ShadPS4 (2025-02-08-v0.6.0-a7a8ebc)
Changelog: Improved Devtools Improvements in shader recompiler Added sceGnmGetEqEventType/sceKernelGetEventData Improvements to audio backend (SDL) Improved HLE fibers library Motion Controls implementation Improvements to savedata Unmap Fixes Implemented sceNpCmp functions GUI: Speed up GUI loading by caching game sizes sceKernelAio* implementation Fixes to several Surface Formats Fix for address_space initialization on Windows sceKernelVirtualQuery Fixes Added ability […]
Categorias: PS4 | PlayStation | ShadPS4
ShadPS4 Pre (2025-01-22-v0.5.1)
Changelog: Introduced a feature to allow users to change the save data path, providing greater flexibility for data storage management. (#2199) Resolved an issue with the initialization of the address_space on Windows, ensuring proper memory mapping and system compatibility. (#2202) Corrected various errors in tile thickness calculations, improving rendering accuracy and visual consistency. (#2203) Applied […]
Categorias: PS4 | PlayStation | ShadPS4
ShadPS4 Pre (2025-01-08-v0.5.0)
Changelog: Hohoho Merry Christmas to everyone and a brand need release . There are so many new things here , i will just try to catch up the most important Ajm support Videodec implementation Fix border color Rewrite pthread emulation Port libpngdec to libpng Texture cache improvements Some GUI fixes & improvements Libraries cleanup Fixes […]
Categorias: PS4 | PlayStation | ShadPS4
ShadPS4 Pre (2025-01-03-ddc658f)
Changelog: fixed deadzones (#2025) ir_passes: Integrate DS barriers in block (#2020) Fixup returns (#2023) renderer_vulkan: Cleanup and improve barriers in caches (#1865) hot-fix: debug build fix typos Merge pull request #2014 from viniciuslrangel/save-fixes-vi savedata: Avoid Save memory concurrency Reduce USBD Log Spamming (#2019) audio: Improve port state guards. (#1998) Fix amdgpu & other issues (#2000) […]
Categorias: PS4 | PlayStation | ShadPS4