuckStation | PlayStation | PS1
BizHawk (2025-01-15-2.10-0d05c1d)
Changelog: New cores Encore (Citra) for 3DS UAE for Amiga Based on libretro-uae 5.0.0 Stella for Atari2600 ChannelFHawk A7800Hawk Fixed #3895 – Change A7800Hawk’s default peripherals to 2xProLine (from 2xJoystick) Ares64 Fixed #3710 – Pull Ares64 from upstream to fix Rareware games BSNES (v115) provide proper OAM memory domain update to latest upstream commit update […]
ePSXe (v2.0.5)
Emulador de PS1 para Windows e Linux (32 bits/x86 e 64 bits/x64) e MacOSX x64
Categorias: ePSXe | PlayStation | PS1
DuckStation (2025-01-14-last-050bda8)
Changelog: Build fix (Stenzek) Fix returning to desktop mode from Big Picture (Stenzek) Make menu item backgrounds slightly transparent (Stenzek) Fix incorrect help text (Stenzek) Fix scroll reset on resume state popup (Stenzek) 7116a80 Common: Add RESTRICT macro 5686677 CPU/CodeCache: Avoid log calls in faults outside of JIT code fe1fa76 CPU/Recompiler: Don’t back up value […]
Categorias: PS1 | DuckStation | PlayStation
Vita3K (2025-01-12-3725-81b5daf)
Changelog: Vita3K Build: 3725 interface: Adding support of pup file in drag and drop. external:Update boost to include latest changes packages:Implement decrypt fself in a fly motion:Remove initialized variable motion:Return proper error codes shader:Add sample lod bias support Atualizações: Vita3K Build: 3725 interface: Adicionar suporte para arquivos pup no arrastar e soltar. external: Atualizar o […]
Categorias: PS1 | PlayStation | Vita3K
DuckStation (2025-01-08-1063c3d)
Changelog: Common: Add Vector4i xyxy(Vector2i) GPU/HW: Use sized tristrips instead of fullscreen quads GPUDevice: Move size-matches check into ResizeTexture() GPUDevice: Ensure 16 byte minimum UBO alignment GPU/HW: Slight re-shuffling of field offsetsFree up some bits in the middle. GPU: Use tristrips for presentation as well OpenGLDevice: Add map-based stream buffer pathsMapAndSync ends up around 25% […]
Categorias: PlayStation | DuckStation | PS1
GroovyMame (v0.273-Switchres-2.221d-4ac4129)
Changelog: GroovyMAME cumulative patch 2020-2022.Add CI workflow (Substring) Preliminar switchres hook (not working yet) Sync with current Switchres WIP Sync with switchres library Update copyright Add one display manager per window Fix set_monitor_aspect call Connect window with modeline generator. Add switchres options to MAME’s osd and link set video mode returned by switchres Sync with […]
Categorias: Atari | GroovyMame | Neo Geo | PS1 | Sega
PSArcade Classic+ (2.5b-64a0ec2)
Changelog: Update README.md Update README.md Update README.md Update README.md Update README.md Atualizações: Atualizar README.md Atualizar README.md Atualizar README.md Atualizar README.md Atualizar README.md
Categorias: PS1 | PlayStation | PSArcade Classic
DuckStation (2025-01-04-4d6124d)
Changelog: FullscreenUI: Add option to display PS buttons instead of Xbox Scripts: Add release commit generation script Qt: Add ‘Disable Window Rounded Corners’ option Atualizações: FullscreenUI: Adicionar opção para exibir os botões do PS em vez dos do Xbox Scripts: Adicionar script para geração de commit de release Qt: Adicionar opção ‘Desativar Cantos Arredondados da […]
Categorias: PS1 | DuckStation | PlayStation