Spud (2025-02-03-v0.307)
Changelog: New Features: Improved compatibility with a wider range of ZX Spectrum 48k/128k games. Faster emulation with optimized performance on both modern and older systems. Enhanced user interface for a smoother and more intuitive experience. Support for custom key mappings, allowing you to fully personalize your controls. Audio improvements for more accurate and clearer sound […]
Categorias: ZX Spectrum | Spud
Ultimo (2025-02-03-v1.6.0)
Changelog: Implementation of the 6×9 screen mode on Primo C (or Pro/Primo) interactive monitor adjustable speed hardware accelerated keyboard handling via DirectInput (legacy, but still way faster than anything else) copy emulator window to the clipboard as bitmap Pro/Primo colour palette fix (inversion) CP/M ROM support (memory handling for proper boot – alas, no boot […]
Categorias: Game Boy | Atari | ColecoVision | Game boy advance | Ultimo | ZX Spectrum
ZXTune (2025-01-29-r5070)
Changelog: Version b5080 Performance Improvements: Optimized rendering engine, delivering up to 30% faster performance for heavy tasks. Reduced memory usage during long-running operations. New Features: Added support for custom plugins, allowing users to extend functionality. Integrated cloud services for automatic backup of settings and data. New real-time analytics tool for performance monitoring and troubleshooting. User […]
Categorias: ZX Spectrum | ZX | ZXTune
Swan (2025-01-26-v0.9.8-e199cab)
Changelog: After release, increase version to 0.9.7 Adjust speed percentage for 128k shown in status bar Remove two unused unit references from uses section of unit1 Update NOTICE Sound output range 0.0 to 1.0, always above zero (used to be between-1.0 and 1.0) Changes to sound volume storing in conf file Add build date to […]
Categorias: ZX Spectrum | Swan
Xpeccy (2025-01-21-0.6.20241224-f6b7d63)
Changelog: build 20241231+ By default QGamepad instead of SDL_JOYSTICK events + Happy New Year, everynyan build 20250105+ Gamepad binder: switch to QKeySequence for keyboard build 20250107+ Fix Shift+0..9 keys combinations in gamepad binder build 20250109+ PadBinder: extend selection, multiple binds deletion Atualizações: Build 20241231+ Por padrão, QGamepad em vez de eventos SDL_JOYSTICK Feliz Ano Novo, […]
Categorias: ZX Spectrum | Xpeccy
ZEsarUX (2025-01-18-v12.0-329cda8)
Changelog: Added Visual Cassette Tape window Added LEC memory extension emulation Added machines Czerweny CZ 1000, CZ 1500, CZ 1000 Plus, CZ 1500 Plus, CZ 2000, CZ Spectrum, CZ Spectrum Plus Added Memory Cheat feature: useful to find counters of energy, bombs, ammo or any other cheat in a game Added Find text string on […]
Categorias: ZX Spectrum | Sega | ZX
Crossrunner (2025-01-14-v1.1)
Changelog: v1.1 – 11 January 2025 Fixed: Accumulator in the History array not matching machine state Fixed: Case sensitivity issue with Add Title searches Fixed: Errors on download and subsequent infinite error messages Fixed: Contention issues with some virus scanners Fixed: Some user interface scaling issues Fixed: Corrupted box cover image for Dig Dug Added […]
Categorias: ZX Spectrum | Crossrunner | MSX
Emu80 (2025-01-14-v4.0.501)
Changelog: Fixed an issue when writing the last sectors of a track on a disk, which could corrupt files in the disk image. Fixed bug in the AY-3-3910 noise generator, the sound of the wheels appeared in the game “Stop Crane” on Vector. Building fixed with GCC 13. Fixed saving the option “Exit to debugger […]
Categorias: MSX | Emu80 | ZX Spectrum
Retro Virtual Machine (2024-12-09-v2.1.18)
Changelog: Fixed a bug that prevented snapshots from reloading on Amstrad CPC introduced in version 2.1.18 Fixed the loading of snapshots on zxuno 2048k (zxuno 4.2) The blurred background of the “Background blur” option now respects the saturation, brightness, contrast settings and also works with the green phosphor shader. Fixed a recently introduced timing issue […]
Categorias: MSX | Retro Virtual Machine | ZX | ZX Spectrum
pfeMame (2025-01-12-v2.32.5)
Changelog: v2.32 Added a lot more logging of the MAME executable location process in FilePaths. I have done this in order to assist with major problems in the MacOS distributable version of pfeMAME no longer getting the right responses from subprocess when trying to run MAME from the system path rather than an absolute path. […]
Categorias: Atari | Commodore | MSX | Neo Geo | PfeMame | Vectrex | ZX Spectrum